Mm-macro
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Shadrocks Multi-morph Macro
// TRIGGERS BELOW. FEEL FREE TO CHANGE
shift-f1 call ranger_tracktarget0
shift-f2 call ranger_tracktarget1
shift-f3 call ranger_tracktarget2
shift-f4 call ranger_tracktarget3
shift-f5 call ranger_tracktarget4
shift-f6 call ranger_morphtarget0
shift-f7 call ranger_morphtarget1
shift-f8 call ranger_morphtarget2
shift-f9 call ranger_morphtarget3
shift-f10 call ranger_unmorph
control-f1 call ???
control-f2 call ???
control-f3 call ???
control-f4 call ???
control-f5 call ranger_release
control-f6 call ???
control-f7 call ???
control-f8 call ???
control-f9 call ???
control-f10 call ranger_befriend
escape call shieldstone_toggle
set morph_presettargets [0] "target not set"
set track_presettargets [0] "target not set"
"/setmorph" call morph_setmultitargets
"/settrack" call track_setmultitargets
morph_setmultitargets
{
setglobal morph_index 0
label morph_targets_top
if morph_index < @text.num_words
message setting @text.word[morph_index] at morph target morph_index
setglobal morph_presettargets[morph_index] @text.word[morph_index]
end if
setglobal morph_index + 1
pause 1
goto morph_targets_top
end if
}
track_setmultitargets
{
setglobal track_index 0
label track_targets_top
if track_index < @text.num_words
message setting @text.word[track_index] at tracking target track_index
setglobal track_presettargets[track_index] @text.word[track_index]
end if
setglobal track_index + 1
pause 1
goto track_targets_top
end if
}
ranger_tracktarget0
{
set track_target track_presettargets[0]
call ranger_track
}
ranger_tracktarget1
{
set track_target track_presettargets[1]
call ranger_track
}
ranger_tracktarget2
{
set track_target track_presettargets[2]
call ranger_track
}
ranger_tracktarget3
{
set track_target track_presettargets[3]
call ranger_track
}
ranger_tracktarget4
{
set track_target track_presettargets[4]
call ranger_track
}
ranger_morphtarget0
{
set morph_target morph_presettargets[0]
call ranger_morph
}
ranger_morphtarget1
{
set morph_target morph_presettargets[1]
call ranger_morph
}
ranger_morphtarget2
{
set morph_target morph_presettargets[2]
call ranger_morph
}
ranger_morphtarget3
{
set morph_target morph_presettargets[3]
call ranger_morph
}
ranger_track
{
if @my.waist_item != "Belt of the Wild"
"/equip beltofthewild\r"
pause 1
end if
"/useitem waist /track " track_target "\r"
}
ranger_morph
{
if @my.waist_item != "Belt of the Wild"
"/equip beltofthewild\r"
pause 1
end if
"/useitem waist /shape " morph_target "\r"
}
ranger_unmorph
{
if @my.waist_item != "Belt of the Wild"
"/equip beltofthewild\r"
pause 1
end if
"/useitem belt /return" "\r"
}
ranger_befriend
{
if @my.waist_item != "Belt of the Wild"
"/equip beltofthewild\r"
pause 1
end if
"/useitem belt /befriend" "\r"
pause 1
"/useitem belt /control" "\r"
}
ranger_release
{
if @my.waist_item != "Belt of the Wild"
"/equip beltofthewild\r"
pause 1
end if
"/useitem belt /dismiss" "\r"
}
shieldstone_toggle
{
if @my.finger_item == "Shieldstone" //skips equip phase if true
goto ON
end if
label equip
"/equip shieldstone\r"
label ON
"/useitem shieldstone\r"
pause 1
label CHECK //Checks for Shieldstone failures …
if @env.textLog >= "Your Shieldstone goes inert"
pause 6
goto equip //…if so equips backup (if you have 1)
end if
}