AlternateDefault: Difference between revisions
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m (→Dependencies: changed from tc to scanner) Tag: Reverted |
m (→Code: updated Default) Tag: Reverted |
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==Code== | ==Code== | ||
<pre> | <pre> | ||
/ | /* escape sequences: | ||
\\ backslash | |||
\" double quote" | |||
\r return | |||
@name your character name | |||
@rplayer selected player real name (with spaces) [NEW variable is @selplayer.name] | |||
@splayer selected player simple name (no spaces) [NEW variable is | |||
@selplayer.simple_name] | |||
checking if something is in something else | |||
>>> scanText.word[0] < "/" | |||
@env Variables Variables with an @env prefix control how macros execute. | |||
@env.echo (true/false) After any \r in a macro, replace the text in the input box by the text that was sent? | |||
@env.debug (true/false) Give extra information on macro loading and execution? | |||
@env.key_interrupts (true/false) | |||
Stop executing a macro when a key is pressed? | |||
@env.click_interrupts | |||
Stop executing a macro when you click in the game window (where clicks move your character)? | |||
@my.variables | |||
@ | Variables with a @my prefix concern your character. | ||
@my.name Your character's name. | |||
@my.simple_name Your character's simple name (no spaces or punctuation) | |||
@my.[slot]_item The name of the item in the slot named. (Torso, Legs, Shoulder, Neck) | |||
@my.right_item the name of the item in your right hand | |||
@my.left_item the name of the item in your left hand | |||
@my.forehead_item the name of the item on your forehead | |||
@selplayer Variables Variables with a @selplayer prefix refer to the selected character. | |||
@selplayer.name Selected character's name. | |||
@selplayer.simple_name Selected character's simple name (no spaces or punctuation) | |||
@click Variables Variables with a @click prefix refer to the character clicked on to begin a click macro. | |||
@click.name The clicked on character's name. | |||
@click.simple_name The clicked on character's simple name (no spaces or punctuation) | |||
Miscellaneous Variables | |||
@text The complete text in the typing box when the macro started. | |||
(minus the expression (trigger) of an expression macro) | |||
@textsel The selected text in the typing box when the macro is started. | |||
@random (no-repeat) A number between 0 and 9999, randomly generated each time this variable is referenced. form: random…or…or…end random | |||
// | */ | ||
// | include "armor.txt" | ||
// | include "creature-list.txt" | ||
include "DynamicShareCads" | |||
// | include "ethereal_functions.txt" | ||
include "funactions.txt" | |||
include "Karma_Idle.txt" | |||
include "KudzuLord-pop.txt" | |||
include "quickchain.txt" | |||
include "sacko_zu.txt" | |||
include "scanner.txt" | |||
include "rankcount.mac" | |||
include "Shares.txt" | |||
include "Storage.txt" //Geotzu's storage retrieval macro. works great! | |||
include "sunstone_messages.txt | |||
include "track_it.mac" | |||
include "WTB.txt" | |||
include "whatClass.txt" | |||
//***** Global Variables *****// | |||
set toggle 0 // use "toggle" to toggle things on or off | |||
set Fighter[1] "Noivad" | |||
set Fighter[2] "Beer" | |||
set Fighter[3] "Purrfect" | |||
set Healer[1] "Thoomilicious" | |||
set Healer[2] "Asklepios" | |||
"/login" call @login | |||
//Global Variables | |||
//: | set modeVerbose 0 | ||
set mStop 0 | |||
set longsleep 1 | |||
set messageStart 0 | |||
set lsaveitem @my.left_item | |||
set rsaveitem @my.right_item | |||
set count 0 | |||
set iAmAHealer 0 | |||
set startup 1 | |||
set toggle 0 // use "toggle" to toggle things on or off | |||
set ritem | |||
set defaultritem "" | |||
@login | |||
{ | |||
call time_stamp_check | |||
pause 1 | |||
call whoami | |||
pause 5 | |||
call GoScan | |||
} | |||
time_stamp_check | |||
{ | |||
set TextToCheck @env.textLog.word[0].letter[0] | |||
//message "text to check is: " TextToCheck | |||
if TextToCheck > 0 | |||
setglobal messageStart 2 | |||
setglobal timestamps 1 | |||
message "*time stamps are On" | |||
else | |||
message "*time stamps are off" | |||
setglobal messageStart 0 | |||
setglobal timestamps 0 | |||
setglobal | |||
end if | end if | ||
message "type '/set ?' for optional settings" | |||
} | } | ||
" | |||
{ | "/whoami" call whoami | ||
whoami | |||
{ | |||
if @my.simple_name == Healer[2] | |||
setglobal iAmAHealer 2 | |||
setglobal healingDevice "Asklepian" | |||
setglobal defaultritem "moonstone" | |||
setglobal myWeapon "Roguewood club" | |||
"/unequip @my.right_item\r" | |||
"/equip " defaultritem "\r" | |||
call RC_thoomi_setup | |||
} | message "*Default:healmode:thoomi!*" | ||
else if @my.simple_name == Healer[1] | |||
setglobal iAmAHealer 1 | |||
{ | setglobal healingDevice "Asklepian Staff" | ||
setglobal defaultritem "moonstone" | |||
// | setglobal myWeapon "cutlas" | ||
"/unequip @my.right_item\r" | |||
call RC_thoomi_setup | |||
message "*Default:healmode:thoomi!*" | |||
"/equip " defaultritem "\r" | |||
else if @my.simple_name == Fighter[1] | |||
setglobal iAmAHealer 0 | |||
setglobal defaultritem "gossamer" | |||
setglobal myWeapon "gossamer" | |||
"/unequip @my.right_item\r" | |||
"\ | if @my.right_item != myWeapon | ||
"/equip " myWeapon "\r" | |||
end if | |||
call RC_fighter_setup | |||
//call examinearmor | |||
else if @my.simple_name == Fighter[2] | |||
setglobal iAmAHealer 0 | |||
setglobal defaultritem "Axe" | |||
setglobal myWeapon "Axe" | |||
"/unequip @my.right_item\r" | |||
"/equip " myWeapon "\r" | |||
} | else if @my.simple_name == Fighter[3] | ||
setglobal iAmAHealer 0 | |||
setglobal defaultritem "Bloodblade" | |||
setglobal myWeapon "Bloodblade" | |||
"/unequip @my.right_item\r" | |||
"/equip " myWeapon "\r" | |||
call RC_purr_setup | |||
end if | |||
message "*Default: right hand item set to a " defaultritem "." | |||
if iAmAHealer == 1 | |||
message "*healingDevice set to " healingDevice | |||
call "RC_thoomi_setup" | |||
else if iAmHealer == 0 | |||
message "* Your Weapon of choice is a" myWeapon | |||
call "RC_fighter_setup" | |||
end if | |||
message "welcome " @my.simple_name | |||
} | |||
command-f2 | |||
{ | |||
setglobal ritem @my.right_item | |||
message "ritem is: " ritem | |||
if ritem == "nothing" | |||
"/equip " defaultritem "\r" | |||
else | |||
setglobal rsaveitem ritem | |||
"/unequip right\r" | |||
end if | |||
} | |||
"/eps" | |||
{ | |||
setglobal ritem @my.right_item | |||
message "ritem is: " ritem | |||
if ritem != "EtherealPortalStone" | |||
setglobal rsaveitem ritem | |||
"/equip etherealportalstone \r" | |||
if @text.word[0] == "check" | |||
message ***EPS Ready*** | |||
goto end | |||
end if | |||
end if | |||
"/use\r" | |||
label end | |||
} | |||
/* ***** QuickActions ***** */ | |||
"??" "/help " @text "\r" | |||
"aa" "/action " @text "\r" | |||
"ex" "excuse me\r" | |||
"gg" "/give " @text "\r" | |||
"ii" "/info " @text "\r" | |||
"kk" "/karma " @text "\r" | |||
"m" "/money " @text "\r" | |||
"mm" "/money " @text "\r" | |||
"nn" "/narrate " @text "\r" | |||
"np" "no problem\r" | |||
"pp" "/ponder " @text "\r" | |||
//"sh" "/share " @text "\r" //removed for Shares.txt macro version | |||
"sl" "/sleep " @text "\r" | |||
"t" "/think " @text "\r" | |||
//"tt" "/thinkto " @text "\r" //removed for Scanner.txt version | |||
"th" "/thank " @text "\r" | |||
"uu" "/use " @text "\r" | |||
"un" "/unshare " @text "\r" | |||
"w" "/who " @text "\r" | |||
"wh" "/whisper " @text "\r" | |||
"yy" "/yell " @text "\r" | |||
"hehe" call lol | |||
lol | |||
{ | |||
if @my.name == "Purrfect" | |||
"/action purrs " @text "\r" | |||
else | |||
"/action laughs " @text "\r" | |||
end if | |||
} | |||
"heh" call lol | |||
"/grats" call Grats | |||
Grats | |||
{ | |||
set xNumber @random | |||
set xNumber % 20 | |||
if xNumber < 5 | |||
set xNumber 6 | |||
end if | |||
message "*Congratulations in " xNumber "/5 Seconds." | |||
pause xNumber | |||
random | |||
"/think Excellent!, Congratulations\r" | |||
or | |||
"/think Congrats!\r" | |||
or | |||
"/think Good Job!\r" | |||
end random | |||
} | |||
/* ****** Push/Pull ***** */ | |||
F2 "/push " @splayer "\r" | |||
//control-option-click "/push " @click.name "\r" | |||
//* ***** QuickPoses ***** */ | |||
home "/pose angry \r" | |||
help "/pose leanleft \r" | |||
pageup "/pose akimbo\r" | |||
option-pageup "/pose celebrate\r" | |||
shift-option-pageup "/pose thoughtful\r" | |||
pagedown "/pose seated \r" | |||
option-pagedown "/pose kneel\r" | |||
shift-option-pagedown "/pose bow \r" | |||
pageright "/pose leanright\r" | |||
option-right "/pose walkright\r" | |||
command-right "/pose leanright\r" | |||
shift-option-right "/pose angry\r" | |||
pageleft "/pose leanleft\r" | |||
command-left "/pose leanleft\r" | |||
option-left "/pose surprise\r" | |||
shift-option-left "/pose walkleft \r" | |||
"sel" "/select " @text "\r" | |||
"u" "/use " @text "\r" | |||
"ui" "/useitem " @text "\r" | |||
"y" "/yell " @text "\r" | |||
"yh" "/yell here! fallen \r" | |||
"uuu" "/use " @splayer "\r" | |||
"uuuu" "/use " @splayer "\r" | |||
"unsh" "/unshare " @splayer "\r" | |||
"wave" "/action waves \r" | |||
"yawn" "/action yawns.\r" | |||
"yybrb" "/yell Be right back\r" | |||
"yye" "/yell East\r" | |||
"yyn" "/yell North\r" | |||
"yys" "/yell South\r" | |||
"yyw" "/yell West\r" | |||
"yret" "/yell Retreat!\r" | |||
"yy>" "/yell East>>>\r" | |||
"yy<" "/yell <<<West\r" | |||
'>>>' "East>>>" | |||
'<<<' "<<<West" | |||
ArmUp | |||
{ | |||
if @my.right_item != myWeapon | |||
setglobal rItem @my.right_item | |||
"/equip " myWeapon "\r" | |||
"/options icon armed\r" | |||
end if | |||
} | |||
ArmDown | |||
{ | |||
if @my.right_item == myWeapon | |||
"/equip " rItem "\r" | |||
"/options icon unarmed\r" | |||
end if | |||
} | |||
// modeVerbose is a global variable intended to be included in macros | |||
// that have actions attached to them. place a test reading: | |||
// "if modeVerbose == 1" before the actions | |||
//non-optimized to add: message Variable and call Instruction | |||
"/set" | |||
{ | |||
if @text.word[0] == "?" | |||
message "***The following variables are available to set using this command:" | |||
pause 5 | |||
message "*verbose [0|1|?], longsleep [on|off|?]" | |||
pause 5 | |||
message "*clock, bag [(number)], maxbag (number), wh(isper) [on|off], debug [on|1|off|0]" | |||
pause 5 | |||
message "*feedback [on|1|off|0], tgn [number],* F1-2: pull/push, F5: chain " | |||
pause 5 | |||
message "*[ranger] tr <name>,* escape: shieldstone, F4:heartwood,F11: sky bison " | |||
message "***End Help***" | |||
else if @text.word[0] == "verbose" | |||
if @text.word[1] == "?" | |||
message "* This variable sets whether or not to associate an \"/action\" or \"/narrate\" with a macro." | |||
pause 20 | |||
message "\"1\" is on, \"0\" is off." | |||
if modeVerbose == 0 | |||
message "*Verbose mode is off." | |||
else | |||
message "*Verbose mode is on." | |||
end if | |||
else | |||
if @text.word[1] == 1 | |||
setglobal modeVerbose @text.word[1] | |||
else if @text.word[1] == 0 | |||
setglobal modeVerbose @text.word[1] | |||
else if @text.word[1] == "on" | |||
setglobal modeVerbose 1 | |||
else if @text.word[1] == "off" | |||
setglobal modeVerbose 0 | |||
else | |||
message "Error: Verbose Mode must be set to 0|off|1|on." | |||
goto end | |||
end if | |||
if modeVerbose == "1" | |||
message "*Verbose mode: On." | |||
else if modeVerbose == "0" | |||
message "*Verbose mode: Off." | |||
end if | |||
end if | |||
else if @text.word[0] == "debug" | |||
if @text.word[1] == "?" | |||
message "*This variable sets whether debugger messages are displayed when testing a macro." | |||
pause 15 | |||
if debug == 0 | |||
message "*debug is off." | |||
else | |||
message "*debug mode is on." | |||
end if | |||
else if @text.word[1] == 1 | |||
setglobal debug @text.word[1] | |||
else if @text.word[1] == 0 | |||
setglobal debug @text.word[1] | |||
else if @text.word[1] == "on" | |||
setglobal debug 1 | |||
else if @text.word[1] == "off" | |||
setglobal debug 0 | |||
else | |||
message "Error: Debug Mode must be set to 0 or 1, or off and on." | |||
goto end | |||
end if | |||
message "debug is set to: " debug | |||
else if @text.word[0] == "longsleep" | |||
if @text.word[1] == "?" | |||
message "*This variable is used to toggle the long sleep macro \"on\" and \"off\"." | |||
if longsleep == 0 | |||
message "*longsleep is off." | |||
else | |||
message "*longsleep is on." | |||
end if | |||
else if @text.word[1] == "off" | |||
setglobal longsleep 0 | |||
message "*longsleep is off." | |||
else if @text.word[1] == "on" | |||
setglobal longsleep 1 | |||
message "*longsleep is on." | |||
else if if @text.word[1] == 0 | |||
setglobal longsleep 0 | |||
message "*longsleep is off." | |||
else if if @text.word[1] == 1 | |||
setglobal longsleep 1 | |||
message "*longsleep is on." | |||
end if | |||
else if @text.word[0] == "bag" | |||
if @text.word[1] == "?" | |||
message "*This variable is used to select a bag number to use for kudzu planting." | |||
message "the current bag is " bag_number "." | |||
end if | |||
if @text.word[1] > 0 | |||
setglobal bag_number @text.word[1] | |||
"/selectitem \"bag of kudzu seedlings <#" bag_number "\"\r" | |||
message "the current bag is " bag_number "." | |||
end if | |||
else if @text.word[0] == "maxbag" | |||
if @text.word[1] == "?" | |||
message "*This variable is used to set how many kudzu bags you have on you." | |||
message "the number of kudzu bags is " max_bag "." | |||
end if | |||
if @text.word[1] > 0 | |||
setglobal max_bag @text.word[1] | |||
message "you number of kudzu bags is set at " max_bag "." | |||
end if | |||
else if @text.word[0] == "feedback" | |||
if @text.word[1] == "?" | |||
message "*This variable sets whether some macros give feedback as to their status." | |||
pause 15 | |||
if feedback == 0 | |||
message "*feedback is off." | |||
else | |||
message "*feedback is on." | |||
end if | |||
else if @text.word[1] == 1 | |||
setglobal feedback @text.word[1] | |||
else if @text.word[1] == 0 | |||
setglobal feedback @text.word[1] | |||
else if @text.word[1] == "on" | |||
setglobal feedback 1 | |||
else if @text.word[1] == "off" | |||
setglobal feedback 0 | |||
else | |||
message "Error: Debug Mode must be set to 0 or 1, or off and on." | |||
goto end | |||
end if | |||
message "feedback is set to: " feedback | |||
else if @text.word[0] == "tgn" | |||
if @text.word[1] == "" | |||
setglobal thankTarget 1 | |||
else | |||
setglobal thankTarget @text.word[1] | |||
end if | |||
call WhoAmIThanking | |||
else | |||
setglobal @text.word[0] @text.word[1] | |||
message @text.word[0] " is " @text.word[1] | |||
end if | |||
label end | |||
} | |||
include "RC2.txt" | |||
</pre> | </pre> | ||
Revision as of 12:51, 21 October 2024
Description
- An alternate default which incorporates global variables so main items are set in this area vice being set in individual macro files - e.g. Sunstone.
Dependencies
- Abbreviations.mac, Dances.mac, Directions.mac, Funactions.mac, Keys.mac, Omega_zu.mac, Quickchain.mac, Shares.mac, Readtext.mac, Sunstone.mac, Scanner.txt
Usage
- Save code section into file called Default in your clanlord/data/macros folder.
Noteworthy techniques
- Usage of SET function to set variables, on the fly while clanning without having to reload macros.
- Usage of Global Variables to allow define once, use everywhere.
- Avoids the hassle of editing macros to change an item to it's upgraded variant everywhere that item is referrred to.
- All key/mouse actions defined centrally.
- Requires called macro be defined in an included file.
- Requires that no key/mouse actions be defined in any other file.
- Makes it simple to figure out which keys you have not assigned yet.
- Single scan/loop - to prevent conflicting never ending loops.
- NOW INCLUDES: Raul's readtext trainer messages to prevent overlap.
- Automatic idle startup.
- Some things will still kill it, so to restart, reload macros (CTRL+R).
- Moved all but global procedures out of default into dedicated files to clean up default and avoid the feeling that you are swimming through an encyclopedia.
Credits
- DragonHawk - AwakeAFK
- Gorvin - Shares
- Inu - Random thank, single instance definitions, integration of various other macros into this Alternate Default, moving stuff not required for scanner/set global into their own dedicated file.
- Kiriel D'Sol - Directions
- Noivad - Moneycount, Omega_Zu, Quickchain, Sunstone, tc_macro,
- Phineas - idle
- Raul - Readtext (trainer messages)
- Torin - Exilepicker
Code
/* escape sequences: \\ backslash \" double quote" \r return @name your character name @rplayer selected player real name (with spaces) [NEW variable is @selplayer.name] @splayer selected player simple name (no spaces) [NEW variable is @selplayer.simple_name] checking if something is in something else >>> scanText.word[0] < "/" @env Variables Variables with an @env prefix control how macros execute. @env.echo (true/false) After any \r in a macro, replace the text in the input box by the text that was sent? @env.debug (true/false) Give extra information on macro loading and execution? @env.key_interrupts (true/false) Stop executing a macro when a key is pressed? @env.click_interrupts Stop executing a macro when you click in the game window (where clicks move your character)? @my.variables Variables with a @my prefix concern your character. @my.name Your character's name. @my.simple_name Your character's simple name (no spaces or punctuation) @my.[slot]_item The name of the item in the slot named. (Torso, Legs, Shoulder, Neck) @my.right_item the name of the item in your right hand @my.left_item the name of the item in your left hand @my.forehead_item the name of the item on your forehead @selplayer Variables Variables with a @selplayer prefix refer to the selected character. @selplayer.name Selected character's name. @selplayer.simple_name Selected character's simple name (no spaces or punctuation) @click Variables Variables with a @click prefix refer to the character clicked on to begin a click macro. @click.name The clicked on character's name. @click.simple_name The clicked on character's simple name (no spaces or punctuation) Miscellaneous Variables @text The complete text in the typing box when the macro started. (minus the expression (trigger) of an expression macro) @textsel The selected text in the typing box when the macro is started. @random (no-repeat) A number between 0 and 9999, randomly generated each time this variable is referenced. form: random…or…or…end random */ include "armor.txt" include "creature-list.txt" include "DynamicShareCads" include "ethereal_functions.txt" include "funactions.txt" include "Karma_Idle.txt" include "KudzuLord-pop.txt" include "quickchain.txt" include "sacko_zu.txt" include "scanner.txt" include "rankcount.mac" include "Shares.txt" include "Storage.txt" //Geotzu's storage retrieval macro. works great! include "sunstone_messages.txt include "track_it.mac" include "WTB.txt" include "whatClass.txt" //***** Global Variables *****// set toggle 0 // use "toggle" to toggle things on or off set Fighter[1] "Noivad" set Fighter[2] "Beer" set Fighter[3] "Purrfect" set Healer[1] "Thoomilicious" set Healer[2] "Asklepios" "/login" call @login //Global Variables set modeVerbose 0 set mStop 0 set longsleep 1 set messageStart 0 set lsaveitem @my.left_item set rsaveitem @my.right_item set count 0 set iAmAHealer 0 set startup 1 set toggle 0 // use "toggle" to toggle things on or off set ritem set defaultritem "" @login { call time_stamp_check pause 1 call whoami pause 5 call GoScan } time_stamp_check { set TextToCheck @env.textLog.word[0].letter[0] //message "text to check is: " TextToCheck if TextToCheck > 0 setglobal messageStart 2 setglobal timestamps 1 message "*time stamps are On" else message "*time stamps are off" setglobal messageStart 0 setglobal timestamps 0 end if message "type '/set ?' for optional settings" } "/whoami" call whoami whoami { if @my.simple_name == Healer[2] setglobal iAmAHealer 2 setglobal healingDevice "Asklepian" setglobal defaultritem "moonstone" setglobal myWeapon "Roguewood club" "/unequip @my.right_item\r" "/equip " defaultritem "\r" call RC_thoomi_setup message "*Default:healmode:thoomi!*" else if @my.simple_name == Healer[1] setglobal iAmAHealer 1 setglobal healingDevice "Asklepian Staff" setglobal defaultritem "moonstone" setglobal myWeapon "cutlas" "/unequip @my.right_item\r" call RC_thoomi_setup message "*Default:healmode:thoomi!*" "/equip " defaultritem "\r" else if @my.simple_name == Fighter[1] setglobal iAmAHealer 0 setglobal defaultritem "gossamer" setglobal myWeapon "gossamer" "/unequip @my.right_item\r" if @my.right_item != myWeapon "/equip " myWeapon "\r" end if call RC_fighter_setup //call examinearmor else if @my.simple_name == Fighter[2] setglobal iAmAHealer 0 setglobal defaultritem "Axe" setglobal myWeapon "Axe" "/unequip @my.right_item\r" "/equip " myWeapon "\r" else if @my.simple_name == Fighter[3] setglobal iAmAHealer 0 setglobal defaultritem "Bloodblade" setglobal myWeapon "Bloodblade" "/unequip @my.right_item\r" "/equip " myWeapon "\r" call RC_purr_setup end if message "*Default: right hand item set to a " defaultritem "." if iAmAHealer == 1 message "*healingDevice set to " healingDevice call "RC_thoomi_setup" else if iAmHealer == 0 message "* Your Weapon of choice is a" myWeapon call "RC_fighter_setup" end if message "welcome " @my.simple_name } command-f2 { setglobal ritem @my.right_item message "ritem is: " ritem if ritem == "nothing" "/equip " defaultritem "\r" else setglobal rsaveitem ritem "/unequip right\r" end if } "/eps" { setglobal ritem @my.right_item message "ritem is: " ritem if ritem != "EtherealPortalStone" setglobal rsaveitem ritem "/equip etherealportalstone \r" if @text.word[0] == "check" message ***EPS Ready*** goto end end if end if "/use\r" label end } /* ***** QuickActions ***** */ "??" "/help " @text "\r" "aa" "/action " @text "\r" "ex" "excuse me\r" "gg" "/give " @text "\r" "ii" "/info " @text "\r" "kk" "/karma " @text "\r" "m" "/money " @text "\r" "mm" "/money " @text "\r" "nn" "/narrate " @text "\r" "np" "no problem\r" "pp" "/ponder " @text "\r" //"sh" "/share " @text "\r" //removed for Shares.txt macro version "sl" "/sleep " @text "\r" "t" "/think " @text "\r" //"tt" "/thinkto " @text "\r" //removed for Scanner.txt version "th" "/thank " @text "\r" "uu" "/use " @text "\r" "un" "/unshare " @text "\r" "w" "/who " @text "\r" "wh" "/whisper " @text "\r" "yy" "/yell " @text "\r" "hehe" call lol lol { if @my.name == "Purrfect" "/action purrs " @text "\r" else "/action laughs " @text "\r" end if } "heh" call lol "/grats" call Grats Grats { set xNumber @random set xNumber % 20 if xNumber < 5 set xNumber 6 end if message "*Congratulations in " xNumber "/5 Seconds." pause xNumber random "/think Excellent!, Congratulations\r" or "/think Congrats!\r" or "/think Good Job!\r" end random } /* ****** Push/Pull ***** */ F2 "/push " @splayer "\r" //control-option-click "/push " @click.name "\r" //* ***** QuickPoses ***** */ home "/pose angry \r" help "/pose leanleft \r" pageup "/pose akimbo\r" option-pageup "/pose celebrate\r" shift-option-pageup "/pose thoughtful\r" pagedown "/pose seated \r" option-pagedown "/pose kneel\r" shift-option-pagedown "/pose bow \r" pageright "/pose leanright\r" option-right "/pose walkright\r" command-right "/pose leanright\r" shift-option-right "/pose angry\r" pageleft "/pose leanleft\r" command-left "/pose leanleft\r" option-left "/pose surprise\r" shift-option-left "/pose walkleft \r" "sel" "/select " @text "\r" "u" "/use " @text "\r" "ui" "/useitem " @text "\r" "y" "/yell " @text "\r" "yh" "/yell here! fallen \r" "uuu" "/use " @splayer "\r" "uuuu" "/use " @splayer "\r" "unsh" "/unshare " @splayer "\r" "wave" "/action waves \r" "yawn" "/action yawns.\r" "yybrb" "/yell Be right back\r" "yye" "/yell East\r" "yyn" "/yell North\r" "yys" "/yell South\r" "yyw" "/yell West\r" "yret" "/yell Retreat!\r" "yy>" "/yell East>>>\r" "yy<" "/yell <<<West\r" '>>>' "East>>>" '<<<' "<<<West" ArmUp { if @my.right_item != myWeapon setglobal rItem @my.right_item "/equip " myWeapon "\r" "/options icon armed\r" end if } ArmDown { if @my.right_item == myWeapon "/equip " rItem "\r" "/options icon unarmed\r" end if } // modeVerbose is a global variable intended to be included in macros // that have actions attached to them. place a test reading: // "if modeVerbose == 1" before the actions //non-optimized to add: message Variable and call Instruction "/set" { if @text.word[0] == "?" message "***The following variables are available to set using this command:" pause 5 message "*verbose [0|1|?], longsleep [on|off|?]" pause 5 message "*clock, bag [(number)], maxbag (number), wh(isper) [on|off], debug [on|1|off|0]" pause 5 message "*feedback [on|1|off|0], tgn [number],* F1-2: pull/push, F5: chain " pause 5 message "*[ranger] tr <name>,* escape: shieldstone, F4:heartwood,F11: sky bison " message "***End Help***" else if @text.word[0] == "verbose" if @text.word[1] == "?" message "* This variable sets whether or not to associate an \"/action\" or \"/narrate\" with a macro." pause 20 message "\"1\" is on, \"0\" is off." if modeVerbose == 0 message "*Verbose mode is off." else message "*Verbose mode is on." end if else if @text.word[1] == 1 setglobal modeVerbose @text.word[1] else if @text.word[1] == 0 setglobal modeVerbose @text.word[1] else if @text.word[1] == "on" setglobal modeVerbose 1 else if @text.word[1] == "off" setglobal modeVerbose 0 else message "Error: Verbose Mode must be set to 0|off|1|on." goto end end if if modeVerbose == "1" message "*Verbose mode: On." else if modeVerbose == "0" message "*Verbose mode: Off." end if end if else if @text.word[0] == "debug" if @text.word[1] == "?" message "*This variable sets whether debugger messages are displayed when testing a macro." pause 15 if debug == 0 message "*debug is off." else message "*debug mode is on." end if else if @text.word[1] == 1 setglobal debug @text.word[1] else if @text.word[1] == 0 setglobal debug @text.word[1] else if @text.word[1] == "on" setglobal debug 1 else if @text.word[1] == "off" setglobal debug 0 else message "Error: Debug Mode must be set to 0 or 1, or off and on." goto end end if message "debug is set to: " debug else if @text.word[0] == "longsleep" if @text.word[1] == "?" message "*This variable is used to toggle the long sleep macro \"on\" and \"off\"." if longsleep == 0 message "*longsleep is off." else message "*longsleep is on." end if else if @text.word[1] == "off" setglobal longsleep 0 message "*longsleep is off." else if @text.word[1] == "on" setglobal longsleep 1 message "*longsleep is on." else if if @text.word[1] == 0 setglobal longsleep 0 message "*longsleep is off." else if if @text.word[1] == 1 setglobal longsleep 1 message "*longsleep is on." end if else if @text.word[0] == "bag" if @text.word[1] == "?" message "*This variable is used to select a bag number to use for kudzu planting." message "the current bag is " bag_number "." end if if @text.word[1] > 0 setglobal bag_number @text.word[1] "/selectitem \"bag of kudzu seedlings <#" bag_number "\"\r" message "the current bag is " bag_number "." end if else if @text.word[0] == "maxbag" if @text.word[1] == "?" message "*This variable is used to set how many kudzu bags you have on you." message "the number of kudzu bags is " max_bag "." end if if @text.word[1] > 0 setglobal max_bag @text.word[1] message "you number of kudzu bags is set at " max_bag "." end if else if @text.word[0] == "feedback" if @text.word[1] == "?" message "*This variable sets whether some macros give feedback as to their status." pause 15 if feedback == 0 message "*feedback is off." else message "*feedback is on." end if else if @text.word[1] == 1 setglobal feedback @text.word[1] else if @text.word[1] == 0 setglobal feedback @text.word[1] else if @text.word[1] == "on" setglobal feedback 1 else if @text.word[1] == "off" setglobal feedback 0 else message "Error: Debug Mode must be set to 0 or 1, or off and on." goto end end if message "feedback is set to: " feedback else if @text.word[0] == "tgn" if @text.word[1] == "" setglobal thankTarget 1 else setglobal thankTarget @text.word[1] end if call WhoAmIThanking else setglobal @text.word[0] @text.word[1] message @text.word[0] " is " @text.word[1] end if label end } include "RC2.txt"
Revisions
- v1.0 2008012x-inu: posted.
- v1.1 20080128-inu: Fixed errors
- v2.0 20080128-inu: Revamped to remove excessive idle pause and integrate Raul's Trainer messages. Also by removing excessive pause in integrated DHAwakeAFK part of scanner, eliminated one way fogginess (where everything keeps moving except you).
- v2.1 20080129-inu: Added recommended movement of Raul's readtext.mac back to separate file while still integrating into the main scanner loop via a call as recommended by ?.
- v2.1.1 20080129-inu: Added pie-o-matic global default pie target variable. Fixed ExilePicker to exclude currently clanning character.
Links
- Macros
- Macros_Contributed
- Troubleshooting_macros
- Github CL-LA/macros -- Use Right Click/New Tab to open in another tab