Ranger Macros

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Check current and past studies

Equips your Belt of the Wild if needed.

"/reflect"
{
	message ""
	if @my.waist_item != "belt of the wild"
		"/equip beltofthewild\r"
	end if
	"/useitem beltofthewild /reflect\r"
}

Shieldstone

Press once to turn on, press again to turn off and unequip your Shieldstone.

f3 call Shieldstone //modify this to your chosen hotkey
shift-f3 call UnShieldstone //modify this to your chosen hotkey

set shso 0

Shieldstone
{
if shso == 1
	goto OFF
end if

if @my.finger_item == "Shieldstone"
	goto ON
end if

label equip
"/equip shieldstone\r"

label ON
"/useitem finger\r"
pause 1

label CHECK
if @env.textLog >= "Your Shieldstone goes inert"
	goto equip
end if

label TIMER
pause 1
setglobal shso 1
goto END

label OFF
"/useitem finger /cancel\r"
setglobal shso 0
label END
}

UnShieldstone
{
"/unequip finger\r"
setglobal shso 0
}

Heartwood Charm

Press once to turn on, press again to turn off.

f4 call Heartwood //modify this to your chosen hotkey

Heartwood
{
if @my.left_item != "Heartwood Charm"
	"/equip heartwood\r"
end if
"/useitem left\r"
}

Befriend Macros

"/be"
{
"/usei belt /befriend\r"
"/pose bless\r"
}

"/con"
{
"/usei belt /control\r"
"/pose sal\r"
}

"/dis"
{
"dismissing\r"
"/pose surprised\r"
pause 3
"/usei belt /dismiss\r"
}

Morph

Make sure to type in the appropriate morph.

/morph1
{
	if @my.waist_item != "belt of the wild"
		"/equip beltofthewild\r"
	end if
	"\useitem beltofthewild /shape MONSTER_NAME_HERE\r"
}

Unmorph

Works to get you out of any morph.

/unmorph
{
	if @my.waist_item != "belt of the wild"
		"/equip beltofthewild\r"
	end if
	"\useitem beltofthewild /return\r"
}

Judge Ranger progress

Used to evaluate the progression of aspiring Rangers. Type /judge <player name> to use it.

"/judge"
//Adapted from a macro by Super Chicken
{
	if @my.waist_item != "belt of the wild"
		"/equip beltofthewild\r"
	end if
	"/select  " + @text.word[0] + "\r"
	set theJudged @selplayer.simple_name
	"/select\r"
	"/useitem beltofthewild /judge " theJudged "\r"

	if @env.textLog < "has barely begun to learn about the earth."
	"/ponder " theJudged " has barely begun to learn about the earth."
	message "* 8 more messages to go."
	end if

	if @env.textLog < "has begun to learn about the earth."
	"/ponder " theJudged " has begun to learn about the earth."
	message "* 7 more messages to go."
	end if

	if @env.textLog < "still has much to learn about the earth."
	"/ponder " theJudged " still has much to learn about the earth."
	message "* 6 more messages to go."
	end if 

	if @env.textLog < "is making progress towards becoming a Ranger."
	"/ponder " theJudged " is making progress towards becoming a Ranger."
	message "* 5 more messages to go."
	end if 

	if @env.textLog < "is making good progress towards becoming a Ranger."
	"/ponder " theJudged " is making good progress towards becoming a Ranger."
	message "* 4 more messages to go."
	end if

	if @env.textLog < "is making excellent progress towards becoming a Ranger."
	"/ponder " theJudged " is making excellent progress towards becoming a Ranger."
	message "* 3 more messages to go."
	end if

	if @env.textLog < "is knowledgeable about the earth."
	"/ponder " theJudged " is knowledgeable about the earth."
	message "* 2 more messages to go."
	end if

	if @env.textLog < "is very knowledgeable about the earth."
	"/ponder " theJudged " is very knowledgeable about the earth."
	message "* 1 more message to go."
	end if

	if @env.textLog < "is nearly ready to become a Ranger."
	"/ponder " theJudged " is nearly ready to become a Ranger."
	message "* Ready for Rangerhood."
	end if

	if @env.textLog < "has chosen another path and cannot become a Ranger."
	"/ponder " theJudged " has chosen another path and cannot become a Ranger."
	end if
}