ArmorMacrosSet

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Armor Macros Information

Purpose: This macro set will equip, de-equip and examine armor. Note: The equip macro checks to make sure each piece is not about to fall apart before equipping it for safety.

Rangers Please Note: If you have the heartwood charm equipped, this will not de-equip it to equip the shield. This is in case you are taking off your armor while using the heartwood charm to run faster.

Instructions: Copy the code below into its own file and link it by adding include "filename.txt" in either your default or character macro file.

Use: By Default typing /exarm will call examinearmor . Use eib and dib equips and de-equip armor. (armorup also will call armor.) You can change the triggers that call the macros at the top to your liking, or add additional ones.

Armor Macros

//set these triggers to your liking
"/exarm" call examinearmor //examines armor
"eib"	call armor // equips armor
"armorup" call armor //equips armor
"dib" call armoroff //de-equips armor

//global armor state defaults DO NOT EDIT (these assume armor is about to fall apart for safety)
set equipBPlate 1
set equipHelm 1
set equipShield 1

examinearmor
{
"/selectitem iron breastplate\r"
pause 1
"/examine\r"
if @env.textLog > "fall apart"
	setglobal equipBPlate 0
else
	setglobal equipBPlate 1
end if
"/selectitem iron helm\r"
pause 1
"/examine\r"
if @env.textLog > "fall apart"
	setglobal equipHelm 0
else
	setglobal equipHelm 1
end if
"/selectitem iron shield\r"
pause 1
"/examine\r"
if @env.textLog > "fall apart"
	setglobal equipShield 0
else
	setglobal equipShield 1
end if
}

armoroff
{
"/unequip iron helmet 1\r"
if @my.left_item != "Heartwood Charm"
	"/equip wooden shield\r"
end if
call armorup
}

armor
{
call examinearmor
setglobal shirt @my.torso_item
if equipHelm == 1
	"/equip iron helmet\r"
else
	message "* Helmet too damaged *"
end if
if equipShield == 1
	"/equip iron shield\r"
else
	"/equip wooden shield\r"
	message "* Shield too damaged *"
end if
call armorup
}

armorup
{
set mytop @my.torso_item
if mytop  >= "shirt"
   setglobal myshirt @my.torso_item
   if equipBPlate == 1
      "/equip ironbreast \r"
   else
      message "* breastplate too damaged *"
      "/equip shirt1 Black\r"
   end if
else if mytop  >= "iron"
   		message myshirt
   if myshirt == ""
   		"/equip shirt1 Black\r"
   		message "default called"
   else
   		"/equip " myshirt "\r"
   		message "global " myshirt " called"
   end if
else
	if equipBPlate == 1
      "/equip ironbreast \r"
   else
      message "* breastplate too damaged *"
      "/equip shirt1 Black\r"
   end if
end if
}