SnellMovement
Jumping into a snell
When you cross a snell, you can end up in a different location than your fellow clanners. Several things determine where you end up when you 'jump into a snell'.
How far you jump in is determined by how far your mouse cursor was before you crossed the snell and how crowded it is on the other side.
Cursor Location
The closer your cursor is to your character's sprite (icon on the playfield), the less distance you will have jumped into the snell border. So if your cursor is almost on top of your sprite, when you jump in you will be less than one character length away from the border. Conversely, if your cursor is far from your sprite, say 3-4 sprite lengths away, that is approximately how far away from the border you will be when you jump in.
Crowded Snells
How far away from the border you land changes if the snell you are crossing in has many creatures or exiles, such that your sprite can't fit. In that instance, you will usually 'jump over' the creatures/exiles ending up usually next to another creature or exile. The free space you land in, generally is dependent on how far your cursor was before you jumped into the snell. That is if you had your cursor close to your sprite, you will land on the side of the creature/exile closer to the snell's border. If you had your cursor far from your sprite, then you will tend to land on the far side away from the snell border, but generally no more than 3-4 exile lengths from the border.
In some cases, you may not be able to enter at all.
Using pathfinding
When you cross a snell using PF or the PF of the previous exile, the location you land in is not usually the same location as others who crossed before you. This is particularly true of the marsh, where you can end up 10 exiles lengths or more along the border away from the last exile who crossed. So if you are crossing north, you could end up 10 more west or east than the previous exile. What can be called lateral movement.
Because of this lateral movement phenomenon, you need to take care when crossing to come to a dead stop, less you jump onto the lateral border and end up 'falling off' the snell.
Falling off a snell
This happens when you accidentally exit a snell that is not directly connected to the snell you end up on. Tanglewood, Snagglewood, and the Marsh are places where this happens. An example is if you cross a snell on the west side, in an ordinary snell, crossing back east would put you back in the previous snell, in a disconnected snell, you will end up in a snell that is at least 2 snells away from where you were. Not all snell boundaries in Tanglewood, Snagglewood, the Marsh and other places are disconnected, but most are. It makes sense to study various maps and guides available {link: need maps - Drablaks, Ton's, Lorikeets, etc}.