List of Pathfinding Paths

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Sorted by area - independent of required ranks

Puddleby Island (main island)

Closest to town

  • Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
  • PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.
  • Some paths to connect farm snells through fences
  • most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
  • Temple to tunnels
  • various paths in the puddleby underground tunnels
  • tree east of river to 1n of Noid cave
  • hut in southern farms to tree at meadow
  • well in eastern farms to Nexus
  • Nexus connection to Estuary (1n of savannah entry)
  • Nexus to well at southern greymyr pass
  • dark chamber in Undine Hut to entry of Ash Undine Mines (??)
  • Scout to 1 south of dragon
  • Big trees in South Forest (yada & mirror column)
  • new bear cave entry and snell-cut inside

Paths in the North

  • 2 entries to Jannars Grove (north and west)
  • East Forest to Baby Drake Cave Snell
  • Path from Forest Chameleopods to Northern Beach (1 way)
  • Path from Fringe to Northern Beach
  • Path from New Bear Cave to Herpetad caves
  • Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe


Paths in the South

  • Marsh Hermit's hut to east forest
  • Valley entrance (1 way)
  • Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
  • Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)
  • Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats

Paths in the East

  • north of noid cave to Midpass
  • 1w of rocky caverns (rc) to north pass
  • South Pass in a tree to (somewhere in east forest)???
  • ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
  • Path from Marsh to Savannah
  • Path from DTN1 to DTN2
  • Path inside DTN2
  • 2 Paths in the Lilly Pond to jump over rocks and through the trees

Pathes further away (but still on main island)

  • Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
  • Spider Cave near Camp Dread to Foothills
  • Spider Cave near Camp Dread Pitch Cave 1
  • Wisher's Gate to Hatred's Hollow
  • Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
  • Some pathes connecting the Foothills snells
  • Camp Dread to Redwood Glade
  • Dread Wood (4) over a tree in front of book 3 cave
  • Path to a semi-save area in Estuary (2 bridges snell)
  • Path through trees at Undermarsh Entry snell in Estuary
  • Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
  • Jump over a small river in the Middle Estuary to access deepest Estuary
  • Some pathes inside the Orga Stronghold
  • Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
  • Some paths from Orga Village that connect to other Orga areas
  • Path from second Estuary Mountain Bear Cave to ~5th snell
  • Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)
  • Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell

Ash Island (Ash)

  • Entry to Ash Barrens from east of the temple accessed from south ash
  • various paths in Ash forest
  • many Paths that lead into the houses of Ash City
  • some Paths on the way to Ash Undine Mines that shorten the way

Melabrions Island (aka monkey island, aka MI)

  • 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area

Gungla Island (aka GI)

  • A path from southern entry towards the viallage boat exit
  • Paths at the GI Nexus cave
  • Path from GI area to MI (1 way)
  • some paths inside the Land of Sarra (if i read the map correctly)

Kizmia's Island (aka KI)

  • at least 1 or 2 paths in nothern KI area (when exiting KI interior)
  • Entry to southern KI via boat (1 way!)
  • Entry from Fat Alice hut (outside) to inner KI
  • Entry from Fat Alice hut (inside) to inner KI
  • Entry to inner KI from KI cove-side (snowy snell)

Centaurs Island (aka CI)

Devils Island (aka DI)

  • About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
  • Some Paths in McBollies maze
  • 2 river hops

Tenebrions Island (aka TI)

Dal'Noth Islands (aka Noths)

  • Paths to connect Southwest and South beach
  • Paths to gain access to Dal'Noths underground
  • Various (about 20 mostly open for all from one side and PF back) pathes inside the underground area to go deeper or to cut snells

Metzetli Island (aka Metz)

  • Path to a semi-save area that leads into Deathroots snell
  • Path inside the Deathroot snell
  • Path to skip some shallow metz towards Gloaming Wendecka area
  • Path in rainforest into Yorilla Village
  • various other Pathes through trees inside Rainforest to cut snells
  • About 7 Paths inside Gloaming Wendecka area to slip through rocky passages
  • 2 Paths inside Twilight Passes to slip through rocky passages
  • Path inside Basalt Temple

Other, strange Places (cloud, ethereal plane etc)

  • 4 paths on cloud to jump over the river and to cut some snells




Hunting areas that are only accessable with Pathfinding

  • Jannar's Grove (Jannar's)
  • Sasquatch Valley (The Valley)
  • Northwest Forest (NWF)
  • Kismia's Island interior (KI)
  • deep Estuary (past jungle vine bridge)
  • New Bear Cave (Note: NBC is accessible via Northwest Forest)
  • deeper Tok'Han area in Melabrions Dungeon