List of Pathfinding Paths
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Sorted by area - independent of required ranks
Puddleby Island (main island)
Closest to town
- Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
- PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.
- Some paths to connect farm snells through fences
- most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
- Temple to tunnels
- various paths in the puddleby underground tunnels
- tree east of river to 1n of Noid cave
- hut in southern farms to tree at meadow
- well in eastern farms to Nexus
- Nexus connection to Estuary (1n of savannah entry)
- Nexus to well at southern greymyr pass
- dark chamber in Undine Hut to entry of Ash Undine Mines (??)
- Scout to 1 south of dragon
- Big trees in South Forest (yada & mirror column)
- new bear cave entry and snell-cut inside
Paths in the North
- 2 entries to Jannars Grove (north and west)
- East Forest to Baby Drake Cave Snell
- Path from Forest Chameleopods to Northern Beach (1 way)
- Path from Fringe to Northern Beach
- Path from New Bear Cave to Herpetad caves
- Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe
Paths in the South
- Marsh Hermit's hut to east forest
- Valley entrance (1 way)
- Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
- Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)
- Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats
Paths in the East
- north of noid cave to Midpass
- 1w of rocky caverns (rc) to north pass
- South Pass in a tree to (somewhere in east forest)???
- ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
- Path from Marsh to Savannah
- Path from DTN1 to DTN2
- Path inside DTN2
- 2 Paths in the Lilly Pond to jump over rocks and through the trees
Pathes further away (but still on main island)
- Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
- Spider Cave near Camp Dread to Foothills
- Spider Cave near Camp Dread Pitch Cave 1
- Wisher's Gate to Hatred's Hollow
- Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
- Some pathes connecting the Foothills snells
- Camp Dread to Redwood Glade
- Dread Wood (4) over a tree in front of book 3 cave
- Path to a semi-save area in Estuary (2 bridges snell)
- Path through trees at Undermarsh Entry snell in Estuary
- Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
- Jump over a small river in the Middle Estuary to access deepest Estuary
- Some pathes inside the Orga Stronghold
- Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
- Some paths from Orga Village that connect to other Orga areas
- Path from second Estuary Mountain Bear Cave to ~5th snell
- Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)
- Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell
Ash Island (Ash)
- Entry to Ash Barrens from east of the temple accessed from south ash
- various paths in Ash forest
- many Paths that lead into the houses of Ash City
- some Paths on the way to Ash Undine Mines that shorten the way
Melabrions Island (aka monkey island, aka MI)
- 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area
Gungla Island (aka GI)
- A path from southern entry towards the viallage boat exit
- Paths at the GI Nexus cave
- Path from GI area to MI (1 way)
- some paths inside the Land of Sarra (if i read the map correctly)
Kizmia's Island (aka KI)
- at least 1 or 2 paths in nothern KI area (when exiting KI interior)
- Entry to southern KI via boat (1 way!)
- Entry from Fat Alice hut (outside) to inner KI
- Entry from Fat Alice hut (inside) to inner KI
- Entry to inner KI from KI cove-side (snowy snell)
Centaurs Island (aka CI)
Devils Island (aka DI)
- About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
- Some Paths in McBollies maze
- 2 river hops
Tenebrions Island (aka TI)
Dal'Noth Islands (aka Noths)
- Paths to connect Southwest and South beach
- Paths to gain access to Dal'Noths underground
- Various (about 20 mostly open for all from one side and PF back) pathes inside the underground area to go deeper or to cut snells
Metzetli Island (aka Metz)
- Path to a semi-save area that leads into Deathroots snell
- Path inside the Deathroot snell
- Path to skip some shallow metz towards Gloaming Wendecka area
- Path in rainforest into Yorilla Village
- various other Pathes through trees inside Rainforest to cut snells
- About 7 Paths inside Gloaming Wendecka area to slip through rocky passages
- 2 Paths inside Twilight Passes to slip through rocky passages
- Path inside Basalt Temple
Other, strange Places (cloud, ethereal plane etc)
- 4 paths on cloud to jump over the river and to cut some snells
Hunting areas that are only accessable with Pathfinding
- Jannar's Grove (Jannar's)
- Sasquatch Valley (The Valley)
- Northwest Forest (NWF)
- Kismia's Island interior (KI)
- deep Estuary (past jungle vine bridge)
- New Bear Cave (Note: NBC is accessible via Northwest Forest)
- deeper Tok'Han area in Melabrions Dungeon