List of Pathfinding Paths: Difference between revisions

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== Devils Island (aka DI) ==
== Devils Island (aka DI) ==
* About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
* Some Paths in McBollies maze
* 2 river hops


== Tenebrions Island (aka TI) ==
== Tenebrions Island (aka TI) ==

Revision as of 03:39, 21 September 2011

Sorted by area - independent of required ranks

Puddleby Island (main island)

Closest to town

  • Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
  • Some paths to connect farm snells through fences
  • most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
  • Temple to tunnels
  • various paths in the puddleby underground tunnels
  • tree east of river to 1n of Noid cave
  • hut in southern farms to tree at meadow
  • well in eastern farms to Nexus
  • Nexus connection to Estuary (1n of savannah entry)
  • Nexus to well at southern greymyr pass
  • dark chamber in Undine Hut to entry of Ash Undine Mines (??)
  • Scout to 1 south of dragon
  • Big trees in South Forest (yada & mirror column)
  • new bear cave entry and snell-cut inside

Paths in the North

  • 2 entries to Jannars Grove (north and west)
  • East Forest to Baby Drake Cave Snell
  • Path from Forest Chameleopods to Northern Beach (1 way)
  • Path from Fringe to Northern Beach
  • Path from New Bear Cave to Herpetad caves
  • Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe


Paths in the South

  • Marsh Hermit's hut to east forest
  • Valley entrance (1 way)
  • Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
  • Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)

Paths in the East

  • north of noid cave to Midpass
  • 1w of rocky caverns (rc) to north pass
  • South Pass in a tree to (somewhere in east forest)???
  • ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
  • Path from Marsh to Savannah
  • Path from DTN1 to DTN2
  • Path inside DTN2


Pathes further away (but still on main island)

  • Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
  • Spider Cave near Camp Dread to Foothills
  • Spider Cave near Camp Dread Pitch Cave 1
  • Wisher's Gate to Hatred's Hollow
  • Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
  • Some pathes connecting the Foothills snells
  • Camp Dread to Redwood Glade
  • Dread Wood (4) over a tree in front of book 3 cave
  • Path to a semi-save area in Estuary (2 bridges snell)
  • Path through trees at Undermarsh Entry snell in Estuary
  • Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
  • Jump over a small river in the Middle Estuary to access deepest Estuary
  • Some pathes inside the Orga Stronghold
  • Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
  • Some paths from Orga Village that connect to other Orga areas

Ash Island (Ash)

  • Entry to Ash Barrens from east of the temple accessed from south ash
  • various paths in Ash forest
  • many Paths that lead into the houses of Ash City
  • some Paths on the way to Ash Undine Mines that shorten the way

Melabrions Island (aka monkey island, aka MI)

  • 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area

Gungla Island (aka GI)

  • A path from southern entry towards the viallage boat exit
  • Paths at the GI Nexus cave
  • Path from GI area to MI (1 way)
  • some paths inside the Land of Sarra (if i read the map correctly)

Kizmia's Island (aka KI)

Centaurs Island (aka CI)

Devils Island (aka DI)

  • About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
  • Some Paths in McBollies maze
  • 2 river hops

Tenebrions Island (aka TI)

Dal'Noth Islands (aka Noths)

  • Paths to connect Southwest and South beach
  • Paths to gain access to Dal'Noths underground
  • Various (about 20 mostly open for all from one side and PF back) pathes inside the underground area to go deeper or to cut snells

Metzetli Island (aka Metz)

Other, strange Places (cloud, ethereal plane etc)

  • 4 paths on cloud to jump over the river and to cut some snells




Hunting areas that are only accessable with Pathfinding

  • Jannar's Grove (Jannar's)
  • Sasquatch Valley (The Valley)
  • Northwest Forest (NWF)
  • Kismia's Island interior (KI)
  • deep Estuary (past jungle vine bridge)
  • New Bear Cave (Note: NBC is accessible via Northwest Forest)
  • deeper Tok'Han area in Melabrions Dungeon