TarynDrabbyExG: Difference between revisions

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==Place holder for Taryn's Group==
=Taryn's Team=
info here
 
*and here
==Tuesday, 7pm PDT = 10pm EDT==
*and here too
 
The Quest consists of three stages:
#  '''getting to where we want to map/explore as fast as possible'''
#  '''holding the area we want to map/explore so our mappers/explorers can do so'''
#  '''getting home safely'''
 
Stage 1 is an obstacle course.  Last week we did that part and almost started on stage 2!
 
Some reminders of the different way we need to do things:
 
#  '''Do not wait for tags or lasties.  As Ravenstorm would say, "Blastmode!"'''
#  '''Keep *everyone* in sight.  ''(Exceptions should be obvious.)'''''
#  '''Trap and keep creatures trapped ''(e.g. wasps/hornets, bees, bears, bison especially sky)''.'''
 
 
Everyone -- but especially healers -- please share me as soon as you or I start clanning.  This tells me you're joining that day (or want to, if you're late).
 
For early snells, I'm aiming to have us cross & hold after that lure.  Hold means hold -- please don't creep.  The idea is to let stuff come to us not all at once.
 
For later snells, I may have us scout/lure additional times.
 
I want to do the same experiment at the choke that Drablak and I did last time:  while everyone else stays west, I'm going to advance along the south edge until I can see east of the tree, and then Drablak will scry to see if that activates a spawn there.
 
''' One thing I'd like us to do better at is using the kudzu and terrain barriers*'''
 
Some issues I've noticed
*  everyone standing at one end of a wall, so that nothing gets held, and creatures come around
*  everyone standing in front of a wall, so that when stuff comes, it's too late to run behind it
*  fighter fighting too close to the kudzu, so it gets in their way and they end up destroying part of the barrier
 
''*The purpose of the barrier is to reduce the number of creatures we have to engage at a time.  Think of the protected area as a separate snell that we're luring into, except that the luring should be easier, as it's the same snell.""
 
It's going to take some practice getting such barriers to work for us in the farther snells.  We have to figure out where to position ourselves, depending on our role (rod, brick, damage-dealer, kudzu manager, creature holder, range healer, area healer).
 
===='''Finally, if you're in doubt of the nearest rally point, ASK. Usually, it will be where we have pre-emptively planted zu.'''====
 
 
--Taryn.


===Tips===
===Tips===
*''use /status to announce last minute things like this so people running Clanning or other outlets can see it.''
*''use /status to announce last minute things like this so people running Clanning or other outlets can see it.''

Revision as of 09:40, 13 May 2017

Taryn's Team

Tuesday, 7pm PDT = 10pm EDT

The Quest consists of three stages:

  1. getting to where we want to map/explore as fast as possible
  2. holding the area we want to map/explore so our mappers/explorers can do so
  3. getting home safely

Stage 1 is an obstacle course. Last week we did that part and almost started on stage 2!

Some reminders of the different way we need to do things:

  1. Do not wait for tags or lasties. As Ravenstorm would say, "Blastmode!"
  2. Keep *everyone* in sight. (Exceptions should be obvious.)
  3. Trap and keep creatures trapped (e.g. wasps/hornets, bees, bears, bison especially sky).


Everyone -- but especially healers -- please share me as soon as you or I start clanning. This tells me you're joining that day (or want to, if you're late).

For early snells, I'm aiming to have us cross & hold after that lure. Hold means hold -- please don't creep. The idea is to let stuff come to us not all at once.

For later snells, I may have us scout/lure additional times.

I want to do the same experiment at the choke that Drablak and I did last time: while everyone else stays west, I'm going to advance along the south edge until I can see east of the tree, and then Drablak will scry to see if that activates a spawn there.

One thing I'd like us to do better at is using the kudzu and terrain barriers*

Some issues I've noticed

  • everyone standing at one end of a wall, so that nothing gets held, and creatures come around
  • everyone standing in front of a wall, so that when stuff comes, it's too late to run behind it
  • fighter fighting too close to the kudzu, so it gets in their way and they end up destroying part of the barrier

*The purpose of the barrier is to reduce the number of creatures we have to engage at a time. Think of the protected area as a separate snell that we're luring into, except that the luring should be easier, as it's the same snell.""

It's going to take some practice getting such barriers to work for us in the farther snells. We have to figure out where to position ourselves, depending on our role (rod, brick, damage-dealer, kudzu manager, creature holder, range healer, area healer).

Finally, if you're in doubt of the nearest rally point, ASK. Usually, it will be where we have pre-emptively planted zu.

--Taryn.

Tips

  • use /status to announce last minute things like this so people running Clanning or other outlets can see it.