List of Pathfinding Paths: Difference between revisions

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== Puddleby Island (main island) ==
== Puddleby Island (main island) ==
'''Closest to town'''
* Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
* Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
* most expensive lib to the first capped Pathfinding trainer
* PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.
* Temple to Area below town
* Some paths to connect farm snells through fences
* most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
* Temple to tunnels
* various paths in the puddleby underground tunnels
* tree east of river to 1n of Noid cave
* hut in southern farms to tree at meadow
* well in eastern farms to [[Nexus|Nexus]]
* [[Nexus|Nexus]] connection to Estuary (1n of savannah entry)
* [[Nexus|Nexus]] to well at southern greymyr pass
* dark chamber in Undine Hut to entry of Ash Undine Mines (??)
* dark chamber in Undine Hut to entry of Ash Undine Mines (??)
* tree east of river to 1n of Noid cave
* Scout to 1 south of dragon
* Big trees in South Forest (yada & mirror column)
* new bear cave entry and snell-cut inside
 
'''Paths in the North'''
* 2 entries to Jannars Grove (north and west)
* East Forest to Baby Drake Cave Snell
* Path from Forest Chameleopods to Northern Beach (1 way)
* Path from Fringe to Northern Beach
* Path from New Bear Cave to Herpetad caves
* Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe
 
 
'''Paths in the South'''
* Marsh Hermit's hut to east forest
* Valley entrance (1 way)
* Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
* Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)
* Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats
 
'''Paths in the East'''
* north of noid cave to Midpass
* north of noid cave to Midpass
* Marsh Hermit's hut to east forest
* hut in southern farms to tree at meadow
* well in eastern farms to Nexus
* Nexus connection to Estuary (1n of savannah entry)
* Nexus to well at (southern?) passes
* 1w of rocky caverns (rc) to north pass
* 1w of rocky caverns (rc) to north pass
* South Pass in a tree to (somewhere in east forest)???
* ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
* Path from Marsh to Savannah
* Path from DTN1 to DTN2
* Path inside DTN2
* 2 Paths in the Lilly Pond to jump over rocks and through the trees
'''Pathes further away (but still on main island)'''
* Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
* Spider Cave near Camp Dread to Foothills
* Spider Cave near Camp Dread Pitch Cave 1
* Wisher's Gate to Hatred's Hollow
* Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
* Some pathes connecting the Foothills snells
* Camp Dread to Redwood Glade
* Dread Wood (4) over a tree in front of book 3 cave
* Path to a semi-save area in Estuary (2 bridges snell)
* Path through trees at Undermarsh Entry snell in Estuary
* Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
* Jump over a small river in the Middle Estuary to access deepest Estuary
* Some pathes inside the Orga Stronghold
* Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
* Some paths from Orga Village that connect to other Orga areas
* Path from second Estuary Mountain Bear Cave to ~5th snell
* Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)
* Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell
== Ash Island (Ash) ==
== Ash Island (Ash) ==
* Entry to Ash Barrens from east of the temple accessed from south ash
* Entry to Ash Barrens from east of the temple accessed from south ash
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* many Paths that lead into the houses of Ash City
* many Paths that lead into the houses of Ash City
* some Paths on the way to Ash Undine Mines that shorten the way
* some Paths on the way to Ash Undine Mines that shorten the way
== Melabrions Island (aka monkey island, aka MI) ==
== Melabrions Island (aka monkey island, aka MI) ==
* 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area
== Gungla Island (aka GI) ==
== Gungla Island (aka GI) ==
* A path from southern entry towards the viallage boat exit
* Paths at the GI Nexus cave
* Path from GI area to MI (1 way)
* some paths inside the Land of Sarra (if i read the map correctly)
== Kizmia's Island (aka KI) ==
== Kizmia's Island (aka KI) ==
* at least 1 or 2 paths in nothern KI area (when exiting KI interior)
* Entry to southern KI via boat (1 way!)
* Entry from Fat Alice hut (outside) to inner KI
* Entry from Fat Alice hut (inside) to inner KI
* Entry to inner KI from KI cove-side (snowy snell)
== Centaurs Island (aka CI) ==
== Centaurs Island (aka CI) ==
== Devils Island (aka DI) ==
== Devils Island (aka DI) ==
* About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
* Some Paths in McBollies maze
* 2 river hops
== Tenebrions Island (aka TI) ==
== Tenebrions Island (aka TI) ==
== Dal'Noth Islands (aka Noths) ==
== Dal'Noth Islands (aka Noths) ==
* Paths to connect Southwest and South beach
* Paths to gain access to Dal'Noths underground
* Various (about 20 mostly open for all from one side and PF back) paths inside the underground area to go deeper or to cut snells
== Metzetli Island (aka Metz) ==
== Metzetli Island (aka Metz) ==
* Path to a semi-save area that leads into Deathroots snell
* Path inside the Deathroot snell
* Path to skip some shallow metz towards Gloaming Wendecka area
* Path in rainforest into Yorilla Village
* various other Pathes through trees inside Rainforest to cut snells
* About 7 Paths inside Gloaming Wendecka area to slip through rocky passages
* 2 Paths inside Twilight Passes to slip through rocky passages
* Path inside Basalt Temple
== Other, strange Places (cloud, ethereal plane etc)==
== Other, strange Places (cloud, ethereal plane etc)==
* 4 paths on cloud to jump over the river and to cut some snells




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== Rankwise sorted (best known) ==
==Ranks 5==
* Library to tunnels?
* South town to Scout Snell?
* North town to North Field?
==Ranks 25==
* Northwest Forest?
* Big trees in South Forest (yada & mirror column)
* Scout to 1 south of dragon
==Ranks 50==
* Jannars Grove
* East Forest to Baby Drake Cave Snell
==Ranks 100 (full Hermit)==
* Marsh Hermit to South Forest
* Valley
==Ranks 110==
* CD to ? caves
* Spider Cave near CD to PC1
* Spider Cave near CD to Foothills ?
==Ranks 120==
* Wisher's Gate to Hatred's Hollow
==Ranks 130 (~book 1)==
* South entry (boat) to KI interior
* Orga Stronghold?
==Ranks 140 (~book 2)==
*
==Ranks 150==
*
==Ranks 160==
* Ash Barrens path (entry to the Ferals)
==Ranks 170 (~book 3)==
* Most of the [[Nexus|Nexus]] paths
==Ranks 180==
*
==Ranks 190 (full Trillbane)==
* Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
* Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
* Path from South Farms to Meadow
* River Exit from Metzetli Island (Metz)


==unknown amount of ranks (to be categorized)==
*


==Hunting areas that are only accessable with Pathfinding==
==Hunting areas that are only accessable with Pathfinding==
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* deep Estuary (past jungle vine bridge)
* deep Estuary (past jungle vine bridge)
* New Bear Cave ''(Note: NBC is accessible via Northwest Forest)''
* New Bear Cave ''(Note: NBC is accessible via Northwest Forest)''
* deeper Tok'Han area in Melabrions Dungeon

Latest revision as of 11:57, 25 July 2022

Sorted by area - independent of required ranks[edit]

Puddleby Island (main island)[edit]

Closest to town

  • Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
  • PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.
  • Some paths to connect farm snells through fences
  • most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
  • Temple to tunnels
  • various paths in the puddleby underground tunnels
  • tree east of river to 1n of Noid cave
  • hut in southern farms to tree at meadow
  • well in eastern farms to Nexus
  • Nexus connection to Estuary (1n of savannah entry)
  • Nexus to well at southern greymyr pass
  • dark chamber in Undine Hut to entry of Ash Undine Mines (??)
  • Scout to 1 south of dragon
  • Big trees in South Forest (yada & mirror column)
  • new bear cave entry and snell-cut inside

Paths in the North

  • 2 entries to Jannars Grove (north and west)
  • East Forest to Baby Drake Cave Snell
  • Path from Forest Chameleopods to Northern Beach (1 way)
  • Path from Fringe to Northern Beach
  • Path from New Bear Cave to Herpetad caves
  • Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe


Paths in the South

  • Marsh Hermit's hut to east forest
  • Valley entrance (1 way)
  • Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
  • Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)
  • Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats

Paths in the East

  • north of noid cave to Midpass
  • 1w of rocky caverns (rc) to north pass
  • South Pass in a tree to (somewhere in east forest)???
  • ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
  • Path from Marsh to Savannah
  • Path from DTN1 to DTN2
  • Path inside DTN2
  • 2 Paths in the Lilly Pond to jump over rocks and through the trees

Pathes further away (but still on main island)

  • Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
  • Spider Cave near Camp Dread to Foothills
  • Spider Cave near Camp Dread Pitch Cave 1
  • Wisher's Gate to Hatred's Hollow
  • Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
  • Some pathes connecting the Foothills snells
  • Camp Dread to Redwood Glade
  • Dread Wood (4) over a tree in front of book 3 cave
  • Path to a semi-save area in Estuary (2 bridges snell)
  • Path through trees at Undermarsh Entry snell in Estuary
  • Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
  • Jump over a small river in the Middle Estuary to access deepest Estuary
  • Some pathes inside the Orga Stronghold
  • Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
  • Some paths from Orga Village that connect to other Orga areas
  • Path from second Estuary Mountain Bear Cave to ~5th snell
  • Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)
  • Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell

Ash Island (Ash)[edit]

  • Entry to Ash Barrens from east of the temple accessed from south ash
  • various paths in Ash forest
  • many Paths that lead into the houses of Ash City
  • some Paths on the way to Ash Undine Mines that shorten the way

Melabrions Island (aka monkey island, aka MI)[edit]

  • 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area

Gungla Island (aka GI)[edit]

  • A path from southern entry towards the viallage boat exit
  • Paths at the GI Nexus cave
  • Path from GI area to MI (1 way)
  • some paths inside the Land of Sarra (if i read the map correctly)

Kizmia's Island (aka KI)[edit]

  • at least 1 or 2 paths in nothern KI area (when exiting KI interior)
  • Entry to southern KI via boat (1 way!)
  • Entry from Fat Alice hut (outside) to inner KI
  • Entry from Fat Alice hut (inside) to inner KI
  • Entry to inner KI from KI cove-side (snowy snell)

Centaurs Island (aka CI)[edit]

Devils Island (aka DI)[edit]

  • About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
  • Some Paths in McBollies maze
  • 2 river hops

Tenebrions Island (aka TI)[edit]

Dal'Noth Islands (aka Noths)[edit]

  • Paths to connect Southwest and South beach
  • Paths to gain access to Dal'Noths underground
  • Various (about 20 mostly open for all from one side and PF back) paths inside the underground area to go deeper or to cut snells

Metzetli Island (aka Metz)[edit]

  • Path to a semi-save area that leads into Deathroots snell
  • Path inside the Deathroot snell
  • Path to skip some shallow metz towards Gloaming Wendecka area
  • Path in rainforest into Yorilla Village
  • various other Pathes through trees inside Rainforest to cut snells
  • About 7 Paths inside Gloaming Wendecka area to slip through rocky passages
  • 2 Paths inside Twilight Passes to slip through rocky passages
  • Path inside Basalt Temple

Other, strange Places (cloud, ethereal plane etc)[edit]

  • 4 paths on cloud to jump over the river and to cut some snells




Hunting areas that are only accessable with Pathfinding[edit]

  • Jannar's Grove (Jannar's)
  • Sasquatch Valley (The Valley)
  • Northwest Forest (NWF)
  • Kismia's Island interior (KI)
  • deep Estuary (past jungle vine bridge)
  • New Bear Cave (Note: NBC is accessible via Northwest Forest)
  • deeper Tok'Han area in Melabrions Dungeon