List of Pathfinding Paths: Difference between revisions
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(Created page with "== Sorted by area - independent of ranks needed == == Puddleby Island (main island) == == Ash Island (Ash) == == Melabrions Island (aka monkey island, aka MI) == == Gungla Isl...") |
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== Sorted by area - independent of ranks | == Sorted by area - independent of required ranks== | ||
== Puddleby Island (main island) == | == Puddleby Island (main island) == | ||
'''Closest to town''' | |||
* Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town | |||
* PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable. | |||
* Some paths to connect farm snells through fences | |||
* most expensive lib to tunnels (first capped Pathfinding trainer Diggin) | |||
* Temple to tunnels | |||
* various paths in the puddleby underground tunnels | |||
* tree east of river to 1n of Noid cave | |||
* hut in southern farms to tree at meadow | |||
* well in eastern farms to [[Nexus|Nexus]] | |||
* [[Nexus|Nexus]] connection to Estuary (1n of savannah entry) | |||
* [[Nexus|Nexus]] to well at southern greymyr pass | |||
* dark chamber in Undine Hut to entry of Ash Undine Mines (??) | |||
* Scout to 1 south of dragon | |||
* Big trees in South Forest (yada & mirror column) | |||
* new bear cave entry and snell-cut inside | |||
'''Paths in the North''' | |||
* 2 entries to Jannars Grove (north and west) | |||
* East Forest to Baby Drake Cave Snell | |||
* Path from Forest Chameleopods to Northern Beach (1 way) | |||
* Path from Fringe to Northern Beach | |||
* Path from New Bear Cave to Herpetad caves | |||
* Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe | |||
'''Paths in the South''' | |||
* Marsh Hermit's hut to east forest | |||
* Valley entrance (1 way) | |||
* Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves | |||
* Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell) | |||
* Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats | |||
'''Paths in the East''' | |||
* north of noid cave to Midpass | |||
* 1w of rocky caverns (rc) to north pass | |||
* South Pass in a tree to (somewhere in east forest)??? | |||
* ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot) | |||
* Path from Marsh to Savannah | |||
* Path from DTN1 to DTN2 | |||
* Path inside DTN2 | |||
* 2 Paths in the Lilly Pond to jump over rocks and through the trees | |||
'''Pathes further away (but still on main island)''' | |||
* Spider Cave near Camp Dread to Camp Dread (entry is non PF?) | |||
* Spider Cave near Camp Dread to Foothills | |||
* Spider Cave near Camp Dread Pitch Cave 1 | |||
* Wisher's Gate to Hatred's Hollow | |||
* Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH) | |||
* Some pathes connecting the Foothills snells | |||
* Camp Dread to Redwood Glade | |||
* Dread Wood (4) over a tree in front of book 3 cave | |||
* Path to a semi-save area in Estuary (2 bridges snell) | |||
* Path through trees at Undermarsh Entry snell in Estuary | |||
* Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge | |||
* Jump over a small river in the Middle Estuary to access deepest Estuary | |||
* Some pathes inside the Orga Stronghold | |||
* Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate | |||
* Some paths from Orga Village that connect to other Orga areas | |||
* Path from second Estuary Mountain Bear Cave to ~5th snell | |||
* Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route) | |||
* Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell | |||
== Ash Island (Ash) == | == Ash Island (Ash) == | ||
* Entry to Ash Barrens from east of the temple accessed from south ash | |||
* various paths in Ash forest | |||
* many Paths that lead into the houses of Ash City | |||
* some Paths on the way to Ash Undine Mines that shorten the way | |||
== Melabrions Island (aka monkey island, aka MI) == | == Melabrions Island (aka monkey island, aka MI) == | ||
* 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area | |||
== Gungla Island (aka GI) == | == Gungla Island (aka GI) == | ||
* A path from southern entry towards the viallage boat exit | |||
* Paths at the GI Nexus cave | |||
* Path from GI area to MI (1 way) | |||
* some paths inside the Land of Sarra (if i read the map correctly) | |||
== Kizmia's Island (aka KI) == | == Kizmia's Island (aka KI) == | ||
* at least 1 or 2 paths in nothern KI area (when exiting KI interior) | |||
* Entry to southern KI via boat (1 way!) | |||
* Entry from Fat Alice hut (outside) to inner KI | |||
* Entry from Fat Alice hut (inside) to inner KI | |||
* Entry to inner KI from KI cove-side (snowy snell) | |||
== Centaurs Island (aka CI) == | == Centaurs Island (aka CI) == | ||
== Devils Island (aka DI) == | == Devils Island (aka DI) == | ||
* About 9 paths (1 and 2 way) in and to the Voolcon Enclosure | |||
* Some Paths in McBollies maze | |||
* 2 river hops | |||
== Tenebrions Island (aka TI) == | == Tenebrions Island (aka TI) == | ||
== Dal'Noth Islands (aka Noths) == | == Dal'Noth Islands (aka Noths) == | ||
* Paths to connect Southwest and South beach | |||
* Paths to gain access to Dal'Noths underground | |||
* Various (about 20 mostly open for all from one side and PF back) paths inside the underground area to go deeper or to cut snells | |||
== Metzetli Island (aka Metz) == | == Metzetli Island (aka Metz) == | ||
* Path to a semi-save area that leads into Deathroots snell | |||
* Path inside the Deathroot snell | |||
* Path to skip some shallow metz towards Gloaming Wendecka area | |||
* Path in rainforest into Yorilla Village | |||
* various other Pathes through trees inside Rainforest to cut snells | |||
* About 7 Paths inside Gloaming Wendecka area to slip through rocky passages | |||
* 2 Paths inside Twilight Passes to slip through rocky passages | |||
* Path inside Basalt Temple | |||
== Other, strange Places (cloud, ethereal plane etc)== | == Other, strange Places (cloud, ethereal plane etc)== | ||
* 4 paths on cloud to jump over the river and to cut some snells | |||
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==Hunting areas that are only accessable with Pathfinding== | ==Hunting areas that are only accessable with Pathfinding== | ||
* | * Jannar's Grove (Jannar's) | ||
* Valley | * Sasquatch Valley (The Valley) | ||
* Northwest | * Northwest Forest (NWF) | ||
* KI | * Kismia's Island interior (KI) | ||
* | * deep Estuary (past jungle vine bridge) | ||
* New Bear Cave | * New Bear Cave ''(Note: NBC is accessible via Northwest Forest)'' | ||
* deeper Tok'Han area in Melabrions Dungeon |
Latest revision as of 10:57, 25 July 2022
Sorted by area - independent of required ranks[edit]
Puddleby Island (main island)[edit]
Closest to town
- Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town
- PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.
- Some paths to connect farm snells through fences
- most expensive lib to tunnels (first capped Pathfinding trainer Diggin)
- Temple to tunnels
- various paths in the puddleby underground tunnels
- tree east of river to 1n of Noid cave
- hut in southern farms to tree at meadow
- well in eastern farms to Nexus
- Nexus connection to Estuary (1n of savannah entry)
- Nexus to well at southern greymyr pass
- dark chamber in Undine Hut to entry of Ash Undine Mines (??)
- Scout to 1 south of dragon
- Big trees in South Forest (yada & mirror column)
- new bear cave entry and snell-cut inside
Paths in the North
- 2 entries to Jannars Grove (north and west)
- East Forest to Baby Drake Cave Snell
- Path from Forest Chameleopods to Northern Beach (1 way)
- Path from Fringe to Northern Beach
- Path from New Bear Cave to Herpetad caves
- Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe
Paths in the South
- Marsh Hermit's hut to east forest
- Valley entrance (1 way)
- Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves
- Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)
- Entrance from Ocean south of the Island leading into the "Southern River Delta" in the deap estuary at 50c boats
Paths in the East
- north of noid cave to Midpass
- 1w of rocky caverns (rc) to north pass
- South Pass in a tree to (somewhere in east forest)???
- ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)
- Path from Marsh to Savannah
- Path from DTN1 to DTN2
- Path inside DTN2
- 2 Paths in the Lilly Pond to jump over rocks and through the trees
Pathes further away (but still on main island)
- Spider Cave near Camp Dread to Camp Dread (entry is non PF?)
- Spider Cave near Camp Dread to Foothills
- Spider Cave near Camp Dread Pitch Cave 1
- Wisher's Gate to Hatred's Hollow
- Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH)
- Some pathes connecting the Foothills snells
- Camp Dread to Redwood Glade
- Dread Wood (4) over a tree in front of book 3 cave
- Path to a semi-save area in Estuary (2 bridges snell)
- Path through trees at Undermarsh Entry snell in Estuary
- Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge
- Jump over a small river in the Middle Estuary to access deepest Estuary
- Some pathes inside the Orga Stronghold
- Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate
- Some paths from Orga Village that connect to other Orga areas
- Path from second Estuary Mountain Bear Cave to ~5th snell
- Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)
- Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell
Ash Island (Ash)[edit]
- Entry to Ash Barrens from east of the temple accessed from south ash
- various paths in Ash forest
- many Paths that lead into the houses of Ash City
- some Paths on the way to Ash Undine Mines that shorten the way
Melabrions Island (aka monkey island, aka MI)[edit]
- 5 Paths inside Melabrions Dungeon into and inside the deeper Tok'Han area
Gungla Island (aka GI)[edit]
- A path from southern entry towards the viallage boat exit
- Paths at the GI Nexus cave
- Path from GI area to MI (1 way)
- some paths inside the Land of Sarra (if i read the map correctly)
Kizmia's Island (aka KI)[edit]
- at least 1 or 2 paths in nothern KI area (when exiting KI interior)
- Entry to southern KI via boat (1 way!)
- Entry from Fat Alice hut (outside) to inner KI
- Entry from Fat Alice hut (inside) to inner KI
- Entry to inner KI from KI cove-side (snowy snell)
Centaurs Island (aka CI)[edit]
Devils Island (aka DI)[edit]
- About 9 paths (1 and 2 way) in and to the Voolcon Enclosure
- Some Paths in McBollies maze
- 2 river hops
Tenebrions Island (aka TI)[edit]
Dal'Noth Islands (aka Noths)[edit]
- Paths to connect Southwest and South beach
- Paths to gain access to Dal'Noths underground
- Various (about 20 mostly open for all from one side and PF back) paths inside the underground area to go deeper or to cut snells
Metzetli Island (aka Metz)[edit]
- Path to a semi-save area that leads into Deathroots snell
- Path inside the Deathroot snell
- Path to skip some shallow metz towards Gloaming Wendecka area
- Path in rainforest into Yorilla Village
- various other Pathes through trees inside Rainforest to cut snells
- About 7 Paths inside Gloaming Wendecka area to slip through rocky passages
- 2 Paths inside Twilight Passes to slip through rocky passages
- Path inside Basalt Temple
Other, strange Places (cloud, ethereal plane etc)[edit]
- 4 paths on cloud to jump over the river and to cut some snells
Hunting areas that are only accessable with Pathfinding[edit]
- Jannar's Grove (Jannar's)
- Sasquatch Valley (The Valley)
- Northwest Forest (NWF)
- Kismia's Island interior (KI)
- deep Estuary (past jungle vine bridge)
- New Bear Cave (Note: NBC is accessible via Northwest Forest)
- deeper Tok'Han area in Melabrions Dungeon