Blood Mage Macros: Difference between revisions
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//however apparent you want it to be in the log that you just toggled control. Handy if you routinely forget which mode you are in (like I do) | //however apparent you want it to be in the log that you just toggled control. Handy if you routinely forget which mode you are in (like I do) | ||
message " | message "===bleed ON===" | ||
message " | message "===bleed ON===" | ||
} | } | ||
OnBleedUntoggleMessages | OnBleedUntoggleMessages | ||
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2 Button Feign | 2 Button Feign | ||
Guaranteed no macro mishaps | Guaranteed no macro mishaps. One hotkey causes the mage to feign, one causes it to end. | ||
Can change to any hotkeys, but this is currently using click4 and click5. These are the 2 buttons on the left side of a mouse (in most cases). | Can change to any hotkeys, but this is currently using click4 and click5. These are the 2 buttons on the left side of a mouse (in most cases). | ||
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is | setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is | ||
click4 | click4 | ||
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1 Button Feign | 1 Button Feign | ||
can sometimes be thrown off but multiple checks mitigate the vast majority of it. The macro will have "You wish." show up in the message log after feigning. This means nothing, just an unfortunate side effect of the macro being sure | can sometimes be thrown off but multiple checks mitigate the vast majority of it. In the rare situation it does get thrown off (thinking you are feigned when not actually feigned or vice versa) it will take 2 presses for the macro to work. The macro will have "You wish." show up in the message log after feigning. This means nothing, just an unfortunate side effect of the macro being sure. | ||
Can change the macro to any hotkey, but it is currently using click4. This is one of the 2 buttons on the left side of a mouse (in most cases). | Can change the macro to any hotkey, but it is currently using click4. This is one of the 2 buttons on the left side of a mouse (in most cases). | ||
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is | setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is | ||
Latest revision as of 21:41, 24 October 2024
Manjushri Blood Mage Macros[edit]
Macro Contributed by Shaky originally from Zelkhorn
f1 "/use /hamstring \r" f2 "/use /disable \r" f3 "/use /hemo \r" f5 "/use /inferno \r" f4 { if @my.right_item != "bloodblade" "/equip bloodblade" "\r" end if "/use /hemo" "\r" "/use /hamstring" "\r" } f6 { if @my.right_item != "bloodblade" "/equip bloodblade" "\r" end if "/use /hemo" "\r" "/use /hamstring" "\r" "/use /disable" "\r" } f8 "/useitem bloodstone /set \r" f9 "/useitem bloodstone /clear \r" f10 "/useitem bloodblade /reflect \r" f11 "/use /control \r" f12 "/use /absorb \r" f13 "/use /absorb /report \r" // Shieldstone shield { if @my.finger_item == "Shieldstone" "/equip bloodstonering\r" else "/equip shieldstone\r" "/useitem finger\r" end if } Tab call shield shift-tab "/useitem shieldstone /cancel\r"
Silphene’s Bloodstone Ring Macros[edit]
"/bbs" { if @my.finger_item != "Bloodstone Ring" "/equip Bloodstone Ring\r" end if "/usei bloodstone /set\r" } "/bba" { if @my.finger_item != "Bloodstone Ring" "/equip Bloodstone Ring\r" end if } "/bbr" { if @my.finger_item == "Bloodstone Ring" "/unequip Bloodstone Ring\r" end if }
Misc Osha Macros (windows)[edit]
- These tend to be more code heavy macros that have multiple checks so that the macro is relatively certain what is going on. This can cause issues though between Windows and Mac. These macros are thoroughly tested in Windows only. Hypothetically they will work in Mac if after any "/use ~" or "/pose ~" there is an added "pause 1" (Windows client automatically causes a pause 1 after any of those commands). I attempted to mark these locations in the macros so any Mac user can hopefully fix it.
Control Mode
Toggling control mode while swinging (or possibly feigned) will throw off any tracking of control mode. These checks fix 99% of that. It allows big bold declarations (easy to catch while in combat) of which mode you just toggled into.
shift-tab call bloodbladeControl_Toggle bloodbladeControl_Toggle { "/use /control \r" //pause 1 //uncomment if mac set loglineBleed @env.TextLog if loglineBleed >= "• You channel your" setglobal bleedToggled 1 call OnBleedToggleMessages else if loglineBleed >= "• Your blade feeds" setglobal bleedToggled 0 call OnBleedUntoggleMessages else if loglineBleed >= "To use an item equipped" //no bloodblade equipped message "" else //mystery because unfortunately timed logline interfering. setglobal bleedToggled 0 end if } OnBleedToggleMessages { //however apparent you want it to be in the log that you just toggled control. Handy if you routinely forget which mode you are in (like I do) message "===bleed ON===" message "===bleed ON===" } OnBleedUntoggleMessages { //however apparent you want it to be in the log that you just untoggled control. Handy if you routinely forget which mode you are in (like I do) message "" message "---bleed OFF---" message "---bleed OFF---" message "---bleed OFF---" message "" }
2 Button Feign
Guaranteed no macro mishaps. One hotkey causes the mage to feign, one causes it to end.
Can change to any hotkeys, but this is currently using click4 and click5. These are the 2 buttons on the left side of a mouse (in most cases).
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is click4 { $any_click //important if a 'click' is the hotkey and you don't want the click to only trigger the macro when clicking on an exile. call feignDeath_On } click5 { $any_click call feignDeath_Off } feignDeath_On { "/useitem bloodstone /dead\r" } feignDeath_Off { call unFeignStyle } unFeignStyle { //can either get up with the magic word, or through unequipping and reequipping the ring. //"/whisper " magicWord "\r" "/unequip bloodstone\r" //pause 1 //uncomment if mac "/equip bloodstone\r" }
1 Button Feign
can sometimes be thrown off but multiple checks mitigate the vast majority of it. In the rare situation it does get thrown off (thinking you are feigned when not actually feigned or vice versa) it will take 2 presses for the macro to work. The macro will have "You wish." show up in the message log after feigning. This means nothing, just an unfortunate side effect of the macro being sure.
Can change the macro to any hotkey, but it is currently using click4. This is one of the 2 buttons on the left side of a mouse (in most cases).
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is click4 { $any_click //important if a 'click' is the hotkey and you don't want the click to only trigger the macro when clicking on an exile. call feignDeath_Toggle } setglobal isFeigned 0 feignDeath_Toggle { // isFeigned: //(0) = not feigned. //(1) = am feigned. //(2) = in the process of feigning. if isFeigned == 0 //FEIGNING DEAD //attempting to feign twice, this makes you feign even if you used it near the end of attacking. setglobal isFeigned 2 "/useitem bloodstone /dead\r" //pause 1 //uncomment if mac "/useitem bloodstone /dead\r" //pause 1 //uncomment if mac pause 1 setglobal isFeigned 1 // double checking if feigned or not (if things get off, this resets it) pause 1 "/pose stand\r" //pause 1 //uncomment if mac if @env.TextLog >= "You wish." message "" else message "not feigned, reset" setglobal isFeigned 0 end if else if isFeigned == 1 //STANDING BACK UP call unFeignStyle setglobal isFeigned 0 else //SOMETHING WEIRD end if } unFeignStyle { //can either get up with the magic word, or through unequipping and reequipping the ring. "/whisper " magicWord "\r" //"/unequip bloodstone\r" //pause 1 //uncomment if mac //"/equip bloodstone\r" }
quick commands for changing ring values
"/5" "/useitem bloodstone /set 5%\r" "/10" "/useitem bloodstone /set 10%\r" "/15" "/useitem bloodstone /set 15%\r" "/20" "/useitem bloodstone /set 20%\r" "/25" "/useitem bloodstone /set 25%\r" "/30" "/useitem bloodstone /set 30%\r" "/35" "/useitem bloodstone /set 35%\r" "/40" "/useitem bloodstone /set 40%\r"
Checking and equipping bloodblade
Can be thrown at the start of any macro where you personally find it helpful to automatically equip the bloodblade if it is not equipped.
CheckBlade { if @my.right_item != "bloodblade" "/equip bloodblade" "\r" end if }
Like...
f1 { "/use /hamstring \r" }
f1 { call CheckBlade "/use /hamstring \r" }