Rangery: Difference between revisions
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m (edited morphs) |
m (added calls in multimorph) |
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f8 call incrementMorph | f8 call incrementMorph | ||
f9 call decrementMorph | f9 call decrementMorph | ||
click3 call morph | |||
f11 call morph | |||
set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0" | set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0" |
Revision as of 00:47, 7 February 2017
Scroll down for Multi-Morph Macro
//Rangery by Noivad f3 call Shieldstone //modify this to your chosen hotkey shift-f3 call UnShieldstone //modify this to your chosen hotkey f4 call Heartwood //modify these to your chosen hotkey/etc wheelup call Heartwood //works with trackpads that support 2 finger touch up wheeldown call Heartslow //works with trackpads that support 2 finger touch down f6 call reflection //modify this to your chosen hotkey set shso 0 Shieldstone { if shso == 1 goto OFF end if if @my.finger_item == "Shieldstone" goto ON end if label equip "/equip shieldstone\r" label ON "/useitem finger\r" pause 1 label CHECK if @env.textLog >= "Your Shieldstone goes inert" goto equip end if label TIMER pause 1 setglobal shso 1 goto END label OFF "/useitem finger /cancel\r" setglobal shso 0 label END } UnShieldstone { "/unequip finger\r" setglobal shso 0 } Heartwood { if @my.left_item != "Heartwood Charm" "/equip heartwood\r" end if "/useitem left\r" } Heartslow { "/useitem heartwood charm /slow\r" } "/judge" call judge judge { "/useitem belt /judge " @text "\r" } "/reflect" call reflection reflection { "/useitem belt /reflect\r" } "/be" { "/usei belt /befriend\r" "/pose bless\r" } "/con" { "/usei belt /control\r" "/pose sal\r" } "/dis" { "dismissing\r" "/pose surprised\r" pause 3 "/usei belt /dismiss\r" } "/unm" call unmorph unmorph { "/useitem /belt /return\r" }
Multi-Creature Morph Macro
I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro
/**MultiMorph v1.1**/ f8 call incrementMorph f9 call decrementMorph click3 call morph f11 call morph set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0" set mindex 1 // "Morph Index" set verbose 1 set totalMorphs 1 //**see note /*CHANGE ME*/ set morph[1] "Sky Bison" //change and add your morphs set morph[2] "Darshak Assassin" set morph[3] "" set morph[4] "" set morph[5] "" set morph[6] "" morph { if morphed == 0 "/useitem belt /shape " morph[mindex] "\r" setglobal morphed 1 else "/useitem belt /return \r" setglobal morphed 0 end if } incrementMorph { if mindex == totalMorphs setglobal mindex 1 else setglobal mindex + 1 end if call whichMorph } decrementMorph { if mindex == 1 setglobal mindex totalMorphs else setglobal mindex - 1 end if call whichMorph } whichMorph { if verbose == 1 message "*Morph Selected:" morph[mindex] end if }
**setting totalMorphs to 1 means it will never set the morph to Darshak Assassin below, so you can include creatures your working on morphs for and edit this number when you get them
- note for all Morph Macros listed: morph state detection fails if falls & spirit runouts are not scanned for. you can use scanner.txt to avoid this or add
if @textLog < "you return to your normal" set morphed 0 end if
Simple Morph Macro
just change *creature name* to the name of your creature
//Alternate Simple 1 creature morph click3 call morph f11 call morph set morphed 0 morph { if morphed == 0 "/useitem belt /shape *creature name* \r" //insert creature name setglobal morphed 1 else "/useitem belt /return \r" setglobal morphed 0 end if }