Items: Difference between revisions

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===Sunstone Wear==='
===Sunstone Wear===
Sunstones randomly wear when used to the next level of wear, and are automatically de-equiped without the message being sent when they wear. Wear is very rare, and it can be years between sunstones wearing. It All but the broken sunstone can be retuned by some mystics or an NPC tuned. The cost of tuning a sunstone from a lower level to a higher level of quality varies based on the skill of the tuner, but it is typically in the hundreds of coins. Tuning a sunstone in not a guaranteed success and it has a chance of breaking in the process. In either case, the coins are consumed in the attempt to tune a sunstone. Once a sunstone has been tuned to the maximum of becoming a Sungem, it cannot be tuned further.
Sunstones randomly wear when used to the next level of wear, and are automatically de-equiped without the message being sent when they wear. Wear is very rare, and it can be years between sunstones wearing. It All but the broken sunstone can be retuned by some mystics or an NPC tuned. The cost of tuning a sunstone from a lower level to a higher level of quality varies based on the skill of the tuner, but it is typically in the hundreds of coins. Tuning a sunstone in not a guaranteed success and it has a chance of breaking in the process. In either case, the coins are consumed in the attempt to tune a sunstone. Once a sunstone has been tuned to the maximum of becoming a Sungem, it cannot be tuned further.
*Worn Sunstones should be tunes up at least 1 level to prevent them breaking upon wear.
*Worn Sunstones should be tunes up at least 1 level to prevent them breaking upon wear.

Revision as of 22:34, 13 July 2015

General Items

Items available and usable by all classes of exiles are available from various NPC sellers throughout the land and other exiles that have trained to make item by studying a profession. While all weapons are usable by all classes, only fighters can effectively use more effective weapons due to training only offered to fighters. Aside from those, there are some items that are considered essential because they unlock abilities to interact with others and the environment. The most important items are listed below.

Sunstones

A sunstone is used by equipping it. The sunstone sits on the exile’s forehead between their eyes — forming what could be considered a third eye. A basic or worn sunstone can be used to think to everyone wearing a sunstone via the /think command or to one specific exile via /thinkto command. Sunstones vary in quality and wear from finest quality to lowest quality until they wear out completely and break.

Sunstones in order of quality and ranked from highest to lowest are:
Quality Abilities (cumulative) Wear Level
Sungem /thinkgroup to custom groups 0
Suncrystal /thinkclan (to clan members) 1
Sunstone /think global /thinkto 1 exile 2
Worn Sunstone /think global /thinkto 1 exile 3
Sunpebble listen to global /think only *
*Sunpebbles are not tunable to any other Sunstone type, meant for new players
Broken Sunstone none Unrepairable **
**Broken Sunstones are useless and can be thrown away

Sunstone Wear

Sunstones randomly wear when used to the next level of wear, and are automatically de-equiped without the message being sent when they wear. Wear is very rare, and it can be years between sunstones wearing. It All but the broken sunstone can be retuned by some mystics or an NPC tuned. The cost of tuning a sunstone from a lower level to a higher level of quality varies based on the skill of the tuner, but it is typically in the hundreds of coins. Tuning a sunstone in not a guaranteed success and it has a chance of breaking in the process. In either case, the coins are consumed in the attempt to tune a sunstone. Once a sunstone has been tuned to the maximum of becoming a Sungem, it cannot be tuned further.

  • Worn Sunstones should be tunes up at least 1 level to prevent them breaking upon wear.

Chains

Chains allow players to drag fallen exiles around and between most snells. Chaining requires the exile to /equip Chain in their right hand, and then /used near a fallen exile (usually within 1 exile width) to attempt to chain the fallen. Because of this ability, chains are extremely valuable to recover fallen exiles after a group has many fallen and must retreat. Exiles still alive with a chain can run by an exile while leaving the snell and type /use or activate a macro to chain as many exiles as they can. However, each time a chain is used, it has a chance of breaking, which drops all chained exiles where they were when the chain snapped. Sometimes the chain leaves behind 2 pieces of iron, which can be turned back into a chain in town with 500 coins. However, sometimes only one or no metal is recovered. Because of this there are a few things to be aware of when chaining.

  1. Chains have no levels of wear, and break at random /use attempts
  2. Training Loovma Greer reduces the chance of breaking — the more Loovma trained, the lower the chance of breaking.
  3. The odds of breaking are not effected by how many exiles are already being chained
  4. Many Exiles carry more than one chain in case one breaks, they can re-attempt to chain a fallen to safety
  5. Chains can break one the first chaining attempt or immediately after a prior chain breaks — this is the nature of true randomness
  6. it’s recommended to chain while retreating from furthest out to closest to exit instead of the other way to reduce the chance of being trapped while chaining, and also dropping people further away from safety if a chain breaks.
  7. Most exiles leave at least one slot in their inventory free in case a chain breaks into 2 pieces of metal. Without room for one more item in the inventory, the extra metal will fall to the ground, and potentially be lost.
  8. exiles can attempt to chain dead creatures to town, and have them stuffed as a trophy or chained to the Coliseum to have them added to the roster if no one else has brought in the creature.

Item Market Price

These values will typically change as items become rarer or more plentiful. Currently there is an inflationary cycle evident in the economy of Puddleby due to shortages of iron, and the abundance of exiles with thousands of coins.

  • Chain : 1k - 1.5k
  • Gossamer : 3k - 5k
  • Great Sword : 10k
  • Iron ore : 500 - 1k (depending on demand & rarity)
  • Lilaberry : 1k
  • Orgaberry : 2k - 3k
  • Paint : ?c
  • Powdery White Rock : 30c - 40c
  • Red Healing Potion/Salve : 250c - 350c (usually the fallen exile it was used on, gives the person back an RHS/RHP or may offer coins.)
  • Roguewood Club : 0
  • Shiny Dagger : 5k
  • Soil Sample : 0 - usually given freely to a Full Mystic (see Sunstone)
  • Sunstone : 400c - 600c (price can be lower if you provide the FM with raw sunstones or other useful items)
  • Togron Nuts : 40c - 50c
  • Uli flower : 200c - 250c