Rangery: Difference between revisions

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==About the Ranger Macros==
This set of macros ''(except the Simple Morph Macro)'' are the ones Noivad uses for his ranger abilities. You are free to modify these as you see fit. the triggers in ''<trigger>'' call ''<macro>'' are all modifiable without affecting the macros. So if you wanted to change the shieldstone macro from F3 to escape, you’d edit the first line to say '''escape call toggleShieldstone'''.
*Scroll down for Multi-Morph Macro
*Scroll down for Multi-Morph Macro
 
==Rangery==
  //Rangery by Noivad
  //Rangery by Noivad
  f3 call toggleShieldstone //modify this to your chosen hotkey
  f3 call toggleShieldstone //modify this to your chosen hotkey
Line 81: Line 83:
  "/dis"
  "/dis"
  {
  {
"dismissing\r"
  "Dismissing in 3 seconds\r"
  "Dismissing in 3 seconds\r"
  pause 15
  pause 15
"/pose surprised\r"
"/pose surprised\r"
  "/usei belt /dismiss\r"
  "/useitem belt /dismiss\r"
  }
  }
   
   
Line 99: Line 100:
I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro
I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro


  /**MultiMorph v1.1**/
  /* *** Multi-Morph 1.3.1 — note falls & spirit runouts need to be scanned for to "setglobal morphed 0" if @textLog < "you return to your normal form"*** */
f8 call incrementMorph
f9 call decrementMorph
click3 call morph
f11 call morph
   
   
  set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0"  
  set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0"
set mindex 1 // "Morph Index"
set verbose 1
set totalMorphs 1 //**see note
   
   
//List and number of morphs:
  /*CHANGE ME*/
  /*CHANGE ME*/
set totalMorphs 2 //set this to the total number of morphs—notice
  set morph[1] "Sky Bison" //change and add your morphs
  set morph[1] "Sky Bison" //change and add your morphs
  set morph[2] "Darshak Assassin"
  set morph[2] "Mistral Kestrel"
  set morph[3] ""
  set morph[3] "Utsanna Yorilla"
  set morph[4] ""
  set morph[4] "Dark Recluse"
  set morph[5] ""
  set morph[5] ""
  set morph[6] ""
  set morph[6] ""
set waistItem "belt of the wild"
set mindex 1 // "Morph Index"
set verbose 1
set whichMorph0 ""
   
   
  morph
  morph
  {
  {
  if morphed == 0
  if morph[mindex] != whichMorph0
  "/useitem belt /shape " morph[mindex] "\r"
  "/useitem belt /shape " morph[mindex] "\r"
  setglobal morphed 1
  setglobal morphed 1
setglobal whichMorph0 morph[mindex]
else if morphed == 0
if @my.waist_item != "belt of the wild"
if @my.waist_item != ""
setglobal waistItem @my.waist_item
else
setglobal waistItem "belt of the wild"
end if
"/equip belt of the wild\r"
end if
"/useitem belt /shape " morph[mindex] "\r"
setglobal morphed 1
setglobal whichMorph0 morph[mindex]
  else
  else
  "/useitem belt /return \r"
  "/useitem belt /return \r"
  setglobal morphed 0
  setglobal morphed 0
if waistItem != ""
if waistItem != "belt of the wild"
"/equip " waistItem "\r"
end if
end if
set whichMorph0 0
  end if
  end if
  }
  }
   
   
  incrementMorph
  incrementMorph
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  if mindex == totalMorphs
  if mindex == totalMorphs
  setglobal mindex 1
  setglobal mindex 1
  else  
  else
  setglobal mindex + 1
  setglobal mindex + 1
  end if
  end if
Line 143: Line 165:
  if mindex == 1
  if mindex == 1
  setglobal mindex totalMorphs
  setglobal mindex totalMorphs
  else  
  else
  setglobal mindex - 1
  setglobal mindex - 1
  end if
  end if
Line 152: Line 174:
  {
  {
  if verbose == 1
  if verbose == 1
message "*Morph Selected:" morph[mindex]
message "*Morph Selected:" morph[mindex]
  end if
  end if
  }
  }


''**setting totalMorphs to 1 means it will never set the morph to Darshak Assassin above, so you can include creatures your working on morphs for and edit this number when you get them''
''**setting totalMorphs to 1 means it will never set the morph to Mistral Kestral above and only morph into the Sky Bison, so you can include creatures your working on morphs for and edit this number when you get them'' In this case for both morphs, the correct number is 2.


*note for all Morph Macros listed:  morph state detection fails if falls & spirit runouts are not scanned for. you can use [[scanner.txt]] to avoid this or add the following to your text log scanning macro:
*note for all Morph Macros listed:  morph state detection fails if falls & spirit runouts are not scanned for. you can use [[scanner.txt]] to avoid this or add the following to your text log scanning macro:

Latest revision as of 11:14, 19 December 2024

About the Ranger Macros[edit]

This set of macros (except the Simple Morph Macro) are the ones Noivad uses for his ranger abilities. You are free to modify these as you see fit. the triggers in <trigger> call <macro> are all modifiable without affecting the macros. So if you wanted to change the shieldstone macro from F3 to escape, you’d edit the first line to say escape call toggleShieldstone.

  • Scroll down for Multi-Morph Macro

Rangery[edit]

//Rangery by Noivad
f3 call toggleShieldstone //modify this to your chosen hotkey
shift-f3 call UnShieldstone //modify this to your chosen hotkey

f4 call Heartwood //modify these to your chosen hotkey/etc
wheelup call Heartwood //works with trackpads that support 2 finger touch up

wheeldown call Heartslow //works with trackpads that support 2 finger touch down

f6 call reflection //modify this to your chosen hotkey

set shso 0

 toggleShieldstone //v1.1
{
	if @my.finger_item == "Shieldstone" //skips equip phase if true
	     goto ON
	end if

	label equip
	"/equip shieldstone\r"

	label ON
	"/useitem shieldstone\r"
	pause 1

	label CHECK //Checks for Shieldstone failures …
	if @env.textLog >= "Your Shieldstone goes inert"
	     pause 6
	     goto equip //…if so equips backup (if you have 1)
	end if
}

UnShieldstone
{
"/unequip finger\r"
setglobal shso 0
}

Heartwood
{
if @my.left_item != "Heartwood Charm"
	"/equip heartwood\r"
end if
"/useitem left\r"
}

Heartslow
{
	"/useitem heartwood charm /slow\r"
}
 
"/judge" call judge

judge
{
"/useitem belt /judge " @text "\r"
}

"/reflect" call reflection

reflection
{
"/useitem belt /reflect\r"
}

"/be"
{
"/usei belt /befriend\r"
"/pose bless\r"
}

"/con"
{
"/usei belt /control\r"
"/pose sal\r"
}

"/dis"
{
"Dismissing in 3 seconds\r"
pause 15
"/pose surprised\r"
"/useitem belt /dismiss\r"
}

"/unm" call unmorph

unmorph
{
	"/useitem /belt /return\r"
}

Multi-Creature Morph Macro[edit]

I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro

/* *** Multi-Morph 1.3.1 — note falls & spirit runouts need to be scanned for to "setglobal morphed 0" if @textLog < "you return to your normal form"*** */

set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0"

//List and number of morphs:
/*CHANGE ME*/
set totalMorphs 2 //set this to the total number of morphs—notice
set morph[1] "Sky Bison" //change and add your morphs
set morph[2] "Mistral Kestrel"
set morph[3] "Utsanna Yorilla"
set morph[4] "Dark Recluse"
set morph[5] ""
set morph[6] ""

set waistItem "belt of the wild"
set mindex 1 // "Morph Index"
set verbose 1
set whichMorph0 ""

morph
{
	if morph[mindex] != whichMorph0
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]
	else if morphed == 0
		if @my.waist_item != "belt of the wild"
			if @my.waist_item != ""
				setglobal waistItem @my.waist_item
			else
				setglobal waistItem "belt of the wild"
			end if
			"/equip belt of the wild\r"
		end if
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]

	else
		"/useitem belt /return \r"
		setglobal morphed 0
		if waistItem != ""
			if waistItem != "belt of the wild"
				"/equip " waistItem "\r"
			end if
		end if
		set whichMorph0 0
	end if
}


incrementMorph
{
if mindex == totalMorphs
	setglobal mindex 1
else
	setglobal mindex + 1
end if
call whichMorph
}

decrementMorph
{
if mindex == 1
	setglobal mindex totalMorphs
else
	setglobal mindex - 1
end if
call whichMorph
}

whichMorph
{
if verbose == 1
message "*Morph Selected:" morph[mindex]
end if
}

**setting totalMorphs to 1 means it will never set the morph to Mistral Kestral above and only morph into the Sky Bison, so you can include creatures your working on morphs for and edit this number when you get them In this case for both morphs, the correct number is 2.

  • note for all Morph Macros listed: morph state detection fails if falls & spirit runouts are not scanned for. you can use scanner.txt to avoid this or add the following to your text log scanning macro:
if @textLog < "you return to your normal"
     setglobal morphed 0
end if

Simple Morph Macro[edit]

just change *creature name* to the name of your creature

//Alternate Simple 1 creature morph
click3 call morph
f11	call morph

set morphed 0
morph
{
	if morphed == 0
		"/useitem belt /shape *creature name* \r" //insert creature name
		setglobal morphed 1
	else
		"/useitem belt /return \r"
		setglobal morphed 0
	end if
}