Rangery: Difference between revisions

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I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro
I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro


  /**MultiMorph v1.1**/
  /**MultiMorph v1.3**/
  f8 call incrementMorph  
  f8 call incrementMorph  
  f9 call decrementMorph
  f9 call decrementMorph

Revision as of 10:03, 18 August 2024

About the Ranger Macros

This set of macros (except the Simple Morph Macro) are the ones Noivad uses for his ranger abilities. You are free to modify these as you see fit. the triggers in <trigger> call <macro> are all modifiable without affecting the macros. So if you wanted to change the shieldstone macro from F3 to escape, you’d edit the first line to say escape call toggleShieldstone.

  • Scroll down for Multi-Morph Macro

Rangery

//Rangery by Noivad
f3 call toggleShieldstone //modify this to your chosen hotkey
shift-f3 call UnShieldstone //modify this to your chosen hotkey

f4 call Heartwood //modify these to your chosen hotkey/etc
wheelup call Heartwood //works with trackpads that support 2 finger touch up

wheeldown call Heartslow //works with trackpads that support 2 finger touch down

f6 call reflection //modify this to your chosen hotkey

set shso 0

 toggleShieldstone //v1.1
{
	if @my.finger_item == "Shieldstone" //skips equip phase if true
	     goto ON
	end if

	label equip
	"/equip shieldstone\r"

	label ON
	"/useitem shieldstone\r"
	pause 1

	label CHECK //Checks for Shieldstone failures …
	if @env.textLog >= "Your Shieldstone goes inert"
	     pause 6
	     goto equip //…if so equips backup (if you have 1)
	end if
}

UnShieldstone
{
"/unequip finger\r"
setglobal shso 0
}

Heartwood
{
if @my.left_item != "Heartwood Charm"
	"/equip heartwood\r"
end if
"/useitem left\r"
}

Heartslow
{
	"/useitem heartwood charm /slow\r"
}
 
"/judge" call judge

judge
{
"/useitem belt /judge " @text "\r"
}

"/reflect" call reflection

reflection
{
"/useitem belt /reflect\r"
}

"/be"
{
"/usei belt /befriend\r"
"/pose bless\r"
}

"/con"
{
"/usei belt /control\r"
"/pose sal\r"
}

"/dis"
{
"Dismissing in 3 seconds\r"
pause 15
"/pose surprised\r"
"/useitem belt /dismiss\r"
}

"/unm" call unmorph

unmorph
{
	"/useitem /belt /return\r"
}

Multi-Creature Morph Macro

I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro

/**MultiMorph v1.3**/
f8 call incrementMorph 
f9 call decrementMorph
click3 call morph
f11	call morph

set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0" 
set mindex 1 // "Morph Index"
set verbose 1 //change this to 0 if you don’t want the increment/decrement macros to tell you which creature you’ve selected to morph into (not recommended)
set totalMorphs 2 //**see note (total number of morphs you have)
set whichMorph0 ""
set waistItem "belt of the wild"

/*CHANGE ME*/
set morph[1] "Sky Bison" //change and add your morphs
set morph[2] "Mistral Kestrel"
set morph[3] ""
set morph[4] ""
set morph[5] ""
set morph[6] ""
//Add more set morph[#] for additional morphs

morph
{
	if morph[mindex] != whichMorph0
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]
	else if morphed == 0
		if @my.waist_item != "belt of the wild"
		    if @my.waist_item != ""
			    setglobal waistItem @my.waist_item
		    else 
		    	setglobal waistItem "belt of the wild"
		    end if
			"/equip beltofthewild\r"
		end if
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]
	
	else
		"/useitem belt /return \r"
		setglobal morphed 0
		if waistItem != ""
			if waistItem != "belt of the wild"
				"/equip " waistItem "\r"
			end if
		end if
		set whichMorph0 0
	end if
} 

incrementMorph
{
if mindex == totalMorphs
	setglobal mindex 1
else 
	setglobal mindex + 1
end if
call whichMorph
}

decrementMorph
{
if mindex == 1
	setglobal mindex totalMorphs
else 
	setglobal mindex - 1
end if
call whichMorph
}

whichMorph
{
if verbose == 1
	message "*Morph Selected:" morph[mindex]
end if
}

**setting totalMorphs to 1 means it will never set the morph to Mistral Kestral above and only morph into the Sky Bison, so you can include creatures your working on morphs for and edit this number when you get them In this case for both morphs, the correct number is 2.

  • note for all Morph Macros listed: morph state detection fails if falls & spirit runouts are not scanned for. you can use scanner.txt to avoid this or add the following to your text log scanning macro:
if @textLog < "you return to your normal"
     setglobal morphed 0
end if

Simple Morph Macro

just change *creature name* to the name of your creature

//Alternate Simple 1 creature morph
click3 call morph
f11	call morph

set morphed 0
morph
{
	if morphed == 0
		"/useitem belt /shape *creature name* \r" //insert creature name
		setglobal morphed 1
	else
		"/useitem belt /return \r"
		setglobal morphed 0
	end if
}