Rangery: Difference between revisions

From CLUMP
Jump to navigationJump to search
(→‎Multi-Creature Morph Macro: fix new morph macro)
Line 107: Line 107:
  set mindex 1 // "Morph Index"
  set mindex 1 // "Morph Index"
  set verbose 1
  set verbose 1
  set totalMorphs 1 //**see note
  set totalMorphs 2 //**see note
  set whichMorph0 ""
  set whichMorph0 ""
  /*CHANGE ME*/
  /*CHANGE ME*/
Line 175: Line 175:
  }
  }


''**setting totalMorphs to 1 means it will never set the morph to Darshak Assassin above, so you can include creatures your working on morphs for and edit this number when you get them''
''**setting totalMorphs to 1 means it will never set the morph to Mistral Kestral above, so you can include creatures your working on morphs for and edit this number when you get them'' In this case for both morphs, the correct number is 2.


*note for all Morph Macros listed:  morph state detection fails if falls & spirit runouts are not scanned for. you can use [[scanner.txt]] to avoid this or add the following to your text log scanning macro:
*note for all Morph Macros listed:  morph state detection fails if falls & spirit runouts are not scanned for. you can use [[scanner.txt]] to avoid this or add the following to your text log scanning macro:

Revision as of 10:36, 17 August 2024

  • Scroll down for Multi-Morph Macro
//Rangery by Noivad
f3 call toggleShieldstone //modify this to your chosen hotkey
shift-f3 call UnShieldstone //modify this to your chosen hotkey

f4 call Heartwood //modify these to your chosen hotkey/etc
wheelup call Heartwood //works with trackpads that support 2 finger touch up

wheeldown call Heartslow //works with trackpads that support 2 finger touch down

f6 call reflection //modify this to your chosen hotkey

set shso 0

 toggleShieldstone //v1.1
{
	if @my.finger_item == "Shieldstone" //skips equip phase if true
	     goto ON
	end if

	label equip
	"/equip shieldstone\r"

	label ON
	"/useitem shieldstone\r"
	pause 1

	label CHECK //Checks for Shieldstone failures …
	if @env.textLog >= "Your Shieldstone goes inert"
	     pause 6
	     goto equip //…if so equips backup (if you have 1)
	end if
}

UnShieldstone
{
"/unequip finger\r"
setglobal shso 0
}

Heartwood
{
if @my.left_item != "Heartwood Charm"
	"/equip heartwood\r"
end if
"/useitem left\r"
}

Heartslow
{
	"/useitem heartwood charm /slow\r"
}
 
"/judge" call judge

judge
{
"/useitem belt /judge " @text "\r"
}

"/reflect" call reflection

reflection
{
"/useitem belt /reflect\r"
}

"/be"
{
"/usei belt /befriend\r"
"/pose bless\r"
}

"/con"
{
"/usei belt /control\r"
"/pose sal\r"
}

"/dis"
{
"Dismissing in 3 seconds\r"
pause 15
"/pose surprised\r"
"/useitem belt /dismiss\r"
}

"/unm" call unmorph

unmorph
{
	"/useitem /belt /return\r"
}

Multi-Creature Morph Macro

I recommend mapping the increment/decrement to your scroll wheel. This is usable with Rangery.txt above or scroll down for a simple 1 creature macro

/**MultiMorph v1.1**/
f8 call incrementMorph 
f9 call decrementMorph
click3 call morph
f11	call morph

set morphed 0 //[DO NOT ALTER] toggle used to tell if you are morphed "1" or not "0" 
set mindex 1 // "Morph Index"
set verbose 1
set totalMorphs 2 //**see note
set whichMorph0 ""
/*CHANGE ME*/
set morph[1] "Sky Bison" //change and add your morphs
set morph[2] "Mistral Kestrel"
set morph[3] ""
set morph[4] ""
set morph[5] ""
set morph[6] ""

morph
{
	if morph[mindex] != whichMorph0
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]
	else if morphed == 0
		if @my.waist_item != "belt of the wild"
		if @my.waist_item != ""
			setglobal waistItem @my.waist_item
		else 
			set waistItem "belt of the wild"
		end if
			"/equip beltofthewild\r"
		end if
		"/useitem belt /shape " morph[mindex] "\r"
		setglobal morphed 1
		setglobal whichMorph0 morph[mindex]
	
	else
		"/useitem belt /return \r"
		setglobal morphed 0
		if waistItem != ""
			if waistItem != "belt of the wild"
				"/equip " waistItem "\r"
			end if
		end if
		set whichMorph0 0
	end if
} 

incrementMorph
{
if mindex == totalMorphs
	setglobal mindex 1
else 
	setglobal mindex + 1
end if
call whichMorph
}

decrementMorph
{
if mindex == 1
	setglobal mindex totalMorphs
else 
	setglobal mindex - 1
end if
call whichMorph
}

whichMorph
{
if verbose == 1
	message "*Morph Selected:" morph[mindex]
end if
}

**setting totalMorphs to 1 means it will never set the morph to Mistral Kestral above, so you can include creatures your working on morphs for and edit this number when you get them In this case for both morphs, the correct number is 2.

  • note for all Morph Macros listed: morph state detection fails if falls & spirit runouts are not scanned for. you can use scanner.txt to avoid this or add the following to your text log scanning macro:
if @textLog < "you return to your normal"
     setglobal morphed 0
end if

Simple Morph Macro

just change *creature name* to the name of your creature

//Alternate Simple 1 creature morph
click3 call morph
f11	call morph

set morphed 0
morph
{
	if morphed == 0
		"/useitem belt /shape *creature name* \r" //insert creature name
		setglobal morphed 1
	else
		"/useitem belt /return \r"
		setglobal morphed 0
	end if
}