Ranger Macros: Difference between revisions
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m (→Shieldstone: —Updated Shieldstone macro for toggle) |
m (→Shieldstone: reduced SS failure pause to 1 frame) |
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label CHECK //Checks for Shieldstone failures … | label CHECK //Checks for Shieldstone failures … | ||
if @env.textLog >= "Your Shieldstone goes inert" | if @env.textLog >= "Your Shieldstone goes inert" | ||
pause | pause 1 | ||
goto equip //…if so equips backup (if you have 1) | goto equip //…if so equips backup (if you have 1) | ||
end if | end if |
Revision as of 18:27, 13 January 2023
Check current and past studies
Equips your Belt of the Wild if needed.
"/reflect" { message "" if @my.waist_item != "belt of the wild" "/equip beltofthewild\r" end if "/useitem beltofthewild /reflect\r" }
Shieldstone
Press once to turn on, press again to turn off and unequip your Shieldstone.
f3 call toggleShieldstone //modify this to your chosen hotkey toggleShieldstone { if @my.finger_item == "Shieldstone" //skips equip phase if true goto ON end if label equip "/equip shieldstone\r" label ON "/useitem shieldstone\r" pause 1 label CHECK //Checks for Shieldstone failures … if @env.textLog >= "Your Shieldstone goes inert" pause 1 goto equip //…if so equips backup (if you have 1) end if }
Heartwood Charm
Press once to turn on, press again to turn off.
f4 call Heartwood //modify this to your chosen hotkey Heartwood { if @my.left_item != "Heartwood Charm" "/equip heartwood\r" end if "/useitem left\r" }
Befriend Macros
"/be" { "/usei belt /befriend\r" "/pose bless\r" } "/con" { "/usei belt /control\r" "/pose sal\r" } "/dis" { "dismissing\r" "/pose surprised\r" pause 3 "/usei belt /dismiss\r" }
Morph
Make sure to type in the appropriate morph.
/morph1 { if @my.waist_item != "belt of the wild" "/equip beltofthewild\r" end if "\useitem beltofthewild /shape MONSTER_NAME_HERE\r" }
Unmorph
Works to get you out of any morph.
/unmorph { if @my.waist_item != "belt of the wild" "/equip beltofthewild\r" end if "\useitem beltofthewild /return\r" }
Judge Ranger progress
Used to evaluate the progression of aspiring Rangers. Type /judge <player name>
to use it.
"/judge" //Adapted from a macro by Super Chicken { if @my.waist_item != "belt of the wild" "/equip beltofthewild\r" end if "/select " + @text.word[0] + "\r" set theJudged @selplayer.simple_name "/select\r" "/useitem beltofthewild /judge " theJudged "\r" if @env.textLog < "has barely begun to learn about the earth." "/ponder " theJudged " has barely begun to learn about the earth." message "* 8 more messages to go." end if if @env.textLog < "has begun to learn about the earth." "/ponder " theJudged " has begun to learn about the earth." message "* 7 more messages to go." end if if @env.textLog < "still has much to learn about the earth." "/ponder " theJudged " still has much to learn about the earth." message "* 6 more messages to go." end if if @env.textLog < "is making progress towards becoming a Ranger." "/ponder " theJudged " is making progress towards becoming a Ranger." message "* 5 more messages to go." end if if @env.textLog < "is making good progress towards becoming a Ranger." "/ponder " theJudged " is making good progress towards becoming a Ranger." message "* 4 more messages to go." end if if @env.textLog < "is making excellent progress towards becoming a Ranger." "/ponder " theJudged " is making excellent progress towards becoming a Ranger." message "* 3 more messages to go." end if if @env.textLog < "is knowledgeable about the earth." "/ponder " theJudged " is knowledgeable about the earth." message "* 2 more messages to go." end if if @env.textLog < "is very knowledgeable about the earth." "/ponder " theJudged " is very knowledgeable about the earth." message "* 1 more message to go." end if if @env.textLog < "is nearly ready to become a Ranger." "/ponder " theJudged " is nearly ready to become a Ranger." message "* Ready for Rangerhood." end if if @env.textLog < "has chosen another path and cannot become a Ranger." "/ponder " theJudged " has chosen another path and cannot become a Ranger." end if }