Shieldstone: Difference between revisions
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m (→Shieldstone Macro: — updated macro for shieldstone's toggle) |
m (→Making a Shieldstone: —added Dliesh mention) |
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==Making a Shieldstone== | ==Making a Shieldstone== | ||
Making a shieldstone requires 3 components. A piece of gold, an unrefined gem and a club. Also it costs money to refine the gold and gem and for the swap with the shieldstone maker. | Making a shieldstone requires 3 components. A piece of gold, an unrefined gem and a club. Also it costs money to refine the gold and gem and for the swap with the shieldstone maker. | ||
Once you have a shieldstone, if it goes inert and becomes a ruby ring again, you need 500c and a club to remake it with Dliesh’Sulran. | |||
==Shieldstone Macro== | ==Shieldstone Macro== |
Latest revision as of 11:43, 6 June 2022
A Shieldstone is a ring that casts an aura around the user that prevents monsters from entering the aura and attacking the user. Only fighters can use the shieldstone, and it draws on spirit to function. After a random number of uses the ring goes inert and needs to be recharged with 500c and a roguewood club.
Making a Shieldstone[edit]
Making a shieldstone requires 3 components. A piece of gold, an unrefined gem and a club. Also it costs money to refine the gold and gem and for the swap with the shieldstone maker.
Once you have a shieldstone, if it goes inert and becomes a ruby ring again, you need 500c and a club to remake it with Dliesh’Sulran.
Shieldstone Macro[edit]
f3 call toggleShieldstone toggleShieldstone { if @my.finger_item == "Shieldstone" //skips equip phase if true goto ON end if label equip "/equip shieldstone\r" label ON "/useitem shieldstone\r" pause 1 label CHECK //Checks for Shieldstone failures … if @env.textLog >= "Your Shieldstone goes inert" pause 6. //1.2 second pause so RNG has time to change goto equip //…if so equips backup (if you have 1) end if }