Shieldstone: Difference between revisions
From CLUMP
Jump to navigationJump to search
(Created page with "right A Shieldstone is a ring that casts an aura around the user that prevents monsters from entering the aura and attacking the user. Only fighte...") |
m (→Shieldstone Macro: — updated macro for shieldstone's toggle) |
||
Line 8: | Line 8: | ||
==Shieldstone Macro== | ==Shieldstone Macro== | ||
f3 call | f3 call toggleShieldstone | ||
toggleShieldstone | |||
{ | { | ||
if @my.finger_item == "Shieldstone" //skips equip phase if true | |||
goto ON | |||
end if | |||
"/ | |||
label equip | |||
"/equip shieldstone\r" | |||
label ON | |||
"/useitem shieldstone\r" | |||
pause 1 | |||
label CHECK //Checks for Shieldstone failures … | |||
if @env.textLog >= "Your Shieldstone goes inert" | |||
pause 6. //1.2 second pause so RNG has time to change | |||
goto equip //…if so equips backup (if you have 1) | |||
end if | |||
} |
Revision as of 09:26, 26 May 2022
A Shieldstone is a ring that casts an aura around the user that prevents monsters from entering the aura and attacking the user. Only fighters can use the shieldstone, and it draws on spirit to function. After a random number of uses the ring goes inert and needs to be recharged with 500c and a roguewood club.
Making a Shieldstone
Making a shieldstone requires 3 components. A piece of gold, an unrefined gem and a club. Also it costs money to refine the gold and gem and for the swap with the shieldstone maker.
Shieldstone Macro
f3 call toggleShieldstone toggleShieldstone { if @my.finger_item == "Shieldstone" //skips equip phase if true goto ON end if label equip "/equip shieldstone\r" label ON "/useitem shieldstone\r" pause 1 label CHECK //Checks for Shieldstone failures … if @env.textLog >= "Your Shieldstone goes inert" pause 6. //1.2 second pause so RNG has time to change goto equip //…if so equips backup (if you have 1) end if }