Blood Mage Macros
Manjushri Blood Mage Macros
Macro Contributed by Shaky originally from Zelkhorn
f1 "/use /hamstring \r" f2 "/use /disable \r" f3 "/use /hemo \r" f5 "/use /inferno \r" f4 { if @my.right_item != "bloodblade" "/equip bloodblade" "\r" end if "/use /hemo" "\r" "/use /hamstring" "\r" } f6 { if @my.right_item != "bloodblade" "/equip bloodblade" "\r" end if "/use /hemo" "\r" "/use /hamstring" "\r" "/use /disable" "\r" } f8 "/useitem bloodstone /set \r" f9 "/useitem bloodstone /clear \r" f10 "/useitem bloodblade /reflect \r" f11 "/use /control \r" f12 "/use /absorb \r" f13 "/use /absorb /report \r" // Shieldstone shield { if @my.finger_item == "Shieldstone" "/equip bloodstonering\r" else "/equip shieldstone\r" "/useitem finger\r" end if } Tab call shield shift-tab "/useitem shieldstone /cancel\r"
Silphene’s Bloodstone Ring Macros
"/bbs" { if @my.finger_item != "Bloodstone Ring" "/equip Bloodstone Ring\r" end if "/usei bloodstone /set\r" } "/bba" { if @my.finger_item != "Bloodstone Ring" "/equip Bloodstone Ring\r" end if } "/bbr" { if @my.finger_item == "Bloodstone Ring" "/unequip Bloodstone Ring\r" end if }
Misc Osha Macros (windows)
control mode.
Toggling control mode while swinging (or possibly feigned) will throw off any tracking of control mode. These checks fix 99% of that. It allows big bold declarations (easy to catch while in combat) of which mode you just toggled into.
shift-tab call bloodbladeControl_Toggle bloodbladeControl_Toggle { "/use /control \r" pause 1 set loglineBleed @env.TextLog if loglineBleed >= "• You channel your" setglobal bleedToggled 1 call OnBleedToggleMessages else if loglineBleed >= "• Your blade feeds" setglobal bleedToggled 0 call OnBleedUntoggleMessages else if loglineBleed >= "To use an item equipped" //no bloodblade equipped message "" else //mystery because unfortunately timed logline interfering. setglobal bleedToggled 0 end if } OnBleedToggleMessages { //however apparent you want it to be in the log that you just toggled control. Handy if you routinely forget which mode you are in (like I do) message "+++bleed ON+++" message "+++bleed ON+++" message "+++bleed ON+++" } OnBleedUntoggleMessages { //however apparent you want it to be in the log that you just untoggled control. Handy if you routinely forget which mode you are in (like I do) message "" message "---bleed OFF---" message "---bleed OFF---" message "---bleed OFF---" message "" }
2 button feign
Guaranteed no mishaps. One hotkey causes the mage to feign, one causes it to end (spamming can't cause woopsies, pressing feignDown will always cause you to attempt to initiate a feign)
Can change to any hotkeys, but this is currently using click4 and click5. These are the 2 buttons on the left side of a mouse (in most cases).
'$any_click' is important if a 'click' is the hotkey and you don't want it to only happen when clicking on an exile.
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is click4 { $any_click call feignDeath_On } click5 { $any_click call feignDeath_Off } feignDeath_On { "/useitem bloodstone /dead\r" } feignDeath_Off { call unFeignStyle } unFeignStyle { //can either get up with the magic word, or through unequipping and reequipping the ring. //"/whisper " magicWord "\r" "/unequip bloodstone\r" "/equip bloodstone\r" }
1 button feign
can sometimes be thrown off but multiple checks to mostly mitigate it. The macro will have "You wish." show up in the message log after feigning. This means nothing, just an unfortunate side effect.
In the rare situation it does get thrown off (thinking you are feigned when not actually feigned) it will take 2 presses to cause you to feign.
Can change the macro to any hotkey, but it is currently using click4. This one of the 2 buttons on the left side of a mouse (in most cases).
'$any_click' is important if a 'click' is the hotkey and you don't want it to only happen when clicking on an exile.
setglobal magicWord "Nacreus" //or whatever your bloodmage's magic word is click4 { $any_click call feignDeath_Toggle } setglobal isFeigned 0 feignDeath_Toggle { // isFeigned: //(0) = not feigned. //(1) = am feigned. //(2) = in the process of feigning. if isFeigned == 0 //FEIGNING DEAD //attempting to feign twice, this makes you feign even if you used it in the middle or end of attacking. setglobal isFeigned 2 "/useitem bloodstone /dead\r" pause 1 "/useitem bloodstone /dead\r" pause 1 setglobal isFeigned 1 // double checking if feigned or not (if things get off, this resets it) pause 1 "/pose stand\r" if @env.TextLog >= "You wish." message "" else message "not actually feigned" setglobal isFeigned 0 end if else if isFeigned == 1 //STANDING BACK UP call unFeignStyle setglobal isFeigned 0 else //SOMETHING WEIRD end if } unFeignStyle { //can either get up with the magic word, or through unequipping and reequipping the ring. "/whisper " magicWord "\r" //"/unequip bloodstone\r" //"/equip bloodstone\r" }
quick commands for changing ring values
"/5" "/useitem bloodstone /set 5%\r" "/10" "/useitem bloodstone /set 10%\r" "/15" "/useitem bloodstone /set 15%\r" "/20" "/useitem bloodstone /set 20%\r" "/25" "/useitem bloodstone /set 25%\r" "/30" "/useitem bloodstone /set 30%\r" "/35" "/useitem bloodstone /set 35%\r" "/40" "/useitem bloodstone /set 40%\r"