<?xml version="1.0"?>
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	<id>https://clump.clanlord.net/library/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGroup_Hunting</id>
	<title>Talk:Group Hunting - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://clump.clanlord.net/library/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGroup_Hunting"/>
	<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;action=history"/>
	<updated>2026-10-26T20:51:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=965&amp;oldid=prev</id>
		<title>Mwadmin: oops-i</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=965&amp;oldid=prev"/>
		<updated>2017-04-05T22:07:52Z</updated>

		<summary type="html">&lt;p&gt;oops-i&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:07, 5 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Pay Attention: &amp;#039;&amp;#039;If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits of allowing everyone to…&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Pay Attention: &amp;#039;&amp;#039;If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits of allowing everyone to…&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Stay out of each other’s way: &#039;&#039;having to move around anyone’s way means swings a creature gets that could have been avoided. A fighter than can move from one creature to another &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fluidily &lt;/del&gt;is a more effective fighter, not only from their ranks but because they can choose where and when to engage creatures for maximum damage output.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Stay out of each other’s way: &#039;&#039;having to move around anyone’s way means swings a creature gets that could have been avoided. A fighter than can move from one creature to another &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fluidly &lt;/ins&gt;is a more effective fighter, not only from their ranks but because they can choose where and when to engage creatures for maximum damage output.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Communicate intent no just by saying but by consistent action:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Communicate intent no just by saying but by consistent action:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##: that means to party creep up. No non-bricking healers standing in a combat zone, not pay attention. If a healer who is not bricking is in the combat zone they should move as fighters to: using their movements to put a creature in the best place for others to get to it. If you cad and walk away: stay outside the combat zone when you do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##: that means to party creep up. No non-bricking healers standing in a combat zone, not pay attention. If a healer who is not bricking is in the combat zone they should move as fighters to: using their movements to put a creature in the best place for others to get to it. If you cad and walk away: stay outside the combat zone when you do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &amp;#039;&amp;#039;&amp;#039;the point of a spear always faces the enemy’&amp;#039;&amp;#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc. The combat zone is fluid. it can move a little N, a little S etc. Your point fighter is like a guiding star.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &amp;#039;&amp;#039;&amp;#039;the point of a spear always faces the enemy’&amp;#039;&amp;#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc. The combat zone is fluid. it can move a little N, a little S etc. Your point fighter is like a guiding star.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mwadmin</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=964&amp;oldid=prev</id>
		<title>Mwadmin: edited for clarity</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=964&amp;oldid=prev"/>
		<updated>2017-04-05T22:07:09Z</updated>

		<summary type="html">&lt;p&gt;edited for clarity&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:07, 5 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Pay Attention:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Pay Attention: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits of allowing everyone to…&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits of allowing everyone to…&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Stay out of each other’s way: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;having to move around anyone’s way means swings a creature gets that could have been avoided. A fighter than can move from one creature to another fluidily is a more effective fighter, not only from their ranks but because they can choose where and when to engage creatures for maximum damage output.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Stay out of each other’s way:  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;having to move around anyone’s way means swings a creature gets that could have been avoided. A fighter than can move from one creature to another fluidily is a more effective fighter, not only from their ranks but because they can choose where and when to engage creatures for maximum damage output.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Communicate intent no just by saying but by consistent action:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Communicate intent no just by saying but by consistent action:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##: that means to party creep up. No non-bricking healers standing in a combat zone, not pay attention. If a healer who is not bricking is in the combat zone they should move as fighters to: using their movements to put a creature in the best place for others to get to it. If you cad and walk away: stay outside the combat zone when you do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##: that means to party creep up. No non-bricking healers standing in a combat zone, not pay attention. If a healer who is not bricking is in the combat zone they should move as fighters to: using their movements to put a creature in the best place for others to get to it. If you cad and walk away: stay outside the combat zone when you do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# the combat zone is fluid. it can move a little N, a little S etc. so…&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &#039;&#039;&#039;the point of a spear always faces the enemy’&#039;&#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &#039;&#039;&#039;the point of a spear always faces the enemy’&#039;&#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The combat zone is fluid. it can move a little N, a little S etc. Your point fighter is like a guiding star&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mwadmin</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=963&amp;oldid=prev</id>
		<title>Mwadmin: fixed overpaste</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=963&amp;oldid=prev"/>
		<updated>2017-04-05T22:05:41Z</updated>

		<summary type="html">&lt;p&gt;fixed overpaste&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 5 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the combat zone is fluid. it can move a little N, a little S etc. so…&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the combat zone is fluid. it can move a little N, a little S etc. so…&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &amp;#039;&amp;#039;&amp;#039;the point of a spear always faces the enemy’&amp;#039;&amp;#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Designate a point fighter: &amp;#039;&amp;#039;&amp;#039;the point of a spear always faces the enemy’&amp;#039;&amp;#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you cannot a point, simply where your ranks are needed most. Thoomi, you might n&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mwadmin</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=962&amp;oldid=prev</id>
		<title>Mwadmin: Created page with &quot;Notes from &#039;&#039;quick&#039;&#039; email #Pay Attention: If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits...&quot;</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Talk:Group_Hunting&amp;diff=962&amp;oldid=prev"/>
		<updated>2017-04-05T22:05:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email #Pay Attention: If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Notes from &amp;#039;&amp;#039;quick&amp;#039;&amp;#039; email&lt;br /&gt;
#Pay Attention:&lt;br /&gt;
If people paid attention, those who are smart will never need to be taught. those who are less perceptive can still see the benefits of allowing everyone to…&lt;br /&gt;
#Stay out of each other’s way: &lt;br /&gt;
having to move around anyone’s way means swings a creature gets that could have been avoided. A fighter than can move from one creature to another fluidily is a more effective fighter, not only from their ranks but because they can choose where and when to engage creatures for maximum damage output.&lt;br /&gt;
# Communicate intent no just by saying but by consistent action: &lt;br /&gt;
##: that means to party creep up. No non-bricking healers standing in a combat zone, not pay attention. If a healer who is not bricking is in the combat zone they should move as fighters to: using their movements to put a creature in the best place for others to get to it. If you cad and walk away: stay outside the combat zone when you do.&lt;br /&gt;
# the combat zone is fluid. it can move a little N, a little S etc. so…&lt;br /&gt;
# Designate a point fighter: &amp;#039;&amp;#039;&amp;#039;the point of a spear always faces the enemy’&amp;#039;&amp;#039;. so all other fighters &amp;amp; healers should follow their point toward the greatest danger. What your point attacks: you attack. etc.&lt;br /&gt;
If you cannot a point, simply where your ranks are needed most. Thoomi, you might n&lt;/div&gt;</summary>
		<author><name>Mwadmin</name></author>
	</entry>
</feed>