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		<id>https://clump.clanlord.net/library/index.php?title=Blood_Mages&amp;diff=2191</id>
		<title>Blood Mages</title>
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		<updated>2024-09-30T06:12:08Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Know bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A small word of advice==&lt;br /&gt;
Bloodmage in an incredibly fun and powerful subclass. However clicking a bloodmage is entirely different from clicking a regular fighter or lesser subclass. It is advised to first click another subclass, or learn the ropes as a fighter and then consider the class.  It is an undoubtedly great class as an alt, but, without due consideration, it can be dicey as a primary character.&lt;br /&gt;
&lt;br /&gt;
To become a bloodmage means one gains access to many dark and immensely strong powers, ones that become even stronger as the mage becomes even weaker.  But, there is a cost, one loses the ability to generate spirit well on their own.  A bloodmage will be dependent on the blood of fallen creatures in order to recover the ability to use their powers.&lt;br /&gt;
&lt;br /&gt;
==How to become a Bloodmage==&lt;br /&gt;
&lt;br /&gt;
# Become a third circle Fighter&lt;br /&gt;
# Qualify for the Bloodlade&lt;br /&gt;
# Become proficient with the Bloodblade&lt;br /&gt;
# Gain insight into blood magic&lt;br /&gt;
&lt;br /&gt;
===Qualifying for the Bloodblade===&lt;br /&gt;
In order to qualify for the bloodblade, you must practice fighting on low health. &lt;br /&gt;
You should occasionally get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;• You experiment with a new fighting style.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you’ve qualified for the bloodblade (or Gossamer, or Fell blade) you will get the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;• You discover an important combat technique.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you’ve qualified for the bloodblade you can acquire one from Nacerus (located in the savannah maha den) in exchange for a moonstone and a dagger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Nacerus says, “I see you have mastered the skill needed to perform elementary bloodmagic.”&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Nacerus says, “I can fashion you a weapon which will allow you to use bloodmagic in combat.”&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Nacerus asks, “&amp;lt;name&amp;gt;, will you provide me a moonstone and a dagger?”&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming proficient with the Bloodblade===&lt;br /&gt;
Once you have qualified for and purchased a bloodblade, you can begin training by using the &amp;lt;tt&amp;gt;/use /practice&amp;lt;/tt&amp;gt; command. You will gain ranks in it whether you have it equipped or not. You can use the &amp;lt;tt&amp;gt;/use /reflect&amp;lt;/tt&amp;gt; to see how proficient you are with the bloodblade. When you equip your bloodblade it will drain your health and you will gain Atkus/Darkus according to the amount of trained bloodmage ranks and the level of your health. &lt;br /&gt;
&lt;br /&gt;
===Gaining Insight into Bloodmagic===&lt;br /&gt;
The most common way to gain insight is to use your Bloodblade, fight on low health and kill undine. Undine hut in NE field is a perfect location to gain insight.&lt;br /&gt;
&lt;br /&gt;
When you have trained a significant amount of bloodblade ranks (around 60–80) you gain entry to the Nacerean Order (located in the Savannah Maha Den) and the ability absorb creatures for the bloodpool. The bloodpool is located in w town under the cemetery and in the Savannah cave. The bloodpool will hunger for a certain creature, if you absorb it and bring it to the bloodpool you will gain insight into the bloodpool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;• You learn from your brief foray into butchery. &amp;lt;Completing the drag-a-creature quest for Vaun Gutturt (needs confirmation)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• You gain insight into the nature of your bloodblade. &amp;lt;Using you bloodblade&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• You learn about the nature of life and death from the passing of the &amp;lt;undine monster&amp;gt;. &amp;lt;Killing undine&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• You gain insight from fighting on the edge of death. &amp;lt;Fighting on low health&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• You learn from working with the blood of the &amp;lt;blood dropping monster such as a T’rool&amp;gt;. &amp;lt;Collecting blood&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• You gain insight into the nature of the bloodpool. &amp;lt;Feeding the bloodpool&amp;gt; &amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need at least 80 bloodblade ranks to become a Bloodmage.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Bloodmage===&lt;br /&gt;
Once you meet all the requirements Haima Myrtillus will officially indulge you into the order.&lt;br /&gt;
&lt;br /&gt;
==Bloodmage items==&lt;br /&gt;
===Bloodblade===&lt;br /&gt;
:: &#039;&#039;The bloodblade is known for its ability to give an increasing amount of raw power as its wielder becomes increasingly damaged.  These fluidly accessible stats can allow a person to tag and deal useful amounts of damage even in areas that are normally well beyond an exile of their rank count.  One does not have to be a bloodmage to use a bloodblade, a few crafty rangers are known to train in bloodblade.  But, to be a bloodmage, one must be committed to fighting with the bloodblade.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Acquisition&#039;&#039;&#039;: Anyone who has gained the ability to train in the bloodblade can speak to Naserus (in the central portion of the bloodmage sanctuary, accessible by going through the Savannah) to create a bloodblade.  The crafting requires a dagger and a moonstone.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Effect&#039;&#039;&#039;: The bloodblade is a mainhand weapon that gives a good amount of atkus and darkus.  Anyone wielding a bloodblade will suffer constant wounds and pains, their health will quickly drain.  The blade will damage the wielder drastically more the higher their percent health is.  The blade will damage the wielder mildly more the higher their total health is.  With an infused bloodblade this damage will peter off leaving the wielder around 5-10% health, never, on its own, killing the user.  A bloodmage uses the bloodblade as the source of most of their secret arts.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Training&#039;&#039;&#039;: Training in bloodblade causes wielding a bloodblade to grant a plethora of additional stats.  Each rank gives a lot of atkus, a huge amount of darkus, a moderate amount of balance, and a moderate amount of regia.  The weaker in health a bloodblade user is, the more effective ones training in bloodblade is.  If a bloodblade wielder is severely wounded, if they are at, say, 1% health instead 25% health, the gained stats from training in the blade are roughly doubled.  Each attack with a bloodblade consumes a small amount of spirit per rank in bloodblade, if one does not have the required spirit, the attack receives no benefit from bloodblade training.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Infused Bloodblade&#039;&#039;&#039;: When becoming a bloodmage the exile&#039;s bloodblade becomes infused, an infused blade is required to use all of the weapon&#039;s secret abilities.  The change will also cause the blade to drain notably less health and allow its wielder to absorb up to 6 creatures to feed to the bloodpool.  Anyone can wield an infused bloodblade.  A bloodmage should always wield an infused bloodblade.  All references to a bloodblade in this document will be referring to an infused bloodblade unless specifically stated otherwise.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Non-Infused Bloodblade&#039;&#039;&#039;: When questing to become a bloodmage or if dabbling with the arts of bloodmagic as a hobby, at some point one will be able to make their own bloodblade.  This is a non-infused bloodblade.  It will drain enough health to eventually likely kill you, each swing will also consume a sizeable amount of spirit.  When you die you will quickly lose all spirit.  A non-bloodmage bloodblader may get more use out of a non-infused bloodblade since it gives a different combination of atkus/darkus/balthus/regia and a different % increase in stats when weak (most notably, it gives more regia when low on health).&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;&#039;&#039;Spoilers&#039;&#039;&#039;: It requires about 1 rank in Balthus per 5 ranks in bloodblade to have enough balance to be able to attack.  If someone trains no regia and a lot of bloodblade they will end up swinging about once every 4 seconds.  Each time the bloodblade drains health, the wielder loses a very small % of their max balance.  This can be noticeable if a bloodmage trains very little balance regeneration and very large amounts of balance.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;While the bloodblade is equipped, its ranks, in part, increase your balance.  But the blade also removes defense equal to the defense bonus that balance would give. This means that you do not gain any amount of defence by training in bloodblade.  On the contrary, right after you swing you can actually have less defence than you would using another weapon, or even negative defense. [http://vagilemind.com/clanlord/viewtopic.php?f=4&amp;amp;t=10161&amp;amp;p=204986#p204972 Source]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bloodstone Ring===&lt;br /&gt;
:: &#039;&#039;A shining red ring that grants only a slight effect to those not committed to the dark arts, attaining and wearing one is key for those committed to the path of bloodmagic.&lt;br /&gt;
: &#039;&#039;&#039;Acquisition&#039;&#039;&#039;: The Bloodstone Ring can be bought for 3000c from Sargasti Avantis in the southern portion of the bloodmage sanctuary. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Everyone, regardless of profession and training can use the bloodstone ring to block healing at desired health.  Anyone wearing a bloodstone ring can gain a small benifit from Unrastin training.  A bloodmage wearing the ring can use Poshum training to feign dead.  All 3 abilities are explained more in full in the Bloodstone Ring Abilities section.&lt;br /&gt;
&lt;br /&gt;
===Bloodshroud===&lt;br /&gt;
: &#039;&#039;&#039;Acquisition&#039;&#039;&#039;: The Bloodshroud can be purchased by bloodmages from Bl&#039;kouk in the northern portion of the bloodmage sanctuary for 6,660c.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Style.  And easy cleaning.&lt;br /&gt;
&lt;br /&gt;
==Bloodmagic==&lt;br /&gt;
===Blood===&lt;br /&gt;
:: &#039;&#039;Spirit is a very touchy element of being a bloodmage.  Considering your spirit usage and recovery is a very important part of most every bloodmage build.&lt;br /&gt;
: &#039;&#039;&#039;Spirit Regen&#039;&#039;&#039;: All of the bloodmage&#039;s special abilities, and even bloodblade attacks, consume spirit.  But Bloodmages do not regenerate spirit on their own very well, nor do they have any trainer that can aide them in this.  To recover, the bloodmage&#039;s unique spiritual resource is, well, blood.  All critter that have been hit by a bloodblade or inferno explosion will drop blood droplets when they die.  These blood droplets are the primary way a bloodmage recovers their spirit.&lt;br /&gt;
&lt;br /&gt;
: What this means is that all bloodmages on a hunt share their spirit regeneration.  It contributes to 3 main things&lt;br /&gt;
:: 1. A lot manners around blood droplets&lt;br /&gt;
:: 2. A vague limit on how many ranks in bloodmagic a mage can get&lt;br /&gt;
:: 3. Not a lot of bloodmages&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Spiritual limitations&#039;&#039;&#039;: When it comes to ranks in blood magic, gaining 100 ranks in any (or all) bloodmagic skills is extremely practical and sustainable.  Getting 250 ranks in any specific skill will likely cause a bit of restraint when grouping with other bloodmages, and restraint if you are hunting creatures you only dispatch.  Getting 400 ranks in any specific skill will require strong rationing of your own skills when hunting with other mages, potentially a bit of rationing even as the only bloodmage in a hunt, and large amounts of rationing when hunting in areas where you do not routinely vanquish/kill foes.  Some mages have been known to train as much as 500 or 750 ranks in a single blood magic, but, they are weirdos and oddballs.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: When a creature dies, the total amount of spirit in its blood droplets is equal to the amount of blood in Bloodblade swings to kill it plus a complex formula that incorporates how much of a vanquish the critter was and how strong it was in general.  Generally creatures that are slaughters net very little blood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bloodblade Abilities===&lt;br /&gt;
====Debuffs====&lt;br /&gt;
All of the bloodmage debuffs have their strength improved by training in either Disabla or Cryptus.  Both trainers currently do the same thing and pool their ranks.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Disable&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;Not only can this help exiles hit evasive targets, but Rangers and Champions both may have atkus conservation on their swings (they only use as much atkus as it takes to hit) so they can swing more frequently against disabled critters.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Activating this causes the next attack to consume spirit in order to cause a disabling wound that will lower the target&#039;s defense.  &lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Disabla/Cryptus increases the reduction to defense and the spirit cost of the skill.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Cripple&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;A bit of a niche ability for Disabla/Crytpus centric mages&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Activating this causes the next attack to consume spirit in order to cause a crippling wound that will lower the target&#039;s ability to hit and its balance regeneration.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Disabla/Cryptus increases the reduction to atkus, reduction to balance regeneration, and the spirit cost of the skill.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Hamstring&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;A bloodmage staple.  Reducing movespeed is strong.&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Activating this causes the next attack to consume spirit in order to cause a mobility-related wound that will lower the target&#039;s ability to move around and mildly effect its balance regeneration.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Disabla/Cryptus increases the reduction to movement speed, reduction to balance regeneration, and the spirit cost of the skill.&lt;br /&gt;
&lt;br /&gt;
====Damaging Abilities====&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Control Mode&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;This tends to be the more group friendly way of attacking.  It gives time for others to tag (and so gain xp) even if the wielder has a lot of training in bloodblade.  Keep in mind that the bleed will still end up doing, potentially, a lot of darkus worth of damage.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Toggling this will cause all damage from the bloodblade to be dealt instead as damage-over-time (DoT), similar to hemo.  The attacks will consume less blood than a normal bloodblade attack will.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: The damage is based off of Bloodblade damage.  Aneurus will further increase the damage done by this DoT.&#039;&#039;&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Hemo&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;A bloodmage staple.  The highest raw damage ability a bloodmage can train.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Activating this will cause the next successful bloodblade attack to deal an additional hemorrhagic wound.  The creature unfortunate enough to be hit by the attack will suffer an extra large amount of damage over time (DoT).&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Aneurus increases the spirit cost of the ability and adds a large amount of damage to the DoT.  The damage of the hemorrhagic wound is further increased by how low your current health is when you make the attack, much like the bloodblade itself.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;A bit of a nuanced art.  The skill has high potential against grouped creatures and in bursting low/medium health creatures, but if not used intelligently it will consume a lot of spirit for very little gains.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: Activating this will cause the next successful bloodblade attack to deal a non-varying amount of damage.  The attack will deal an average of your usual damage, plus a moderate amount extra based on training in Dantus.  If the attack kills the target, extra spirit will be consumed to cause the target to explode in a rain of blood which damages any nearby enemies.  If an enemy exploding kills another enemy, that newly killed enemy will also explode damaging enemies around it.  This chaining of explosions can get silly in certain situations.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;Note: If an inferno attack causes a creature to explode, the amount of damage done to the surrounding creatures is equal to roughly half of the health the creature had left plus roughly half of the bonus damage Dantus training added to the attack (i.e. killing a creature that had 10 histia left will do 5 histia worth of damage to the surrounding creatures plus an additional amount based on Dantus training).&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Dantus increases the spirit cost of the ability, adds a moderate amount of damage to the inferno-enhanced bloodblade attack, and roughly half that damage to any resulting explosion(s).  The bonus damage Dantus adds to the attack is further increased by how low your current health is when you make the attack, much like the bloodblade itself.  If the bloodmage has only trained a little Dantus, the explosion will not deal that &#039;half of the health&#039; in aoe damage.  It is currently assumed the first 50?-150? ranks increase the % explosion damage as well, culminating in that &#039;half of the health&#039; in aoe damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;Note: If you have completed training with Unrastin, preparing the inferno will also indicate which creature you are sure to slay with the inferno blow.&lt;br /&gt;
&lt;br /&gt;
===Bloodstone Ring Abilities===&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Healing Blocking&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;In order to maintain an ideal ratio of durability to murder ability, bloodblade wielders commonly use this ring to limit how high their health can get.  The bloodblade gives an immense amount of stats while at as low a percent of health as feasible to fight with, this ring is key in making that possible. It allows a mage to start a fight and remain during a fight at a threateningly low amount of health.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: When setup the bloodstone ring will prevent its wearer from receiving healing when the wearer is at or above a defined percent health. &lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Commands&#039;&#039;&#039;:&lt;br /&gt;
::: * To set the max health percent at 40% use the command: &#039;&#039;/useitem bloodstonering /set 40%&#039;&#039;&lt;br /&gt;
::: * To turn the heal blocking off/on use the command: &#039;&#039;/useitem bloodstonering /off&#039;&#039; &#039;&#039;&#039;or&#039;&#039;&#039; &#039;&#039;/useitem bloodstonering /on&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;Note: Natural troilus and large bursts of healing may still take an exile past the set amount.&#039;&#039;&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Feigning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;A bloodmage&#039;s bread and butter when it comes to survivability.  A lot of impossible to survive situations can be, well, survived, through this secret art.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: When you feign you will appear fallen to the enemies around you so they won’t attack you, even if they run into your body. There will be a short delay between pressing the command though and actually feigning.  During this delay you will lie down and most of your balance will be gone, leaving you vulnerable to being attacked.  Also if you attempt to maintain the feign too long you will start to lose control over your life-force causing your spirit to quickly drain from your body. If this happens and you run out of spirit, you will be dead, for realsies.  &lt;br /&gt;
&lt;br /&gt;
:: Beware, although feigning causes creatures to not attack you, stray rocks and lighting can still hurt you.  If you sustain enough damage from these sources in order to have killed you if you didn’t feign, you will be dead, for realsies.&lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Each rank in Posuhm will at first decrease the time it takes to feign, then, after 50~ ranks, it will only increase how long you can feign.&lt;br /&gt;
:: &#039;&#039;&#039;Commands&#039;&#039;&#039;:&lt;br /&gt;
::: * To feign dead use the command: &#039;&#039;/useitem bloodstonering /dead&#039;&#039;&lt;br /&gt;
::: * To get up from a feign one must either say their magic word (default is &amp;quot;Nacreus&amp;quot;) or unequip their Bloodstone Ring.&lt;br /&gt;
:: &#039;&#039;Notes: Feigning dead while not full on balance will cause the user to slowly lose all their balance.  Rarely the drain will happen even while at full balance.  Feign cost does not seem to increase with rank, or, if it does increase, the increase is so little it is hard to mathematically take note of.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Unrastin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
::: &#039;&#039;Unrastin teaches a mage how to unlock the true potential of the bloodstone ring.&lt;br /&gt;
:: &#039;&#039;&#039;Effect&#039;&#039;&#039;: When fully trained the exile will begin to see a marker around the highest health nearby enemy.  Also if the exile is a bloodmage and has trained a handful of Dantus, whenever they prepare an inferno attack a marker will appear over any nearby enemy that the inferno-swing will kill.&lt;br /&gt;
:: &#039;&#039;&#039;Training&#039;&#039;&#039;: Caps at 12 ranks.  No effect until all 12 ranks are trained.&lt;br /&gt;
&lt;br /&gt;
==Bloodmage trainers==&lt;br /&gt;
===Core trainers===&lt;br /&gt;
These trainers give raw stats to a bloodmage.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Anemia&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;Extremely efficient if you don&#039;t care for troilus.  If a bloodmage trains too much of this they can end up with negative health regeneration, which can be fatal.&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; trains a mix of Histia, Regia, and negative Troilus.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Stedfustus&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; trains a mix of Histia, Regia, and Troilus.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Crato&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;It is common for mages to have 50-200&#039;&#039;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the amount of blood you can store (spirit pool). Identical to Spleisha and Splash.&lt;br /&gt;
&lt;br /&gt;
===Ability trainers===&lt;br /&gt;
These trainers increase the power of the abilities of a bloodmage.  For more info about the effects of the abilities each trainer deals with, look at the Bloodmagic section.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Aneurus&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the cost of hemo and adds a large amount of damage to hemo. &lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Cryptus and Disabla&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the cost and effect of all 3 debuffs. &lt;br /&gt;
&lt;br /&gt;
:: &#039;&#039;Note: The reason there are two separate trainers is that there used to be only 2 debuffs; cripple and disable. Those were trained individually. When hamstring was added they were grouped up.&#039;&#039;&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Dantus&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the cost of inferno, adds a moderate amount of damage to the inferno-enhanced bloodblade  attack, and a moderate amount of damage to any resulting explosion(s). &lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Posuhm&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; At first decreases the time it takes to feign, then, after 50~ ranks, it will only increase how long you can feign.&lt;br /&gt;
: &amp;lt;big&amp;gt;&#039;&#039;&#039;Unrastin&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:: &#039;&#039;&#039;Effect:&#039;&#039;&#039; A capped trainer that unlocks additional effects for the bloodstone ring.  No effect until maxed.  Upon reaching 12 ranks, it will show sparkles over the highest health nearby foe.  If the mage has trained a handful of Dantus and has inferno toggled, it also will show a marker over any creature the inferno-swing will kill.&lt;br /&gt;
&lt;br /&gt;
==Other Bloodmage Related NPCs and Features==&lt;br /&gt;
:: The central cloister of the bloodmage sanctuary and all of its NPCs/features are accessible by any fighter.  &lt;br /&gt;
:: The southern portion of the bloodmage sanctuary and all of its NPCs/features are accessible by any fighter who has qualified for the bloodblade.  &lt;br /&gt;
:: The northern portion of the bloodmage sanctuary and all of its NPCs/features are accessible by only bloodmages.&lt;br /&gt;
===Nacerus===&lt;br /&gt;
:: &#039;&#039;The guardian of the secrets of the bloodblade&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: in the central cloister of the bloodmage sanctuary.  Reachable through the sanctuary or through Savannah.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; Upon qualifying for the bloodblade, Nacerus will be willing to craft a bloodblade for anyone who talks to him.  He will allow anyone qualified in the blade to go into the southern portion of the bloodmage sanctuary.&lt;br /&gt;
===Haima Myrtillus===&lt;br /&gt;
:: &#039;&#039;The guardian of the secrets of blood magic&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: in the southern portion of the bloodmage sanctuary.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; Haima will let anyone aspiring to become a bloodmage know just how close they are.  She will do this through a set of very cryptic messages.&lt;br /&gt;
===Sargasti Avantis===&lt;br /&gt;
:: &#039;&#039;A fen who sells rings&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: in the southern portion of the bloodmage sanctuary.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; &#039;&#039; would you like to buy a bloodstone ring for 3000 coins?&amp;quot;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===I&#039;olatron===&lt;br /&gt;
:: &#039;&#039;A very helpful Zo who does a very helpful service.&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: in the southern portion of the bloodmage sanctuary.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; &#039;&#039;&amp;quot;I can help you re-apply your training in the bloodblade to another discipline&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
: Anybody who can train the bloodblade, bloodmage or not, can talk to him to untrain 10 ranks of bloodblade training.  The ranks will slowly trickle back into who or whatever you are currently training under so it is adviced to speak to who you wish to re-apply your ranks to before speaking to I&#039;olatron.&lt;br /&gt;
&lt;br /&gt;
===Bl&#039;kouk===&lt;br /&gt;
:: &#039;&#039;A single minded but stylish disciple of the bloodpool.&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: Northern portion of the bloodmage sanctuary, to the left of the Blood Altar.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; &#039;&#039;&amp;quot;do you want to buy a bloodshroud shirt for 6660 coins?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Durin Bloodrunner / Robby Cund / Mourangus Aldim===&lt;br /&gt;
:: &#039;&#039;Caretakers of the bloodpool&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: (Durin)in the secret bloodmage area in puddleby.  (Robby) in the southern portion of the bloodmage sanctuary. (Mourangus) in the northern portion of the bloodmage sanctuary.&lt;br /&gt;
: &#039;&#039;&#039;Conversing will...&#039;&#039;&#039; Either will gladly tell you just how ajitated the bloodpool currently is.  They will also, pluck from your blade all of the creatures you have absorbed and toss them into the bloodpool.  The bloodmage will be rewarded with a fair bit of spirit.  More spirit if any of the creatures are related to what the bloodpool hungers for, more spirit the beefier the absorbed creatures were.&lt;br /&gt;
: &#039;&#039;Note: Talking to either of them will snatch the creatures out of your blade even if you do not wish it, for some strange reason.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Bloodpool===&lt;br /&gt;
:: &#039;&#039;THE BLOODPOOL&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: the northernmost part of the northern portion of the bloodmage sanctuary&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;What is it? Why is it? How is it?&#039;&#039;&#039; Stare into the pool and its ever shifting crimson tides and you may find your answers....&lt;br /&gt;
&lt;br /&gt;
: One of the less tightly held secrets of the blood mage order is that the Bloodpool is the source of the blood based mystical arts.  Feeding the Bloodpool is a rather sacred duty of the bloodmage.  A duty that no one truly understands the purpose for.  Or do we?  Nevertheless, the duty will be done.  As you shall do it if you become a bloodmage.&lt;br /&gt;
&lt;br /&gt;
: Feeding the pool has the immediate benefit of recovering some of the mage&#039;s spirit.  More spirit if the creatures fed to the pool are of the species the pool desires, more spirit if the creatures are big and strong.&lt;br /&gt;
&lt;br /&gt;
: The longterm benifit of feeding the pool are... ... ... .. I&#039;d have to kill you if you I told you.&lt;br /&gt;
&lt;br /&gt;
: The pool shows the degree of its displeasure through the following statements.&lt;br /&gt;
:: 1. The bloodpool hungers, we must work to fill it.&lt;br /&gt;
:: 2. The bloodpool quivers in agitation.&lt;br /&gt;
:: 3. The bloodpool feels restless.&lt;br /&gt;
:: 4. The bloodpool feels slightly restless, but could use some more life force.&lt;br /&gt;
&lt;br /&gt;
===Fast traveling to/from the sanctuary===&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: the secret bloodmage area in Puddleby/northernmost part of the northern portion of the bloodmage sanctuary&lt;br /&gt;
: &#039;&#039;&#039;To do so...&#039;&#039;&#039;: From within the secret area in Puddleby, walk to the left; from the sanctuary, go as far north as possible.  You will be transported to a mystical, ethereal, realm.  If you have your bloodblade equipped traveling in any direction will eventually take you to the sanctuary.  If you have no bloodblade equipped it will take you to Puddleby.&lt;br /&gt;
&lt;br /&gt;
===Bloodmage Altar===&lt;br /&gt;
: &#039;&#039;&#039;Location&#039;&#039;&#039;: that slab of rock in the middle of the northernmost part of the northern portion of the bloodmage sanctuary.&lt;br /&gt;
: &#039;&#039;&#039;BEWARE&#039;&#039;&#039;  It is an altar that binds your soul, much like the one in Puddleby does.  If you touch it, you will &#039;respawn&#039; if you depart at its location.  One can touch the altar in Puddleby to reset the location to the altar in Puddleby.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Combat tips===&lt;br /&gt;
# Hemo/Inferno deal a lot of damage for the ranks put into them.  If a hunt looks like it may wipe, having some spare blood in the tank and ranks in the spank can really turn things around.&lt;br /&gt;
# Its better to be safe than sorry.  When things get messy it is almost always better to be patient and wait for the safe attack than dive in and die for a greedy one.  Finding a safe spot near the healers and picking off any problems that jump on them or bounce off the tank is a simple, reliable strategy.&lt;br /&gt;
# Know your enemies. Keep an eye out which creature has high Histia/Troilus, runs fast, is problematic for allies to hit, throws rocks, etc. so you can stay safe and know which skills are worth using.  Hamstring is great for managing problematic creatures.  With enough training, cripple can render some low regia creatures unable to attack.  Hemo is great for bleeding out durable creatures or destroying annoying ferals.  Inferno is great for bursting down weakened problematic creatures or damaging large groups of creatures.&lt;br /&gt;
# In particular, keep an eye out for ferals.  Killing them asap or keeping well away from them is extremely important when it comes to not getting hit.&lt;br /&gt;
# Get used to how long it takes to feign.  Knowing how fast you can feign means you can feel out how far away a creature can be without being a threat to you.  As long as there is enough initial distance, feign is very useful for avoiding a critter that suddenly decides to run at you.&lt;br /&gt;
# Don&#039;t stay too close to snell borders, if something you didn&#039;t expect crosses the snell you&#039;re toast.&lt;br /&gt;
# Time your swings so you&#039;re not close to the creature when it&#039;s about to swing next, it might turn your way.&lt;br /&gt;
# If possible, always move back after you&#039;ve swung.&lt;br /&gt;
&lt;br /&gt;
===Courtesy tips===&lt;br /&gt;
# Sharing [blood] is caring.  If there are multiple bloodmages, have manners when taking droplets.  If you unsure how another mage is doing on blood, feel free to ask.  If you aren&#039;t much for verbal communication... each critter drops 3 bits of blood, so if there are 2 mages, take 1 droplets and see how needy the other mage is.  If they take both, conserve your blood a bit.  If they take 0-1, you can be a bit more free with it.  But, if there are 3 mages, each of you gets 1 droplet.  Connie will applaud your manners.&lt;br /&gt;
# Be conscientious about your damage.  With how convenient it is to train Bloodblade it is really easy to wake up one day and realize you do preposterous amounts of damage in one swing.  BUT other people like to tag creatures as well, so if you kill things too fast they are missing out on xp.  Control mode can be your friend.  So can be dumping ranks into balance regeneration or Hemo/Inferno.  Those things give DPS without necessarily losing friends.&lt;br /&gt;
# Be kind to healers, even if you are nearly dead and they forget to top you off.  Be like a cat staring at its bowl of food.  Walk up to them.  Stare. Politely meow, err, talk at them till they top you off.&lt;br /&gt;
# If you train much Disabla, be aware if anyone seems to be struggling to hit.  Cripple can really make the difference for fighters that are on the cusp.&lt;br /&gt;
&lt;br /&gt;
===Training Tips===&lt;br /&gt;
# Train Rodnus, everyone gets 50 of it.  You should too.  It increases the effectiveness of healing you receive.  Being a bloodmage means you really love the wubs.&lt;br /&gt;
# Invest in Posuhm early on to get rid of the feign delay.&lt;br /&gt;
# Train Disabla.  50-100 of it goes a long way.  Regularly hamstringing foes keeps fights from getting too chaotic and prevents critters from swinging back at you as often.&lt;br /&gt;
# Train enough Bloodblade that you can survive a couple swings from local critters while being able to reliably hit them back.  Most problems can be solved by training more Bloodblade.  The ones that can&#039;t can be solved by it can usually be solved by...&lt;br /&gt;
# Train Hemo or Inferno.  It is damage you can toggle on.  Large amounts of damage.&lt;br /&gt;
# Become the local healer&#039;s fav.  Kill stuff that goes for them, tell them jokes.  SCHMOOZE.&lt;br /&gt;
# Train more Histia.  You will be able to take larger bursts of damage before dying.&lt;br /&gt;
# Convince someone to play a healer and that you are their #1.&lt;br /&gt;
# Train Regia.  You will get some more DPS.  You will swing faster, thus increasing the amount of tags you get, thus increasing experience gain.  Angilsa is a really, really good trainer for bloodmage.&lt;br /&gt;
# Indecisively train more BB because it can be freely untrained into other things without any losses.&lt;br /&gt;
# Make more friends in real life so you can convince them to play Clan Lord so you can convince them to be healers so you can convince them to be your bff.&lt;br /&gt;
# Train Spirtus, this will moderately increase the effectiveness of all heals on you.  It is somewhat common to get 50~ of it, and a bit more as it becomes convenient.  ONLY TRAIN IT AFTER RODNUS.  ONLY TRAIN IT AFTER YOU ARE SURE YOU LOVE YOUR BUILD.  ONLY TRAIN IT AFTER YOU ARE SURE YOU WILL NEVER NEED UNTRAINUS.&lt;br /&gt;
# Train some Troilus?  Some people do it.  It&#039;s like Spirtus, but is less needy about healers and messy if you decide to untrainus.&lt;br /&gt;
# Invest in a shieldstone and some Heen. Shieldstoning is much more efficient for bloodmage than for the other sub classes.  It can be awkward though because you have to swap rings to use it and it takes like 25-50k coins to get going with them.&lt;br /&gt;
# Don&#039;t be afraid of training mistakes, Untrainus is your friend.  Each time you agree to Untrainus he removes 10~% of your existing ranks, bloodmages uniquely don&#039;t mind that happening as much as other classes do.  You are encouraged to try out weird things to see if they fit you, your playstyle, and your regular hunting groups.&lt;br /&gt;
&lt;br /&gt;
==Blood Mage Macros==&lt;br /&gt;
[[Blood Mage Macros]]&lt;br /&gt;
==Known bugs==&lt;br /&gt;
#DO NOT feign while in the library and then log out.  It causes a bug where you will log back in, dead, but not be able to receive healing.  You will have to have someone feed you health potions to get revived, or, if that fails, get GM intervention.  Either way, unequip and reequip your ring afterwards.&lt;br /&gt;
#DO NOT feign and then disconnect in general.  If you are disconnected for so long that you poof, the same bug as above will happen.&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Getting_(Back)_Into_Clan_Lord&amp;diff=1820</id>
		<title>Getting (Back) Into Clan Lord</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Getting_(Back)_Into_Clan_Lord&amp;diff=1820"/>
		<updated>2023-09-25T03:03:02Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Open Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you want to get into or back into Clan Lord? This document covers what’s happening with Clan Lord lately, how to play on modern computers and pointers on where to learn more and get help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert animated gif of some cool stuff here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Out of Character Pitch=&lt;br /&gt;
Clan Lord is one of the earliest and longest running MMORPGs - starting in ~1997 and running continuously to this day. Updates to the game are still happening monthly. The game has one of the friendliest communities, and despite its relatively simple graphics, it features unique and deep gameplay.&lt;br /&gt;
&lt;br /&gt;
Partially due to the Coronavirus pandemic and partially due to a large amount of new content being added, 2020 has seen a significant increase in the playerbase. If you stopped playing years ago or never got into it, this is an excellent time to try Clan Lord!&lt;br /&gt;
&lt;br /&gt;
=In Character Pitch=&lt;br /&gt;
	Hundreds of years ago, a sleepy outpost in the Lok’Groton island chain experienced an influx of new settlers. Exiled by the Empire for crimes against the ascendancy, these people came to the island of Puddleby to start a new life. They came from all over the outside world, representing a variety of cultures and languages. By ones and twos, they started to trickle in. Destitute, they started over in this new land. Although they began as strangers, they forged friendships and explored the environment. Through the years Puddleby grew into a prosperous town, growing annually.&lt;br /&gt;
&lt;br /&gt;
	 The people learned to work together for the good of the community. They began to move beyond mere survival needs into the realms of specialization, exploration, and the arts. They formed a society. They developed their languages, their social mores, and their customs. They worshiped a pantheon of powerful gods who gave them favors and bedeviled them with mysteries. They celebrated annual holidays with ritual hunts to special hunting grounds, sacred for that particular holiday. They celebrated weddings and they mourned untimely deaths. They fought Orgas, Darshak, and other dark forces, managing every time to repulse the invaders who would dare threaten their comfortable way of life. The citizens cared for each other, took care of newcomers, and protected the weaker members of society.&lt;br /&gt;
&lt;br /&gt;
	 Hundreds of years after the first settlers arrived, a great society still survived and thrived. Then, stagnation set in. People began to leave their beautiful island homes, lured by the lush scenery and high adventure of new worlds. Many were drawn back to the outside world by families or businesses. A few hold-outs remained and kept up the old ways, but the town was a hollow shell of its old self. Town square sat empty save for the occasional wandering vermine. Previous inhabitants would come back for a visit only to find the drinking halls deserted, their voices echoing thinly in the empty halls. One would not have been wrong to think that the gods had deserted the little island. Many thought that it wouldn’t be long before the island would revert to the wilderness with no sign of the thriving, vibrant society that had once graced its shores.&lt;br /&gt;
&lt;br /&gt;
	 Then, in the year 620, something unique happened. A great plague swept through the outside world, yet Puddleby remained unaffected. Isolated as it was, and set in the old ways, it became a haven for people fleeing the great plague. Every zodiac more and more people came back. Some just visited for nostalgia’s sake, but others stayed and began building their lives again. Once again, Town Center rang with the cries of adventurers preparing for the adventure. Many were the joyful reunion of old hunting mates who hadn’t seen each other for decades. Some of the returning settlers brought their children to live in Puddleby, bringing the adventure to the next generation. Somehow, even new settlers began to find their way to the sleepy town. They moved in and learned the old ways from the old-timers. They learned how to navigate the marsh, how to surround a green beetle, and how to get to Peaceton.&lt;br /&gt;
&lt;br /&gt;
	This mixture of old and new inhabitants brought about the Renaissance of Lok’Groton. There was a sudden outpouring of new art, new lore, new maps, and new efforts to solve long-forgotten puzzles. The people elected a new Fen President for Life and anointed the Torjo King. The gods, perhaps also seeking refuge from the horrors in the outside world, began granting boons and opening new realms for the islanders to explore. For so many, Puddleby was the home of their youth, the first world that they experienced – truly experienced – and it was with a sense of homecoming that they arrived once more on its shores.&lt;br /&gt;
&lt;br /&gt;
	So I say to you, previous inhabitants of Puddleby, Come back! Return to the land of your youth! Your clan mates are waiting with a keg of ale to hear of your life over the sea. The bards have new songs to sing and the world has new enemies to defeat. If you come back for a day or forever, we will welcome you with open arms. For anyone reading this who has never been to Puddleby, it is a once-in-a-lifetime opportunity to experience the birth of MMORPGs. It’s a small investment for a game these days, it doesn’t use a lot of bandwidth, and the gameplay is top-notch. Although the graphics are old, Clan Lord represents a 20-year-old sociological experiment. The community developed and grew organically, with the storyline being driven by the players until the GM-created content and the content that has been made up of players merged into a loose cohesion. The experience-sharing system and the karma mechanics developed by Delta Tao are the base from which all modern MMORPGs are designed. So, to the reader who would like to go back and experience things as they were when the world was young and innocent, I say to you, Come in! Experience a community that is truly a community, a group of people who have cared for each other for decades and who will welcome you as one of their own. Come home. — Poplar &amp;amp; [http://puddleopedia.org/entry.php?n=Entry.Haffron Haffron]&lt;br /&gt;
&lt;br /&gt;
=Getting Clan Lord running=&lt;br /&gt;
Clan Lord is over 20 years old, so there are a few warts getting it to run on modern systems. The good news is you don’t need a beefy machine to play. The bad news is you generally can’t just click “install” on some machines.&lt;br /&gt;
What computer(s) do you have available?&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
What OS version does it run?&lt;br /&gt;
MacOS 10.6 through 10.14: Download the official client&lt;br /&gt;
MacOS 10.15, 11.0 or above: Official clients don’t support this OS. Try Clieunk or Java client &lt;br /&gt;
Earlier than MacOS 10.6: This probably will not work.&lt;br /&gt;
&lt;br /&gt;
===MacOS client tricks and tips===&lt;br /&gt;
====Lag while on WiFi====&lt;br /&gt;
If you’re seeing lots of choppiness while on wifi, you need to do something to keep wifi fully active.&lt;br /&gt;
Open Terminal (Applications -&amp;gt; Utilities -&amp;gt; Terminal) and you’ll get a command prompt. This command will constantly ping your wifi router and keep things from going to sleep:&lt;br /&gt;
&amp;lt;code&amp;gt;route -n get server.deltatao.com | grep gateway | awk &#039;{print $2}&#039; | xargs -n 1 ping -i 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should see results like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% route get server.deltatao.com | grep gateway | awk &#039;{print $2}&#039; | xargs ping -i 0.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* PING 192.168.1.1 (192.168.1.1): 56 data bytes&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=0.234 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=1 ttl=64 time=0.335 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=2 ttl=64 time=0.307 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=3 ttl=64 time=0.277 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=4 ttl=64 time=0.185 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you’re done playing CL, you can cancel the command by pressing Control-C, or quitting terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical stuff for nerds:&#039;&#039;&#039; In the last ~10 years, Apple has introduced power saving on wifi chipsets. The idea being that putting the wifi network to sleep and polling for incoming packets less frequently will save on power drain (useful for laptops and such). This doesn’t affect typical web browsing enough to be noticeable, but CL’s packets arrive just slowly enough and over a protocol (UDP) that Apple isn’t considering important enough to keep wifi awake the entire game session. Thus it’ll keep putting it to sleep to try and save power, then immediately wake it back up, put it back to sleep, etc. This works around that by sending packets inside your local network fast enough that wifi never tries to go to sleep.&lt;br /&gt;
&lt;br /&gt;
====Making the game window bigger.====&lt;br /&gt;
CL’s screen is kinda small. Some options:&lt;br /&gt;
Lowering your resolution to something smaller (try 1280x800 and go up or down from there)&lt;br /&gt;
Use the MacOS accessibility zoom feature&lt;br /&gt;
In Clieunk only -  you can use the “Zoom” feature (under the “View” menu) to increase the window size, or drag it to the size you want.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
What OS version does it run? &lt;br /&gt;
&#039;&#039;&#039;Windows 7, 8 or 10:&#039;&#039;&#039; [http://www.deltatao.com/downloads/clanlord/win32/ClanLord.zip Download the official client.]&lt;br /&gt;
&#039;&#039;&#039;Windows 7, 8:&#039;&#039;&#039; Install [https://support.apple.com/kb/DL837?locale=en_US QuickTime] as normal (installers should work).&lt;br /&gt;
&lt;br /&gt;
†For Windows 10 install QuickTime as below - &#039;&#039;&#039;just running the installer doesn’t work!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://support.apple.com/kb/DL837?locale=en_US Download QuickTime for Windows] from Apple (it is marked unsupported, but does work, and is needed for sounds to work in CL)&lt;br /&gt;
# Extract the installer to a directory&lt;br /&gt;
# Run QuickTime and Apple Application Support installers as admin (right click -&amp;gt; run as administrator)&lt;br /&gt;
# Reboot when both are done&lt;br /&gt;
# Now run Clan Lord, and you should have working sound&lt;br /&gt;
&lt;br /&gt;
===Windows client tricks and tips===&lt;br /&gt;
====I don’t have sound!====&lt;br /&gt;
See above† for installing QuickTime&lt;br /&gt;
====Making the game window bigger====&lt;br /&gt;
Lower your resolution to something smaller (try 1280x800 and go up or down from there)&lt;br /&gt;
Tweak the “Change the size of text, apps and other themes” setting in Display.&lt;br /&gt;
Under “Advanced Scaling Settings”, try “Let Windows try to fix apps so they’re not blurry” set to On.&lt;br /&gt;
&lt;br /&gt;
If you’re using the macOS beta client (aka Clieunk), you can resize windows as normal. They won’t show more area, they just scale up the graphic size.&lt;br /&gt;
&lt;br /&gt;
====I quit the game and now can’t reopen CL!====&lt;br /&gt;
If you get an error message about the client already running, go to the task manager and kill the client dll process (should look like “client-v1210-2021-01-30” but with a different version number) and try launching the client again.&lt;br /&gt;
&lt;br /&gt;
====My Macros from my Mac don’t work!====&lt;br /&gt;
Mac macros generally work if you still have them, just set the file extension to .mac. &lt;br /&gt;
Note that “command” (⌘) doesn’t exist in windows, and you may need to change macros with triggers like “command-1” to “alt-1” to keep them working.&lt;br /&gt;
&lt;br /&gt;
Inu Note: Replace &amp;quot;command&amp;quot; with &amp;quot;control&amp;quot;. If you try to use &amp;quot;alt&amp;quot;, especially with Function keys (F1 - F12), you might find that you accidentally close the Clan Lord client (alt+F4), or trigger search (alt+F3). You can use control+alt except for control+alt+del (which will either lock your machine or pop-up a menu of options).&lt;br /&gt;
&lt;br /&gt;
====Lag while on WiFi====&lt;br /&gt;
If you’re seeing lots of choppiness while on wifi, you need to do something to keep wifi fully active. One option is to stream a long running video (something with no scheduled end like a twitch stream works well for some folks). A lower bandwidth approach is to ping your router the whole time you’re playing.&lt;br /&gt;
Start =&amp;gt; Run “cmd” and you’ll get a command prompt. This command will constantly ping your wifi router and keep things from going to sleep: &lt;br /&gt;
&amp;lt;code&amp;gt;FOR /F &amp;quot;tokens=13&amp;quot; %x IN (&#039;&amp;quot;ipconfig | findstr &amp;quot;Gateway&amp;quot;&amp;quot;&#039;) DO ping -t %x&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
Java client should work on most modern Linux distros. You need Java 8 or higher installed.&lt;br /&gt;
&lt;br /&gt;
==Any OS==&lt;br /&gt;
===Enable QoS on Router===&lt;br /&gt;
In some cases Clan Lord&#039;s UDP packets need to be prioritized in your router. Go into your router&#039;s admin panel and enable QoS to the Clan Lord servers. If your router requires an IP address for QoS rules, do a reverse DNS lookup on server.deltatao.com. If your router supports DNS for QoS entries, use server.deltatao.com.&lt;br /&gt;
&lt;br /&gt;
===Other Clan Lord Issues===&lt;br /&gt;
See this page [[Arrgh|Appendix A: Arrgh Problems with the CL client.]]&lt;br /&gt;
&lt;br /&gt;
==I forgot my username/password== &lt;br /&gt;
Try the account portal (https://deltatao.com/portal/) to login with your account username and password first (this may be different than your character username and password)&lt;br /&gt;
&lt;br /&gt;
===Forgot your account password?=== &lt;br /&gt;
Try the reset password form first, you might get lucky here&lt;br /&gt;
&lt;br /&gt;
Don&#039;t remember/have access to your old email? &lt;br /&gt;
&lt;br /&gt;
This is pretty common as many folks signed up using older email addresses they no longer have access to. Don’t worry!&lt;br /&gt;
Email: eldongm AT gmail dot com (fix that into a real email address) with content like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hi, I’m the player behind &amp;lt;player name(s)&amp;gt;. I haven’t played Clan Lord in a few years, but am trying to get back into it. I tried the account portal, but I can’t get in. I think my account was associated with email address myname@someold_email.com. My characters are:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali’ce&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;B’ob&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would really appreciate it if you can help me reset my password and associate it with this new email address:&#039;&#039; myname@new_email.com &#039;&#039;&lt;br /&gt;
Thanks!&lt;br /&gt;
-Me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==I’m a new player and I’d like to get started==&lt;br /&gt;
Try the demo if you’re unsure you want to play:&lt;br /&gt;
# Download the correct client for your operating system. ( see above)&lt;br /&gt;
# From the File menu, select “Character Manager.”&lt;br /&gt;
# Click on the “Try the Demo!” button.&lt;br /&gt;
# Select any of the characters listed and click the “Play” button.&lt;br /&gt;
# Click and hold the mouse button in the direction that you would like to move.&#039;&#039;*You can change this to click toggles in preferences/settings for easier movement&#039;&#039;&lt;br /&gt;
# Bump into the NPCs with blue name bars to learn navigation tips. &lt;br /&gt;
# Walk through doors and talk to NPCs as they guide you through picking your appearance. They will also give you some navigation tips.&lt;br /&gt;
# When you are ready to explore the game, go out the final set of doors east of the Helpful Sylvan and you will be in the temple in Town Center. Exit the temple to the south and start exploring!&lt;br /&gt;
You can speak to others just by typing in the text box. &lt;br /&gt;
&lt;br /&gt;
Use the portal (https://deltatao.com/portal/) to make a new account if you want to play for keeps.&lt;br /&gt;
&lt;br /&gt;
A new account costs $15 (one time fee) &amp;amp; $10 for additional character slots. &#039;&#039;[There are no monthly fees any longer, but if you want (and you can afford it) you can use the account portal to encourage DT to keep this game running into the 2050s! -- Admin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
News about happenings in game: http://thoomcare.com/ &lt;br /&gt;
Chat with other players about CL when you’re not playing on discord: https://discord.gg/DhmaymbJDb&lt;br /&gt;
Clan Lord wiki has lots of useful info: https://clump.clanlord.net/library/ &lt;br /&gt;
&lt;br /&gt;
===Exciting New Areas===&lt;br /&gt;
&#039;&#039;&#039;Gho Wei Island:&#039;&#039;&#039; This exotic locale features rocky beaches, dark caverns, high bluffs, and a lush bamboo forest. Ghosts who have to be healed to death, coin-stealing raccoons and pushy goats make this a challenging area. There is rumored to be a haunted building somewhere in the depths of the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Vale of the Giants&#039;&#039;&#039; is the newest area to be discovered. It seems to cover a very large area. There are numerous crumbling temples and citadels left over from some previous civilization. Ruins have been discovered here in the old-growth forest. Scholars have descended quickly on this area due to scraps of ancient text that have been found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shadowplane&#039;&#039;&#039; an unworldly plane of existence where shadow creatures roam. Getting there requires the help of mystic (IIRC) via Gho Wei Momo&#039;s place. The Shadowplane is just trying to get back what was stolen from it long ago. Ask Coriakin, Brisk, and more about it.&lt;br /&gt;
&lt;br /&gt;
===Exciting New Abilities===&lt;br /&gt;
Healer pets had a major expansion! Search the lands for your desired companion. Dozens of new pets to be found. Healing a new pet no longer replaces your old pet, and you can have up to 5 pets.&lt;br /&gt;
&lt;br /&gt;
Champions and Bloodmages have had serious tweaks recently, making them more effective and more fun to play.&lt;br /&gt;
&lt;br /&gt;
If you’re a new player, &#039;&#039;&#039;Boostus&#039;&#039;&#039; will help you catch up to other players quickly. You can find him at the University in East Forest. The safest way to get there is to take the tunnel from east town - Immbe Ciley stands at its entrance.&lt;br /&gt;
===Open Hunts===&lt;br /&gt;
If you’d like to &#039;&#039;&#039;join an open hunt,&#039;&#039;&#039; there are several hunts happening every day that are open to any players. They generally meet in Town Center. An updated list is on Discord, but currently:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Exile Time&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Mondays|| Leyenda’s Open Hunt 9:45am PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 5pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tuesdays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|Wednesdays|| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thursdays|| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 5pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fridays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|Saturdays|| Lorikeet&#039;s Open Hunt 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|All but last Saturday of Month|| Lore Tour 10am–12 noon (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Sundays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Leyenda&#039;s Open Hunt 12:00pm PST/9:00pm CET (2hrs)&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Beginner|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Getting_(Back)_Into_Clan_Lord&amp;diff=1819</id>
		<title>Getting (Back) Into Clan Lord</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Getting_(Back)_Into_Clan_Lord&amp;diff=1819"/>
		<updated>2023-09-25T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Open Hunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you want to get into or back into Clan Lord? This document covers what’s happening with Clan Lord lately, how to play on modern computers and pointers on where to learn more and get help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert animated gif of some cool stuff here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Out of Character Pitch=&lt;br /&gt;
Clan Lord is one of the earliest and longest running MMORPGs - starting in ~1997 and running continuously to this day. Updates to the game are still happening monthly. The game has one of the friendliest communities, and despite its relatively simple graphics, it features unique and deep gameplay.&lt;br /&gt;
&lt;br /&gt;
Partially due to the Coronavirus pandemic and partially due to a large amount of new content being added, 2020 has seen a significant increase in the playerbase. If you stopped playing years ago or never got into it, this is an excellent time to try Clan Lord!&lt;br /&gt;
&lt;br /&gt;
=In Character Pitch=&lt;br /&gt;
	Hundreds of years ago, a sleepy outpost in the Lok’Groton island chain experienced an influx of new settlers. Exiled by the Empire for crimes against the ascendancy, these people came to the island of Puddleby to start a new life. They came from all over the outside world, representing a variety of cultures and languages. By ones and twos, they started to trickle in. Destitute, they started over in this new land. Although they began as strangers, they forged friendships and explored the environment. Through the years Puddleby grew into a prosperous town, growing annually.&lt;br /&gt;
&lt;br /&gt;
	 The people learned to work together for the good of the community. They began to move beyond mere survival needs into the realms of specialization, exploration, and the arts. They formed a society. They developed their languages, their social mores, and their customs. They worshiped a pantheon of powerful gods who gave them favors and bedeviled them with mysteries. They celebrated annual holidays with ritual hunts to special hunting grounds, sacred for that particular holiday. They celebrated weddings and they mourned untimely deaths. They fought Orgas, Darshak, and other dark forces, managing every time to repulse the invaders who would dare threaten their comfortable way of life. The citizens cared for each other, took care of newcomers, and protected the weaker members of society.&lt;br /&gt;
&lt;br /&gt;
	 Hundreds of years after the first settlers arrived, a great society still survived and thrived. Then, stagnation set in. People began to leave their beautiful island homes, lured by the lush scenery and high adventure of new worlds. Many were drawn back to the outside world by families or businesses. A few hold-outs remained and kept up the old ways, but the town was a hollow shell of its old self. Town square sat empty save for the occasional wandering vermine. Previous inhabitants would come back for a visit only to find the drinking halls deserted, their voices echoing thinly in the empty halls. One would not have been wrong to think that the gods had deserted the little island. Many thought that it wouldn’t be long before the island would revert to the wilderness with no sign of the thriving, vibrant society that had once graced its shores.&lt;br /&gt;
&lt;br /&gt;
	 Then, in the year 620, something unique happened. A great plague swept through the outside world, yet Puddleby remained unaffected. Isolated as it was, and set in the old ways, it became a haven for people fleeing the great plague. Every zodiac more and more people came back. Some just visited for nostalgia’s sake, but others stayed and began building their lives again. Once again, Town Center rang with the cries of adventurers preparing for the adventure. Many were the joyful reunion of old hunting mates who hadn’t seen each other for decades. Some of the returning settlers brought their children to live in Puddleby, bringing the adventure to the next generation. Somehow, even new settlers began to find their way to the sleepy town. They moved in and learned the old ways from the old-timers. They learned how to navigate the marsh, how to surround a green beetle, and how to get to Peaceton.&lt;br /&gt;
&lt;br /&gt;
	This mixture of old and new inhabitants brought about the Renaissance of Lok’Groton. There was a sudden outpouring of new art, new lore, new maps, and new efforts to solve long-forgotten puzzles. The people elected a new Fen President for Life and anointed the Torjo King. The gods, perhaps also seeking refuge from the horrors in the outside world, began granting boons and opening new realms for the islanders to explore. For so many, Puddleby was the home of their youth, the first world that they experienced – truly experienced – and it was with a sense of homecoming that they arrived once more on its shores.&lt;br /&gt;
&lt;br /&gt;
	So I say to you, previous inhabitants of Puddleby, Come back! Return to the land of your youth! Your clan mates are waiting with a keg of ale to hear of your life over the sea. The bards have new songs to sing and the world has new enemies to defeat. If you come back for a day or forever, we will welcome you with open arms. For anyone reading this who has never been to Puddleby, it is a once-in-a-lifetime opportunity to experience the birth of MMORPGs. It’s a small investment for a game these days, it doesn’t use a lot of bandwidth, and the gameplay is top-notch. Although the graphics are old, Clan Lord represents a 20-year-old sociological experiment. The community developed and grew organically, with the storyline being driven by the players until the GM-created content and the content that has been made up of players merged into a loose cohesion. The experience-sharing system and the karma mechanics developed by Delta Tao are the base from which all modern MMORPGs are designed. So, to the reader who would like to go back and experience things as they were when the world was young and innocent, I say to you, Come in! Experience a community that is truly a community, a group of people who have cared for each other for decades and who will welcome you as one of their own. Come home. — Poplar &amp;amp; [http://puddleopedia.org/entry.php?n=Entry.Haffron Haffron]&lt;br /&gt;
&lt;br /&gt;
=Getting Clan Lord running=&lt;br /&gt;
Clan Lord is over 20 years old, so there are a few warts getting it to run on modern systems. The good news is you don’t need a beefy machine to play. The bad news is you generally can’t just click “install” on some machines.&lt;br /&gt;
What computer(s) do you have available?&lt;br /&gt;
&lt;br /&gt;
==MacOS==&lt;br /&gt;
What OS version does it run?&lt;br /&gt;
MacOS 10.6 through 10.14: Download the official client&lt;br /&gt;
MacOS 10.15, 11.0 or above: Official clients don’t support this OS. Try Clieunk or Java client &lt;br /&gt;
Earlier than MacOS 10.6: This probably will not work.&lt;br /&gt;
&lt;br /&gt;
===MacOS client tricks and tips===&lt;br /&gt;
====Lag while on WiFi====&lt;br /&gt;
If you’re seeing lots of choppiness while on wifi, you need to do something to keep wifi fully active.&lt;br /&gt;
Open Terminal (Applications -&amp;gt; Utilities -&amp;gt; Terminal) and you’ll get a command prompt. This command will constantly ping your wifi router and keep things from going to sleep:&lt;br /&gt;
&amp;lt;code&amp;gt;route -n get server.deltatao.com | grep gateway | awk &#039;{print $2}&#039; | xargs -n 1 ping -i 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should see results like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% route get server.deltatao.com | grep gateway | awk &#039;{print $2}&#039; | xargs ping -i 0.2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* PING 192.168.1.1 (192.168.1.1): 56 data bytes&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=0 ttl=64 time=0.234 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=1 ttl=64 time=0.335 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=2 ttl=64 time=0.307 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=3 ttl=64 time=0.277 ms&lt;br /&gt;
* 64 bytes from 192.168.1.1: icmp_seq=4 ttl=64 time=0.185 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you’re done playing CL, you can cancel the command by pressing Control-C, or quitting terminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technical stuff for nerds:&#039;&#039;&#039; In the last ~10 years, Apple has introduced power saving on wifi chipsets. The idea being that putting the wifi network to sleep and polling for incoming packets less frequently will save on power drain (useful for laptops and such). This doesn’t affect typical web browsing enough to be noticeable, but CL’s packets arrive just slowly enough and over a protocol (UDP) that Apple isn’t considering important enough to keep wifi awake the entire game session. Thus it’ll keep putting it to sleep to try and save power, then immediately wake it back up, put it back to sleep, etc. This works around that by sending packets inside your local network fast enough that wifi never tries to go to sleep.&lt;br /&gt;
&lt;br /&gt;
====Making the game window bigger.====&lt;br /&gt;
CL’s screen is kinda small. Some options:&lt;br /&gt;
Lowering your resolution to something smaller (try 1280x800 and go up or down from there)&lt;br /&gt;
Use the MacOS accessibility zoom feature&lt;br /&gt;
In Clieunk only -  you can use the “Zoom” feature (under the “View” menu) to increase the window size, or drag it to the size you want.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
What OS version does it run? &lt;br /&gt;
&#039;&#039;&#039;Windows 7, 8 or 10:&#039;&#039;&#039; [http://www.deltatao.com/downloads/clanlord/win32/ClanLord.zip Download the official client.]&lt;br /&gt;
&#039;&#039;&#039;Windows 7, 8:&#039;&#039;&#039; Install [https://support.apple.com/kb/DL837?locale=en_US QuickTime] as normal (installers should work).&lt;br /&gt;
&lt;br /&gt;
†For Windows 10 install QuickTime as below - &#039;&#039;&#039;just running the installer doesn’t work!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://support.apple.com/kb/DL837?locale=en_US Download QuickTime for Windows] from Apple (it is marked unsupported, but does work, and is needed for sounds to work in CL)&lt;br /&gt;
# Extract the installer to a directory&lt;br /&gt;
# Run QuickTime and Apple Application Support installers as admin (right click -&amp;gt; run as administrator)&lt;br /&gt;
# Reboot when both are done&lt;br /&gt;
# Now run Clan Lord, and you should have working sound&lt;br /&gt;
&lt;br /&gt;
===Windows client tricks and tips===&lt;br /&gt;
====I don’t have sound!====&lt;br /&gt;
See above† for installing QuickTime&lt;br /&gt;
====Making the game window bigger====&lt;br /&gt;
Lower your resolution to something smaller (try 1280x800 and go up or down from there)&lt;br /&gt;
Tweak the “Change the size of text, apps and other themes” setting in Display.&lt;br /&gt;
Under “Advanced Scaling Settings”, try “Let Windows try to fix apps so they’re not blurry” set to On.&lt;br /&gt;
&lt;br /&gt;
If you’re using the macOS beta client (aka Clieunk), you can resize windows as normal. They won’t show more area, they just scale up the graphic size.&lt;br /&gt;
&lt;br /&gt;
====I quit the game and now can’t reopen CL!====&lt;br /&gt;
If you get an error message about the client already running, go to the task manager and kill the client dll process (should look like “client-v1210-2021-01-30” but with a different version number) and try launching the client again.&lt;br /&gt;
&lt;br /&gt;
====My Macros from my Mac don’t work!====&lt;br /&gt;
Mac macros generally work if you still have them, just set the file extension to .mac. &lt;br /&gt;
Note that “command” (⌘) doesn’t exist in windows, and you may need to change macros with triggers like “command-1” to “alt-1” to keep them working.&lt;br /&gt;
&lt;br /&gt;
Inu Note: Replace &amp;quot;command&amp;quot; with &amp;quot;control&amp;quot;. If you try to use &amp;quot;alt&amp;quot;, especially with Function keys (F1 - F12), you might find that you accidentally close the Clan Lord client (alt+F4), or trigger search (alt+F3). You can use control+alt except for control+alt+del (which will either lock your machine or pop-up a menu of options).&lt;br /&gt;
&lt;br /&gt;
====Lag while on WiFi====&lt;br /&gt;
If you’re seeing lots of choppiness while on wifi, you need to do something to keep wifi fully active. One option is to stream a long running video (something with no scheduled end like a twitch stream works well for some folks). A lower bandwidth approach is to ping your router the whole time you’re playing.&lt;br /&gt;
Start =&amp;gt; Run “cmd” and you’ll get a command prompt. This command will constantly ping your wifi router and keep things from going to sleep: &lt;br /&gt;
&amp;lt;code&amp;gt;FOR /F &amp;quot;tokens=13&amp;quot; %x IN (&#039;&amp;quot;ipconfig | findstr &amp;quot;Gateway&amp;quot;&amp;quot;&#039;) DO ping -t %x&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
Java client should work on most modern Linux distros. You need Java 8 or higher installed.&lt;br /&gt;
&lt;br /&gt;
==Any OS==&lt;br /&gt;
===Enable QoS on Router===&lt;br /&gt;
In some cases Clan Lord&#039;s UDP packets need to be prioritized in your router. Go into your router&#039;s admin panel and enable QoS to the Clan Lord servers. If your router requires an IP address for QoS rules, do a reverse DNS lookup on server.deltatao.com. If your router supports DNS for QoS entries, use server.deltatao.com.&lt;br /&gt;
&lt;br /&gt;
===Other Clan Lord Issues===&lt;br /&gt;
See this page [[Arrgh|Appendix A: Arrgh Problems with the CL client.]]&lt;br /&gt;
&lt;br /&gt;
==I forgot my username/password== &lt;br /&gt;
Try the account portal (https://deltatao.com/portal/) to login with your account username and password first (this may be different than your character username and password)&lt;br /&gt;
&lt;br /&gt;
===Forgot your account password?=== &lt;br /&gt;
Try the reset password form first, you might get lucky here&lt;br /&gt;
&lt;br /&gt;
Don&#039;t remember/have access to your old email? &lt;br /&gt;
&lt;br /&gt;
This is pretty common as many folks signed up using older email addresses they no longer have access to. Don’t worry!&lt;br /&gt;
Email: eldongm AT gmail dot com (fix that into a real email address) with content like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hi, I’m the player behind &amp;lt;player name(s)&amp;gt;. I haven’t played Clan Lord in a few years, but am trying to get back into it. I tried the account portal, but I can’t get in. I think my account was associated with email address myname@someold_email.com. My characters are:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ali’ce&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;B’ob&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would really appreciate it if you can help me reset my password and associate it with this new email address:&#039;&#039; myname@new_email.com &#039;&#039;&lt;br /&gt;
Thanks!&lt;br /&gt;
-Me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==I’m a new player and I’d like to get started==&lt;br /&gt;
Try the demo if you’re unsure you want to play:&lt;br /&gt;
# Download the correct client for your operating system. ( see above)&lt;br /&gt;
# From the File menu, select “Character Manager.”&lt;br /&gt;
# Click on the “Try the Demo!” button.&lt;br /&gt;
# Select any of the characters listed and click the “Play” button.&lt;br /&gt;
# Click and hold the mouse button in the direction that you would like to move.&#039;&#039;*You can change this to click toggles in preferences/settings for easier movement&#039;&#039;&lt;br /&gt;
# Bump into the NPCs with blue name bars to learn navigation tips. &lt;br /&gt;
# Walk through doors and talk to NPCs as they guide you through picking your appearance. They will also give you some navigation tips.&lt;br /&gt;
# When you are ready to explore the game, go out the final set of doors east of the Helpful Sylvan and you will be in the temple in Town Center. Exit the temple to the south and start exploring!&lt;br /&gt;
You can speak to others just by typing in the text box. &lt;br /&gt;
&lt;br /&gt;
Use the portal (https://deltatao.com/portal/) to make a new account if you want to play for keeps.&lt;br /&gt;
&lt;br /&gt;
A new account costs $15 (one time fee) &amp;amp; $10 for additional character slots. &#039;&#039;[There are no monthly fees any longer, but if you want (and you can afford it) you can use the account portal to encourage DT to keep this game running into the 2050s! -- Admin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
News about happenings in game: http://thoomcare.com/ &lt;br /&gt;
Chat with other players about CL when you’re not playing on discord: https://discord.gg/DhmaymbJDb&lt;br /&gt;
Clan Lord wiki has lots of useful info: https://clump.clanlord.net/library/ &lt;br /&gt;
&lt;br /&gt;
===Exciting New Areas===&lt;br /&gt;
&#039;&#039;&#039;Gho Wei Island:&#039;&#039;&#039; This exotic locale features rocky beaches, dark caverns, high bluffs, and a lush bamboo forest. Ghosts who have to be healed to death, coin-stealing raccoons and pushy goats make this a challenging area. There is rumored to be a haunted building somewhere in the depths of the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Vale of the Giants&#039;&#039;&#039; is the newest area to be discovered. It seems to cover a very large area. There are numerous crumbling temples and citadels left over from some previous civilization. Ruins have been discovered here in the old-growth forest. Scholars have descended quickly on this area due to scraps of ancient text that have been found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shadowplane&#039;&#039;&#039; an unworldly plane of existence where shadow creatures roam. Getting there requires the help of mystic (IIRC) via Gho Wei Momo&#039;s place. The Shadowplane is just trying to get back what was stolen from it long ago. Ask Coriakin, Brisk, and more about it.&lt;br /&gt;
&lt;br /&gt;
===Exciting New Abilities===&lt;br /&gt;
Healer pets had a major expansion! Search the lands for your desired companion. Dozens of new pets to be found. Healing a new pet no longer replaces your old pet, and you can have up to 5 pets.&lt;br /&gt;
&lt;br /&gt;
Champions and Bloodmages have had serious tweaks recently, making them more effective and more fun to play.&lt;br /&gt;
&lt;br /&gt;
If you’re a new player, &#039;&#039;&#039;Boostus&#039;&#039;&#039; will help you catch up to other players quickly. You can find him at the University in East Forest. The safest way to get there is to take the tunnel from east town - Immbe Ciley stands at its entrance.&lt;br /&gt;
===Open Hunts===&lt;br /&gt;
If you’d like to &#039;&#039;&#039;join an open hunt,&#039;&#039;&#039; there are several hunts happening every day that are open to any players. They generally meet in Town Center. An updated list is on Discord, but currently:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Exile Time&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Mondays|| Leyenda’s Open Hunt 9:45am PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 5pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tuesdays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|Wednesdays|| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Thursdays|| Lorikeet&#039;s Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeet&#039;s Open Hunt 5pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fridays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeets Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|Saturdays|| Lorikeets Open Hunt 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
|All but last Saturday of Month|| Lore Tour 10am–12 noon (2 hours)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Sundays|| FB/DM Open Hunt with Connie Crete 7pm PST (2hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Lorikeets Open Hunt 9:45am and 9:45pm PST (1.25hrs)&lt;br /&gt;
|-&lt;br /&gt;
| Leyendas Open Hunt 12:00pm PST/9:00pm CET (2hrs)&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Beginner|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Rank_Chart&amp;diff=1461</id>
		<title>Rank Chart</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Rank_Chart&amp;diff=1461"/>
		<updated>2022-12-10T19:07:07Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Rank Range to Trainer Message */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rank Range to Trainer Message=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank Range || Trainer Mesasage || Blade Message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0–9|| You have much to learn.|| You feel you have much to learn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|10–19|| It is good to see you.|| You feel tolerably skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|20–29|| colspan=&amp;quot;2&amp;quot;| Your persistence is paying off.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|30–39|| colspan=&amp;quot;2&amp;quot;| You are progressing well.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|40–49|| You are a good pupil of mine.|| You are becoming proficient.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|50–99|| You are one of my better pupils.|| You have learned much.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100–149|| You keep me on my toes. || You have become skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|150–199|| It is hard to find more to teach you. || You have become very skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|200–249|| Teaching you is a challenge. || Learning more is a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|250–299|| There is not much more I can teach you. || You have attained great skill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|300–349|| Teaching you has taught me much.|| You are becoming an expert.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|350–399|| colspan=&amp;quot;2&amp;quot;| You have attained tremendous skill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|400–449|| We are nearly equals. || You are close to attaining mastery.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|450–499|| colspan=&amp;quot;2&amp;quot;| You may be proud of your accomplishment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|500–549|| colspan=&amp;quot;2&amp;quot;| You are becoming a master of your art.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|550–599|| colspan=&amp;quot;2&amp;quot;| Your dedication is commendable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|600–649|| colspan=&amp;quot;2&amp;quot;| You show great devotion to your studies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|650–699|| You are a credit to our craft. || You are a credit to your craft.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|700–749|| colspan=&amp;quot;2&amp;quot;| Few indeed are your peers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|750–799|| Your devotion to the craft is exemplary. || Your devotion to your craft is exemplary.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|800–899|| It is always good to greet a respected colleague. || Your expertise is unquestionable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|900–999|| colspan=&amp;quot;2&amp;quot;| You are truly a grand master.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1000–1249|| Let us search for more we might learn together. || Few if any are your equal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1250–1499|| colspan=&amp;quot;2&amp;quot;| Your persistence is an example to us all.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1500–1749|| Your skill astounds me. || Your skill is astounding.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1750–1999|| colspan=&amp;quot;2&amp;quot;| You have progressed further than most.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2000–2249|| colspan=&amp;quot;2&amp;quot;| You are nearly peerless.	&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2250–2499|| colspan=&amp;quot;2&amp;quot;| You are a model of dedication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2500–2749|| You have achieved mastery. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2750–2999 || You are enlightened. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3000–3249 || Your command of our craft is inspiring. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3250-3499|| All commend your dedication to our craft.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3500-3749|| I marvel at your skill.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3750-3999|| You walk where few have tread.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |4000-4249|| Few stones are unturned in your path.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |4250-4999|| You chart a way through the unknown.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|MAXED || There is nothing I can teach you. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks to [http://www.windsofdawn.org/newexilehelp/trainmsg.html Winds of Dawn], &#039;&#039;&#039;[http://puddleopedia.org/entry.php?n=Entry.Alces Alces]&#039;&#039;&#039; and others that made this chart possible. &#039;&#039;(And &#039;&#039;&#039;[http://puddleopedia.org/entry.php?n=Entry.Geraldus Geraldus]&#039;&#039;&#039; who pointed [http://vagilemind.com/clanlord/viewtopic.php?f=16&amp;amp;t=7247&amp;amp;p=204951#p204951 this post ] out. I guess I should lessen how often I trap wizards and get them killed?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and now a week later thanks to [http://puddleopedia.org/entry.php?n=Entry.Fiona Fiona], we have an even more trainer messages after 2500 in the chart now via the resourceful people at the [http://puddleopedia.org/entry.php?n=Entry.TrainerMessages Puddleopedia]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=Rank_Chart&amp;diff=1460</id>
		<title>Rank Chart</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=Rank_Chart&amp;diff=1460"/>
		<updated>2022-12-10T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Rank Range to Trainer Message */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rank Range to Trainer Message=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank Range || Trainer Mesasage || Blade Message&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|0–9|| You have much to learn.|| You feel you have much to learn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|10–19|| It is good to see you.|| You feel tolerably skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|20–29|| colspan=&amp;quot;2&amp;quot;| Your persistence is paying off.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|30–39|| colspan=&amp;quot;2&amp;quot;| You are progressing well.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|40–49|| You are a good pupil of mine.|| You are becoming proficient.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|50–99|| You are one of my better pupils.|| You have learned much.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|100–149|| You keep me on my toes. || You have become skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|150–199|| It is hard to find more to teach you. || You have become very skilled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|200–249|| Teaching you is a challenge. || Learning more is a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|250–299|| There is not much more I can teach you. || You have attained great skill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|300–349|| Teaching you has taught me much.|| You are becoming an expert.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|350–399|| colspan=&amp;quot;2&amp;quot;| You have attained tremendous skill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|400–449|| We are nearly equals. || You are close to attaining mastery.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|450–499|| colspan=&amp;quot;2&amp;quot;| You may be proud of your accomplishment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|500–549|| colspan=&amp;quot;2&amp;quot;| You are becoming a master of your art.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|550–599|| colspan=&amp;quot;2&amp;quot;| Your dedication is commendable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|600–649|| colspan=&amp;quot;2&amp;quot;| You show great devotion to your studies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|650–699|| You are a credit to our craft. || You are a credit to your craft.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|700–749|| colspan=&amp;quot;2&amp;quot;| Few indeed are your peers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|750–799|| Your devotion to the craft is exemplary. || Your devotion to your craft is exemplary.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|800–899|| It is always good to greet a respected colleague. || Your expertise is unquestionable.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|900–999|| colspan=&amp;quot;2&amp;quot;| You are truly a grand master.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1000–1249|| Let us search for more we might learn together. || Few if any are your equal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1250–1499|| colspan=&amp;quot;2&amp;quot;| Your persistence is an example to us all.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1500–1749|| Your skill astounds me. || Your skill is astounding &#039;&#039;?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|1750–1999|| colspan=&amp;quot;2&amp;quot;| You have progressed further than most.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2000–2249|| colspan=&amp;quot;2&amp;quot;| You are nearly peerless.	&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2250–2499|| colspan=&amp;quot;2&amp;quot;| You are a model of dedication.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2500–2749|| You have achieved mastery. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|2750–2999 || You are enlightened. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|3000–3249 || Your command of our craft is inspiring. || ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3250-3499|| All commend your dedication to our craft.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3500-3749|| I marvel at your skill.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |3750-3999|| You walk where few have tread.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |4000-4249|| Few stones are unturned in your path.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |4250-4999|| You chart a way through the unknown.|| ?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|MAXED || There is nothing I can teach you. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Thanks to [http://www.windsofdawn.org/newexilehelp/trainmsg.html Winds of Dawn], &#039;&#039;&#039;[http://puddleopedia.org/entry.php?n=Entry.Alces Alces]&#039;&#039;&#039; and others that made this chart possible. &#039;&#039;(And &#039;&#039;&#039;[http://puddleopedia.org/entry.php?n=Entry.Geraldus Geraldus]&#039;&#039;&#039; who pointed [http://vagilemind.com/clanlord/viewtopic.php?f=16&amp;amp;t=7247&amp;amp;p=204951#p204951 this post ] out. I guess I should lessen how often I trap wizards and get them killed?)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and now a week later thanks to [http://puddleopedia.org/entry.php?n=Entry.Fiona Fiona], we have an even more trainer messages after 2500 in the chart now via the resourceful people at the [http://puddleopedia.org/entry.php?n=Entry.TrainerMessages Puddleopedia]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
	<entry>
		<id>https://clump.clanlord.net/library/index.php?title=List_of_Pathfinding_Paths&amp;diff=1359</id>
		<title>List of Pathfinding Paths</title>
		<link rel="alternate" type="text/html" href="https://clump.clanlord.net/library/index.php?title=List_of_Pathfinding_Paths&amp;diff=1359"/>
		<updated>2022-07-25T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Lorikeet: /* Dal&amp;#039;Noth Islands (aka Noths) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sorted by area - independent of required ranks==&lt;br /&gt;
&lt;br /&gt;
== Puddleby Island (main island) ==&lt;br /&gt;
&#039;&#039;&#039;Closest to town&#039;&#039;&#039;&lt;br /&gt;
* Paths from 1n, 1e and 1s fences to skip the farm snells when leaving or returning to town&lt;br /&gt;
* PF Cave in North Puddleby consisting of 4 rooms, each requiring more Pathfinding trained to enter. The last room currently un-openable.&lt;br /&gt;
* Some paths to connect farm snells through fences&lt;br /&gt;
* most expensive lib to tunnels (first capped Pathfinding trainer Diggin)&lt;br /&gt;
* Temple to tunnels&lt;br /&gt;
* various paths in the puddleby underground tunnels&lt;br /&gt;
* tree east of river to 1n of Noid cave&lt;br /&gt;
* hut in southern farms to tree at meadow&lt;br /&gt;
* well in eastern farms to [[Nexus|Nexus]]&lt;br /&gt;
* [[Nexus|Nexus]] connection to Estuary (1n of savannah entry)&lt;br /&gt;
* [[Nexus|Nexus]] to well at southern greymyr pass&lt;br /&gt;
* dark chamber in Undine Hut to entry of Ash Undine Mines (??)&lt;br /&gt;
* Scout to 1 south of dragon&lt;br /&gt;
* Big trees in South Forest (yada &amp;amp; mirror column)&lt;br /&gt;
* new bear cave entry and snell-cut inside&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths in the North&#039;&#039;&#039;&lt;br /&gt;
* 2 entries to Jannars Grove (north and west)&lt;br /&gt;
* East Forest to Baby Drake Cave Snell&lt;br /&gt;
* Path from Forest Chameleopods to Northern Beach (1 way)&lt;br /&gt;
* Path from Fringe to Northern Beach&lt;br /&gt;
* Path from New Bear Cave to Herpetad caves&lt;br /&gt;
* Many paths through the trees that connect Northwest Forest, Muddy North Forest, Grassy North Forest and Fringe&lt;br /&gt;
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&#039;&#039;&#039;Paths in the South&#039;&#039;&#039;&lt;br /&gt;
* Marsh Hermit&#039;s hut to east forest&lt;br /&gt;
* Valley entrance (1 way)&lt;br /&gt;
* Path from the Maha Den in the Savannah (after exiting the Valley) into Trool Caves&lt;br /&gt;
* Snell with exit-valley-trillbane-path-cave (above) to Brambles Shroom snell (Valley entrance snell)&lt;br /&gt;
* Entrance from Ocean south of the Island leading into the &amp;quot;Southern River Delta&amp;quot; in the deap estuary at 50c boats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths in the East&#039;&#039;&#039;&lt;br /&gt;
* north of noid cave to Midpass&lt;br /&gt;
* 1w of rocky caverns (rc) to north pass&lt;br /&gt;
* South Pass in a tree to (somewhere in east forest)???&lt;br /&gt;
* ~10 paths inside the greymyr passes to connect the area (sometimes oneway back from a non-pf spot)&lt;br /&gt;
* Path from Marsh to Savannah&lt;br /&gt;
* Path from DTN1 to DTN2&lt;br /&gt;
* Path inside DTN2 &lt;br /&gt;
* 2 Paths in the Lilly Pond to jump over rocks and through the trees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathes further away (but still on main island)&#039;&#039;&#039;&lt;br /&gt;
* Spider Cave near Camp Dread to Camp Dread (entry is non PF?)&lt;br /&gt;
* Spider Cave near Camp Dread to Foothills&lt;br /&gt;
* Spider Cave near Camp Dread Pitch Cave 1&lt;br /&gt;
* Wisher&#039;s Gate to Hatred&#039;s Hollow&lt;br /&gt;
* Path from Camp Dred (CD) portal snell west to the other side of the Foothills (FH) &lt;br /&gt;
* Some pathes connecting the Foothills snells&lt;br /&gt;
* Camp Dread to Redwood Glade&lt;br /&gt;
* Dread Wood (4) over a tree in front of book 3 cave&lt;br /&gt;
* Path to a semi-save area in Estuary (2 bridges snell)&lt;br /&gt;
* Path through trees at Undermarsh Entry snell in Estuary&lt;br /&gt;
* Path through trees 1s of Undermarsh Entry snell and 1w of vine bridge&lt;br /&gt;
* Jump over a small river in the Middle Estuary to access deepest Estuary&lt;br /&gt;
* Some pathes inside the Orga Stronghold&lt;br /&gt;
* Not really a path but pathfinders see identifying footsteps in the Orga Outback that helps navigate&lt;br /&gt;
* Some paths from Orga Village that connect to other Orga areas&lt;br /&gt;
* Path from second Estuary Mountain Bear Cave to ~5th snell&lt;br /&gt;
* Oneway path from Estuary Mountain Bear Boss Chamber that leads next to the above mentioned snell and path (quick exit route)&lt;br /&gt;
* Oneway exit path from Bison Plains to 1e of Estuary Mountains entry snell&lt;br /&gt;
&lt;br /&gt;
== Ash Island (Ash) ==&lt;br /&gt;
* Entry to Ash Barrens from east of the temple accessed from south ash&lt;br /&gt;
* various paths in Ash forest &lt;br /&gt;
* many Paths that lead into the houses of Ash City&lt;br /&gt;
* some Paths on the way to Ash Undine Mines that shorten the way&lt;br /&gt;
&lt;br /&gt;
== Melabrions Island (aka monkey island, aka MI) ==&lt;br /&gt;
* 5 Paths inside Melabrions Dungeon into and inside the deeper Tok&#039;Han area&lt;br /&gt;
&lt;br /&gt;
== Gungla Island (aka GI) ==&lt;br /&gt;
* A path from southern entry towards the viallage boat exit&lt;br /&gt;
* Paths at the GI Nexus cave&lt;br /&gt;
* Path from GI area to MI (1 way)&lt;br /&gt;
* some paths inside the Land of Sarra (if i read the map correctly)&lt;br /&gt;
&lt;br /&gt;
== Kizmia&#039;s Island (aka KI) ==&lt;br /&gt;
* at least 1 or 2 paths in nothern KI area (when exiting KI interior)&lt;br /&gt;
* Entry to southern KI via boat (1 way!)&lt;br /&gt;
* Entry from Fat Alice hut (outside) to inner KI&lt;br /&gt;
* Entry from Fat Alice hut (inside) to inner KI&lt;br /&gt;
* Entry to inner KI from KI cove-side (snowy snell)&lt;br /&gt;
&lt;br /&gt;
== Centaurs Island (aka CI) ==&lt;br /&gt;
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== Devils Island (aka DI) ==&lt;br /&gt;
* About 9 paths (1 and 2 way) in and to the Voolcon Enclosure&lt;br /&gt;
* Some Paths in McBollies maze&lt;br /&gt;
* 2 river hops&lt;br /&gt;
&lt;br /&gt;
== Tenebrions Island (aka TI) ==&lt;br /&gt;
&lt;br /&gt;
== Dal&#039;Noth Islands (aka Noths) ==&lt;br /&gt;
* Paths to connect Southwest and South beach&lt;br /&gt;
* Paths to gain access to Dal&#039;Noths underground&lt;br /&gt;
* Various (about 20 mostly open for all from one side and PF back) paths inside the underground area to go deeper or to cut snells&lt;br /&gt;
&lt;br /&gt;
== Metzetli Island (aka Metz) ==&lt;br /&gt;
* Path to a semi-save area that leads into Deathroots snell&lt;br /&gt;
* Path inside the Deathroot snell&lt;br /&gt;
* Path to skip some shallow metz towards Gloaming Wendecka area&lt;br /&gt;
* Path in rainforest into Yorilla Village&lt;br /&gt;
* various other Pathes through trees inside Rainforest to cut snells&lt;br /&gt;
* About 7 Paths inside Gloaming Wendecka area to slip through rocky passages&lt;br /&gt;
* 2 Paths inside Twilight Passes to slip through rocky passages&lt;br /&gt;
* Path inside Basalt Temple&lt;br /&gt;
&lt;br /&gt;
== Other, strange Places (cloud, ethereal plane etc)==&lt;br /&gt;
* 4 paths on cloud to jump over the river and to cut some snells&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Hunting areas that are only accessable with Pathfinding==&lt;br /&gt;
* Jannar&#039;s Grove (Jannar&#039;s)&lt;br /&gt;
* Sasquatch Valley (The Valley)&lt;br /&gt;
* Northwest Forest (NWF)&lt;br /&gt;
* Kismia&#039;s Island interior (KI)&lt;br /&gt;
* deep Estuary (past jungle vine bridge)&lt;br /&gt;
* New Bear Cave &#039;&#039;(Note: NBC is accessible via Northwest Forest)&#039;&#039;&lt;br /&gt;
* deeper Tok&#039;Han area in Melabrions Dungeon&lt;/div&gt;</summary>
		<author><name>Lorikeet</name></author>
	</entry>
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